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Deep Rock Galactic News

Here's Deep Rock Galactic in VR, thanks to a mod




Deep Rock Galactic is one of the best cooperative shooters to come out in years, and has only gotten better since it launched in 2020. After the advent of official mod support last year DRG has had a few neat ones, but nothing truly captured my imagination until this: VRG. It's Deep Rock Galactic in VR...
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Season 02.04: Hotfix 01


[h3]Hello Miners,[/h3]

Hotfix en route. Hang in there.


With Love,
The Ghost Ship Crew

[h3]— PATCH NOTES —[/h3]

- Fixed Shard Diffractor T5 Dazzler Module upgrade not working
- Fixed press any key screen sometimes opening twice.
- Fixed the Shard Diffractor Plastcrete Catalyst OC carving 5m radius spheres in Ice - too hot yo!
- Reverted barrels to pre-nerf state
- Fixed Beastmaster, Steeves are tamable again
- Added information in the modding menu, shows if the mod.io servers are down

Season 02: Patch 04


[h3]Hello Miners,[/h3]

The patch pod has arrived! We fixed the issue that got a lot of people stuck in black screen after the logos (and a bunch of other stuff). Thank you for your patience while we were figuring it out. You're pretty Rock and Stone, Miners.

With Love,
The Ghost Ship Crew


[h3]— PATCH NOTES —[/h3]

- Fixed some cases where the modding support integration caused the game to not load past the videos in the beginning
- Fixed some cases where certain saves caused the game to not load past the videos in beginning

Weapon changes

Drak-25 Plasma Carbine
- Reduced the base ammo a bit
- Reduced the ammo bonus from the T2 Larger Battery upgrade
- Increased the ammo bonus of the Shield Battery Booster OC
- Reduced the overheat duration penalty of the Thermal Exhaust Feedback OC

X-80
- Moved some of the reload speed bonus and ammo switch speed bonus from the T3 Stabilizing Arm Brace upgrade to the base weapon
- Increased the base special Taser ammo
- Increased the base special Chemical Explosion ammo
- Increased the base duration of the Taser bolt
- Significantly increased the base duration of the Chemical Explosion bolt effect, giving a longer window in which to kill the affected enemy
- Significantly increased the explosion damage from an enemy killed while affected by the Chemical Explosion bolt and changed the damage type to Explosive

Coil Gun
- Moved some trail DoT from the T5 Electric Trail upgrade to the base weapon
- Reduced the base charge speed slightly and increased the bonus of the T1 Optimized Magnetic Circuit upgrade
- Significantly increased the effect strength and radius of the T3 Fear Trajectory upgrade
- Increased the explosion damage from the T5 Necro-Thermal Catalyst upgrade
- Removed the reload penalty from the Re-atomizer OC and changed it from Balanced to Clean
- Significantly reduced the damage penalty of the Backfeeding Module OC and reduced it's ammo bonus slightly

Zhukov NUK17
- Slightly increased the damage bonus of the T5 Conductive Bullets upgrade
- Increased the damage bonus of the Gas Recycling OC

Voltaic SMG
- Moved some of the electrocution chance bonus of the T1 Upgraded Capacitors upgrade to the base weapon
- Moved some of the recoil reduction of the T2 Recoil Dampener upgrade to the base weapon

Shard Diffractor Endothermic Explosion OC
- Renamed the Endothermic Explosion OC to Plastcrete Catalyst and tweaked the description to better clarify it's mechanics
- Made the visual effects better reflect the AoE range increase when shooting at platforms
- Fixed the explosion effect not matching the size of the explosion
- Explosion now fully consumes all plastcrete within its effect radius
- Reduced the time it takes to trigger the explosion and made the weapon auto-cycle after an explosion is triggered

Colette Wave Cooker
- Moved some shot width from the base weapon to the T1 Concave Lens upgrade
- Reduced the effect of the T3 Temperature Amplifier upgrade on both the target and surrounding enemies
- Reduced the ammo bonus of the Mega Powersupply OC

Blistering Necrosis OC
- Weakpoint bonuses now apply when shooting blistering necrosis blisters.
- If a boil from blistering necrosis is on a weak point that gives a higher damage multiplier than 1.5x the boil will copy the weak points multiplier.
- Damage transferred from shooting blisters is no longer dependent on how much health the blisters have left.
- Removed the cap for how much damage the blisters can transfer to the enemy at once.

