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Season 03: Plaguefall - Now Available!

[previewyoutube][/previewyoutube]

[h3]Hello Miners,[/h3]

The Rivals have been pushed back for the moment, but only just in time for a brand new threat to rear its ugly head. An insidious lithophage, a sickness of the very rock beneath our feet, has struck Hoxxes.

Nicknamed the ROCKPOX, this planetary pathogen is spreading through the caves, infecting the rock and even directly affecting the local fauna. Even the hardy Dwarves can feel its insidious grasp.

Prepare for PLAGUEFALL!

With Love,
The Ghost Ship Crew




[h2]--- PATCH NOTES ---[/h2]


[h3]NEW EVENT: METEOR IMPACT[/h3]
----------------------------
A rogue comet is passing through the system, shedding hundreds of infected meteoroids as the gravitational forces tear it apart. So far, every single one has carried with it a dormant form of Rockpox, and each one represents a clear and present danger to the Hoxxian ecosystem.

Be on the alert for meteor strikes during your normal missions. If one happens during your mission, clear out the impact zone immediately, and get ready to get cracking. Powerful Rock Cracker modules will be sent in from the Space Rig to assist you. These must be hooked up to the meteorite and maintained while they crack it open so you can get at the Plague Hearts inside. But beware the noise is sure to attract the locals!

The hearts themselves are highly prized by the R&D department with a Scrip awarded at the Season Terminal for every 6 Plague Hearts you bring back.



[h3]NEW WARNING: LITHOPHAGE OUTBREAK[/h3]
----------------------------
When you play a mission with a LITHOPHAGE OUTBREAK Warning you will encounter an area in which the Plague Hearts have grown into full Contagion Spikes, rapidly spreading across the cave.

All missions with this warning come with two main objectives:

LITHOPHAGE OUTBREAK OBJECTIVE: First, you will need to destroy the Rockpox Contagion Spikes and the spreading corruption with R&D’s brand-new anti-contaminant tools. Be extra mindful of the creeping tide of Plague Larvae erupting from the infected area as you work, and be prepared for swarms of Glyphids that have already been struck by the Rockpox and seek to disrupt your endeavours.

NORMAL MAIN OBJECTIVE: Second, you will still need to complete the normal mining objective. Fighting the Rockpox is critical, but it does not pay the bills! The order in which you tackle these tasks is entirely up to you.



[h3]ROCKPOX INFECTION[/h3]
----------------------------
As if it’s not bad enough that the Lithophage is devouring the very rock beneath your feet, once a Contagion Spike matures it begins to grow pulsating pods, filled with Rockpox Larvae!

ROCKPOX LARVAE
These squirmy little devils seek out victims en masse in an attempt to take them over. Shoot on sight and watch your backs. So far both Grunts and Praetorians having been sighted stumbling around covered in Rockpox growths.

ROCKPOX INFECTED GRUNTS AND PRAETORIANS
If you happen to come across a Rockpox Glyphid do not bother attacking it directly as the affected creatures can take a tremendous amount of damage and still keep going, we are not even sure if they are still really alive. However, if you aim for the glowing Rockpox boils covering their bodies, you can even take a Praetorian down in just a few shots.



[h3]CLEANSING TOOLS[/h3]
----------------------------
To help you deal with the Rockpox infection and neutralise the Contagion Spikes, R&D have whipped up some tools: the LithoFoamer and the LithoVac. Both will be needed to neutralise and cleanse an area affected by the Rockpox.

The process is quite simple:

  1. Apply a generous coating of LithoFoam to Rockpox Blisters surrounding a Contagion Spike. The foam begins working on contact chemically bonding to the Rockpox while loosening the grip it has on the rock.
  2. Use the LithoVac to suckup both the LithoFoam and any Rockpox it has bonded to.

Once enough of the surrounding Rockpox is cleared the Contagion Spike will collapse, taking any Rockpox remaining in the area with it.




[h3]NEW GRENADES[/h3]
----------------------------
As has become par for the course, there will be plenty of incentive to do your part. First of those are another round of additions to your arsenal, this time in the shape of new throwables.

