1. Deep Rock Galactic
  2. News

Deep Rock Galactic News

Season 02: Patch 02



[h3]Hello Miners,[/h3]

Contact! We've got 4, wait 6, no, 12... A lot of fixes headed your way! This patch includes new tweaks to the Rival Nemesis and fixes several bugs that snuck into Season 02, including an issue where the Dreadnoughts would suddenly stop attacking. Read on for all the juicy details. And then get back to work, miners.

With Love,
The Ghost Ship Crew

[h3]— PATCH NOTES —[/h3]

- Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing
- Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly
- Reduced how quickly the Nemesis sheds heat to improve direct heat weapon viability
- Tweaked the range at which the Nemesis will try to grab you to be more consistent
- Fixed bug with the Nemesis igniting too quickly from Incendiary Grenades, Sticky Flames, and other heat sources.
- Fixed a bug where damage penalties were being applied to Special Bolt, and related gear stat text in the Equipment Terminal not showing up
- Fixed a bug where Bodkin OC for the Nishanka Boltshark X-80 will infinitely ricochet in O.M.E.N. Module weakpoints
- Fixed a bug where Rival Bot sniper shot laser becomes stuck while it's in a hackable state from a client's perspective
- Fixed pickaxe power attack damage upgrade description
- Fixed Bulldog’s revolver clip having stock material when reloading
- Fixed a bug in the Equipment Terminal where the reduction of Sentry Turret construction time is shown as red (penalty) and not green (buff).
- Fixed a bug where Taser Bolt wouldn’t deal consistent damage when stuck inside of a moving enemy
- Fixed a bug where the Mactera Goo Bomber's corpse doesn't disappear and remains "active" after killing it
- Fixed a bug where the Mactera Goo Bomber wouldn’t play its death animation
- Fixed a bug where Automated Beam Controller OC causes funky interaction when switching weapons mid-fire
- Fixed a bug where empty slots on the team show up as the Driller’s class icon on the Server List
- Fixed a bug where the Dreadnought Twins could get stuck in their behavior
- Fixed a bug where the Dreadnoughts could get stuck doing nothing
- Adjusted the Dreadnought Twin weak points to pop a bit more compared to their armor
- Fixed a bug where the final node of a Rival Signal event wouldn’t activate, making it impossible to complete
- Fixed a bug where latejoining clients would not see the Ommoran Heartstone health bar
- Fixed a broken hitbox for unstable ice and unstable crystal
- Fixed a bug where Bosco would drop the gem he is holding if you’ve previously grabbed a gem from his grasp
- Fixed a bug where Bosco would dig where you tell him to pick up a Gunk Seed
- Fixed broken Kursite Machine Event collision
- Fixed a bug where long Point Extraction missions would have 10 or less Aquarqs spawning
- Added sound to the Pickaxe Throw Victory Move
- Fixed a bug where audio output source would sometimes show up as “Hazard Level”
- Fixed a typo in the Cryo Bolt OC for the Nishanka Boltshark X-80
- Changed the DLC banner in the Seasons Terminal to the new Robot Rebellion DLC
- Fixed a bug where Matrix Cores for Season 01 items had the wrong category in the Forge
- Updated the Hellfire OC description for the Armskore Coilgun
- Fixed a bug where Volatile Guts mutator wasn’t working
- Updated the Rival Incursion Assignment to no longer select missions with double Warning Mutators
- Fixed a bug where the charge defense bonus for the Armskore Coilgun wasn’t applying to clients
- Fixed a bug where you were able to pickup bolts while they are returning to you, giving you double ammo each time with the Radio Transmitter Module upgrade for the Nishanka Boltshark X-80
- Contagion Transmitter’s Neurotoxin for the Colette Wave Cooker now also affect original target and not just enemies within AoE range.
- Fixed a bug where Laserpointer couldn’t detect Croppa correctly
- [COMMUNITY REQUEST] Toggle of debug language now also works on the info screen
- Reduced the number of turrets spawned around the turret controller in missions with the Rival Presence warning at high hazards, and spread out the turrets a bit more in general.
- Reduced the number of wires you need to cut to disable the turret controller in missions with the Rival Presence warning.
- Damage Resistance at Full RoF Mod (Autocannon) and Defense Enhancement Mod (Coil Gun) damage resistance bonus has been significantly increased.
- Exothermic Reactor (Wave Cooker) no longer applies heat/cold to target on temperature shock.

Season 02.01: Hotfix 01



Hello Miners,

The armor paint jobs went a bit wild in the Lost Packs - Here’s a hotfix for it, so you won’t waste time claiming buggy loot.

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]
- Fixed a bug that rewarded class-specific paint jobs to the wrong class when found in a Lost Pack
- Fixed a bug where you could not buy Equipment Upgrades for classes you did not currently have selected if your selected class was lower lvl / had not unlocked a similar upgrade tier.