HURRICANE Guided Rocket System
- Increased the bonus of the T1 Increased Blast Radius upgrade
- Increases the projectile velocity and turn rate bonuses of the T2 Bigger Jet Engine upgrade

Weapon Bug Fixes
- Fixed taser arrows electric arc not damaging the enemy which the arrow is stuck in
- Fixed issue where arrows and other projectiles would start floating
- Fixed Crossbow also switching to special arrows when picking up stuck arrows.
- Fixed The Nishanka Boltshark X resupplies special bolts incorrectly
- Fixed Nishanka Boltshark X-80 bolts are doing less damage for clients.
- Banshee module for crossbow now takes fear resistance into consideration
- Fixed Bolts are consumed when hitting Pipes in refining mission instead of bouncing off
- Fixed an issue where electric bolts would cause the game to freeze
- Fixed coilgun not being able to damage the caretaker

Tweaks
- Fixed season challenge timer - season challenges now have 21 hours timer cooldown, down from 24 hour, for more flexibility
- Barrels now have a short cooldown before you can kick it again
- Increased the amount of holomite required to complete the secondary objective
- Updated grappling gun to disallow use through walls, and correctly correspond with UI

New Features
- Implemented NVidia Reflex

Enemies
- Fixed Bulks not exploding as you would expect in missions with Volatile Guts anomaly
- Fixed grabbers not releasing the victim properly if they were released too fast on a spotty connection
- Fixed that Dead dreadnoughts would collide with the players
- Attempt to fix the case where Arbalest twin dreadnought would become invisible when killing its twin while it was burrowing
- Added more scaling to how lethal the Nemesis is based on hazard and number of players

Missions
- Fixed that Salvage would sometime not spawn enough mule legs’
- Fixed that some tunnels would be too narrow
- Fixed cave generation scaling issue - where cave features like slanted crystals in salt caves would become larger than intended

Cosmetics
- Fixed that Ears would pop through the flight commander hat
- Set Hex helmet head visibility set from neck to none

Mods
- Mods will now not be marked as causing a crash if you quit the game normally.

Misc
- Fix attempt for escape pod sometimes not dropping down
- Fixed exploding barrel event lasers not animating
- Fixed the icon over the lost pack being upside down... whoops!
- Fixed barrier turret not spinning when the host wasn't looking at it
- Fix for Barbaric Bosco Paintjob using the wrong material
- Added async loading of season briefing
- Client interaction system fixes for high ping
- Updated spaceball physics
- Attempt to fix case where hearthstone progress bar was not showing

Season 02.03: Hotfix 01


[h3]Hello Miners,[/h3]

We found and fixed a crash related to the crossbow.

With Love,
The Ghost Ship Crew

[h3]— PATCH NOTES —[/h3]

- Fixed a crossbow related crash

Season 02: Patch 03


[h3]Hello Miners,[/h3]

Our scanners have picked up a massive amount of fixes coming your way. Stand clear!


With Love,
The Ghost Ship Crew

[h3]--- PATCH NOTES —[/h3]

