1. Deep Rock Galactic
  2. News
  3. PATCH NOTES - S06.02

PATCH NOTES - S06.02

[p][/p][h3]Hello Miners,[/h3][p]
This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes

With Love,
The Ghost Ship Crew

[/p][h3]--- PATCH NOTES —[/h3][p]Mission [/p]
  • [p]Made compressed gold give the same credits payout as regular gold[/p]
  • [p]Moved Heavy Extraction to 6th mission in intro assignment[/p]
[p] Sound [/p]
  • [p]Fixed sounds not playing for certain scrab animations (flying and ground attack)[/p]
  • [p]Fixed Cave Leech audio not following its head[/p]
[p] Scrabs [/p]
  • [p]Fixed the amount of how many of scrabs can spawn instead of it being unlimited[/p]
  • [p]Updated scrab spawn vfx to match most other enemies for improved performance[/p]
[p] PitJaws [/p]
  • [p]Increased spawn spread: 300 -> 800[/p]
  • [p]Increased difficulty rating to match cave leech: 80 -> 100[/p]
  • [p]Increased rarity: 0.5 -> 1.0[/p]
  • [p]Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts[/p]
  • [p]Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls[/p]
[p] Season event [/p]
  • [p]Adjust Ossium credit reward: 500 -> 200[/p]
  • [p]Adjust Ossium XP reward: 1000 -> 420[/p]
  • [p]Fixed text and voice lines for laserpoint ossium enamel[/p]
  • [p]Added logic in case if Bone Collector borrows away instead of leading to the cave entrance



    [/p]