Season 02: Patch 01


[h3]Hello Miners,[/h3]

We hope you’ve had fun avoiding the metallic embrace of the Rival Nemesis and gotten a chance to try out all the new secondary weapons over the weekend! This patch includes several tweaks and fixes, including a fix to an ammo-exploit for the Nishanka Boltshark, and a fix to wave music that was not playing during the Hacking Event in Industrial Sabotage missions. We have also increased the Fuzzy Dice slapping speed to more appropriate levels. Thank us later.

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]

- Reduced Rival Presence Warning win requirements by 2 when all Scrips have been earned from the challenge.
- Extended the cooldown for Nemesis spawn a bit
- Rival Nemesis now only gets alerted when it sees the players or takes damage
- Fixed Nemesis being able to grab hacking pod
- Fixed Nemesis being able to grab Hack-C (and the hacking pod)
- Fixed issue where the Nemesis had a much higher chance to spawn repeatedly in Rival Incursions than what was intended
- Fixed Dorrettas drill doesn't move/lacks effects when drilling are missing for late joining clients.
- Fixed the wristband of the Medical Gown attire not being visible in first-person
- Fixed not being able to see more than one of each type of resource Matrix Core that you own
- Fixed clients not seeing the Ommoran Hearthstone being strapped to the M.U.L.E.
- Fixed a bug that prevented wave music from playing during the Hacking Event in Industrial Sabotage mission
- Fixed a bug that caused Bulk Detonators to not explode if killed by the Colette Wave Cooker
- Fixed incorrect colors on the Traversal Miners Manual page
- Fixed a bug that caused the Medical Gown to still be equipped when joining servers
- Fixed certain impact effects not working when hit by Pickaxe
- The Shop: Items now correctly update if they are affordable after Cosmetic Mastery level up.
- Fixed a bug that caused Impact Axes to be stuck in the air after an enemy has been killed with them
- Fixed client Impact Axes not being attached correctly to enemies
- Fixed that you can apply new mods via the mod loadout slots when in a mission
- Fixed Special bolts ammo count incorrect tooltip
-Fixed a bug where starting the game with no internet connection would get you locked on a black screen.
- Fixed Armor Paint Jobs that were not set up correctly to be found in lost packs.
- Fixed a bug where Rival Barrier Turret would keep hundreds of particle systems alive when shooting - Making the game a slideshow.
- Fixed “Q” weapon swap not working after equipping nonselectable items (laser pointer, minimap, pickaxe, etc.)
- Added video for the Robot Rebellion DLC in the DLC menu
- Some Crash fixes
- Several optimization tweaks
- Optimized Animationsetup - reducing CPU time for a lot of enemies.
- Fix Shard Diffractor not giving aoe damage on clients when hitting terrain
- Fixed a bug that caused Colette Wave Cooker impact sounds to be playing for clients while it was not firing
- Fixed a bug that caused the gear stat display for the Nishanka Boltshark X-80 to show an incorrect amount of ammo in the Equipment Terminal
- Fixed infinite ammo exploit for the Nishanka Boltshark X-80
- Fixed a bug that caused the Nishanka Boltshark X-80 to be off-center in the Equipment Terminal preview
- Fixed gear stat entries for damage and radial damage for the Nishanka Boltshark X-80
- Disabled decals on niagara particles by default
- Turned down the priority of petting
- Mod loadout slots can now be cleared with right-click
- Copper Patinate weapon paint job leather channel was accidentally changed to gray, it has now been changed back to brown
- Fixed Steamy Award hat that was made available by mistake - oopsie whoopsie!
- Fixed Assault rifle sound being weird
- Increased Fuzzy Dice slapping speed.

Good Smile DRG Create Space now open for submissions

Hello Miners,

For Fans By Fans have opened Create Space for Deep Rock Galactic merch idea submissions. Always thought that Mission Control would look good on a t-shirt? Or that Steeve belongs on a mousepad? Or maybe you just really want that Glyphid Slammer mug? Well, now you can submit your own designs!

For more information, go to the Deep Rock Galactic Create Space. Share your designs and concepts until May 30th and they may be turned into licensed merch! Rock and Stone!



With Love,
The Ghost Ship Crew

Season 02: Hotfix 01



[h3]Hello Miners,[/h3]

We forgot the DLC pickaxe paint job, oopsie whoopsie! Happy Season 02.

With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]
- Edited icon for DLC pickaxe paint job and added the DLC pickaxe paint job
- Fixed Phasionite spawning in deep dives. It should not do that.
- Shard Diffractor: Added support for photo-sensitive mode on impact particles. Do not point SD towards the eyes.