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  3. FREE WEEKEND + PRICE INCREASE INFO + ROADMAP UPDATE + NEW KEY ART!

FREE WEEKEND + PRICE INCREASE INFO + ROADMAP UPDATE + NEW KEY ART!

Hello, Miners!


It’s exciting times here at Ghost Ship Games! We’ve just hit yet another massive milestone - our One Year Anniversary since releasing into Early Access - and are in proper celebration mode here at the office. A simply fantastic year - and a simply fantastic community. We think we’re on to something pretty special with DRG, and the overwhelming response from you guys tells us we’re far from the only ones feeling that way.

Now, announcements!

PRICE INCREASE IN LATE MARCH

The price of the game will be increasing to $29.99/€27.99€/£24.99! As the community and awareness of the game have grown, so has our scope for it. In short, we want to keep expanding on DRG for longer than we initially planned - and with that in mind, we feel perfectly confident in raising the price a bit to help fuel development. Current owners obviously won’t be impacted by this at all, apart from getting more game than you originally paid for - and the price increase won’t hit until some time late in March, so there’s still plenty of time for potential new players to grab the game at the current price.

FREE WEEKEND

It’s Free Weekend time! We felt the anniversary was the perfect occasion for this, and with all the latest updates there’s never been a better moment to get into DRG. We expect a surge of new players to appear during this event, so to all our regulars: Keep being as awesome and welcoming as we’ve come to expect from you....and hey, invite your friends. :>

INTO THE FUTURE + UPDATED ROADMAP

For the game itself, we are looking ahead once again. We’ve got a lot of decisions to make and a lot of design to nail, but the headline of our deliberations is probably this: For several updates we’ve focused on stuff like upgrades for Bosco, weapon mods, backend improvements, overhauls of how we do Difficulty, and so forth - critical additions that make the game a better game - but we really wanna get back to making the caves themselves cooler now!



As the updated Roadmap will reflect, we kick this off with Update 23. We’ll be rolling out several all-new enemy types, as well as a buttload of new variations on familiar faces. We’re quite excited about this - getting ever closer to that critical mass of enemy variation where we can start pushing for more clever encounters, as well as more biome-specific stuff.

EXPANDED SOUNDTRACK

We’ve been lucky enough to squeeze some more tracks out of our lovely sound boys, so the game’s soundtrack will be getting a healthy injection of brand new tracks soon! These tracks will, of course, be added to the soundtrack available on Steam as well.



NEW KEY ART

And finally, the long overdue overhaul of our key art is here. It’s been a long time coming - the old piece has served valiantly since pretty much the inception of the project - but now it’s time for the new hotness. We hope you enjoy it as much as we do. :D

That’s pretty much it for now - we just want to thank you all once more for your fantastic participation and love, and to wish you a very happy party. The First Anniversary of Deep Rock Galactic - here’s to much more of that!

Rock and Stone!

The Ghost Ship Crew