- Fixed the X-80s Chemical Explosion sometimes doing double damage.
- Fixed bolts colliding with each other
- Fixed bolt hits not registering on Higher Pings (Possibly only for Bodkin)
- Reduced the amount of Pheromone Special Bolts.
- Goo and gas clouds are now easier to set on fire with nishanka's fire bolt
- Made trail effects linger a bit for enemies leaving the Coilgun trail.
- Removed the Coilguns Re-Atomizer Overclocks ability to push Steve and elite enemy STEs.
- Reduced the duration that the Coilguns Re-Atomizer overclock gives to STEs with no set duration.
- Stopped rival enemy STEs from spreading with the Re-Atomizer OC
- Fixed re-atomizer being able to "store" temperature of last enemy shot on clients. Also made it copy at minimum the freezing/burning temperature rather than just the current temperature of the target hit. This should make it so that the spreading of freeze and fire is more consistent with expectations.
- Coilgun Defense Resistance bug fixed where it wouldn't give the correct defense resistance bonus
- Coilgun Hellfire OC ammo penalty reduced. Introduced Trail Duration penalty.
- Removed friendly fire from the shockwave upgrade and aoe around the shot
- Fixed coilgun doing multiple unnecessary traces for each enemy it hit. Affects the mole OC doing unintended extra damage per enemy hit
-Tweaked the Weapon Framework: Builders Choice for the Cryo Cannon
- Fixed Dazzler Module for the Shard Diffractor affecting other players
- Fixed the animation on X-80 when born ready reloads the arrows swap
- Fixed a bug that resulted in other players getting stuck seeing (and hearing) clients Colette Wave Cooker as if it was firing
- Fixed Colette Wave Cooker freezes a burning Glyphid Brood Nexus back and forth
- Reduced the chance of multiple Nemeses spawning in a row and scaled it based on team size
- Fixed the spawn effects and sound for the Nemesis
- Extended the delay between when a Nemesis spawns and when it can attack giving players more time to relocate
- The Nemesis should now consistently die when set on fire
- Made the Nemesis a little less aggressive on low hazards
- Hovering Rival Presence warning at the mission map now correctly shows the biomes with the challenge
- Reduced the number of turrets spawning in the immediate vicinity of the Turret Controller to correlate to team size
- Reduced amount of rival warnings needed to complete a scrip challenge
Added red outline to the Turret Controller
- Fixed "E" not working correctly for reviving, building, or repairing during high ping.
- Fixed Picking up an item that goes to inventory while mining toggles to previous weapon
- Fixed that Arkenstout blizzard Sound FX continues to loop after breaking free of the ice.
- Fixed enemies who were supposed to die when on fire / frozen, not doing so if the last source was not from damage but from a heat source.
- Trying to fix dreadnoughts being inactive
- Fixed typo in Situation Briefing (Season Terminal)
- Fixed typo in Bestiary (Nemesis)
- Fixed typos in Trifork OC.
- Fixed a typo in Upgrade "eletric"
- Fixed two typos in the string "Hurry up! Droppod isn't hanging around for ever!"
- Adjusted the max distance that Refinery and Point Extraction platform can be adjusted down into terrain. It has been significantly reduced to fix edge cases where they could end up 10m+ underground.
- [Point extraction] Events that should stop scripted waves from spawning now also prevents waves in point extraction
- Fixed a bug that caused the Data Deposit map marker to be in the wrong place
- Added pathfinder collision to the explosive barrels event
- Corrected the initial delay of point extractions drill spawning.
- Fixed issue where the lost pack can spawn inside non-destructible objects, making it unusable.
- Fixed a bug that caused the cursor icon to not grow/shrink correctly when hovering over UI buttons etc. - When using a controller
- Fixed a bug that caused a softlock when interacting with the Promotion Terminal - When using a controller
- Fixed a bug that made it so viewing more than one item in the cosmetics shop displays the wrong model for subsequent viewings
- Fixed text that didn’t fit into credits and some broken characters in Polish
- Made it so the in-game chat no longer can overflow into the HUD elements
- Updated credits list
- Fixed the chat text that was misaligned for players with the "Supporters" icon
- The class icons that appear when a teammate is marked with the Laser pointer now has color
- Fixed a crash that happened when loading saves
- Disabled collision of O2 canisters on drop pod when the warning isn't active
- Fixed a bug that caused you to lose speed in Rich Atmosphere after getting slowed
- Fixed a bug that caused the Drop Pod drill to continue drilling after returning from a mission
- Fixed native modded blueprint spawning being inconsistent
- Tweaked the modding settings menu, to be able to open it correctly
- Fixed that the rival warning season challenge text - was showing the incorrect number of wins to complete
- Fixed the Spitball Infectors stiff neck that caused them to only turn their head to one side and not the other
- Fix for the players who completed the Heavy Duty assignment and were not awarded the Heavy Duty Fixer mining helmet - You should have it now - sorry for the wait - Attempted fix for flickering textures on enemies
- Some small performance optimizations
- Some Audio optimization