VOLTAIC STUN SWEEPER
The Scout has gotten his hands on an Electric Boomerang that bounces from target to target, electrocuting anything hostile on the way. No mentions of shrimps or barbies, please.

SPRINGLOADED RIPPER
The Driller has seen fit to repurpose one of his favorite power tools. He is now in possession of a motorised saw that powers along the ground and even up sheer walls, slicing and dicing anything it hits.

SHREDDER SWARM
The Engineer has worked closely with R&D, and they have successfully made a portable robotic swarm from captured and reprogrammed Shredder Drones. Throw it on the ground to activate your very own posse of hacked drones that attack anything hostile on sight.

TACTICAL LEADBURSTER
And the Gunner gets a grenade with a gun on it - because of course it is. Throw and attach this device to any surface, and it will saturate the surrounding area with a blistering hail of lead.



[h3]CAVE VARIATIONS[/h3]
----------------------------
As we continue our exploration of Hoxxes, it only makes sense that we get some new sights on occasion. You can expect to see dozens of new cave shapes on missions now, with a special emphasis on Point Extraction missions that have been sorely lacking for a while. Don’t get lost, now.



[h3]NEW PERFORMANCE PASS[/h3]
----------------------------
On top of all that, a brand new Performance Pass with another 100 levels of unlocks will be activated, alongside an all-new Cosmetic Tree loaded to the gills with Cosmetics.

This of course means Season 02 is coming to an end, but don’t fret. Anything you’ve yet to unlock will simply be added to the ordinary loot pools in the game - nothing goes away.


[h3]RIVAL CONTENT[/h3]
----------------------------
With Season 3 focusing on the Lithophage we have modified the various Rival Events, Rival Presence Warning and Industrial Sabotage Mission.

The INDUSTRIAL SABOTAGE MISSION is now treated as any other mission, including a slightly more streamlined lower-complexity version now also available on the Mission Map and in Deep Dives. On top of this we have also tweaked the mission a bit:
  • Reduced minimum time to hack a generator
  • Increased Transmitter Node connection Range a bit


We have also tweaked the RIVAL PATROL BOTS based on what we’ve been hearing on the grapevine.
  • Reduced bot acceleration/deceleration a bit so the bots are now a little easier to track
  • Reduced damage of burst shots
  • Reduced damage of sniper shots
  • Reduced the speed and manoeuvrability of the homing missiles
  • While the patrol bots can't be frozen solid, "freezing" them will still make their metal brittle and impart the standard damage bonus applied to frozen enemies but with all those hot electronics inside they warm back up quite quickly
  • Increased the amount of heat damage required to set Patrol Bots on fire


The RIVAL PRESENCE WARNING is now also part of the standard warning rotation and is no longer guaranteed to be present on the mission map at all times.

Lastly, the 3 RIVAL EVENTS have been added to the general event pool with probabilities similar to the other events. The Data Cells which you can get from these events no longer will grant you scrip or bonus Performance Points but instead will give Credits and XP similar to the Korlok Tyrant Shards.


[h3]ASSIGNMENTS[/h3]
----------------------------
ASSIGNMENT VARIETY
We have added mission variety to all recurring assignments such as the promotion assignments. This way you no longer need to do the same missions every time you promote. Additionally the Industrial Sabotage mission will now also be available for selection in assignments.

PLAGUEFALL ASSIGNMENTS
We are also doing something a little different for the season assignment this time around. Instead of one long assignment, we are breaking it up into two shorter parts. Also, we have added Performance Points as a reward from these new season assignments.


[h3]BIOHAZARD DLC[/h3]
----------------------------
Get the new Biohazard DLC now and deal with the Rockpox in style!

https://store.steampowered.com/app/2165590/Deep_Rock_Galactic__Biohazard_Pack/

This new DLC pack includes 4 new suits of armor (one for each class), a unique helmet with Full Face & Half Face variants, alongside the usual new paintjobs for other armors, weapons, Bosco, and your pickaxe.


[h3]WEAPON TWEAKS[/h3]
----------------------------
As usual R&D have found a bit of time to tune and tweak some of the weapons.

EXPERIMENTAL PLASMA CHARGER T5 Flying Nightmare upgrade
  • Removed the damage bonus
  • Converted a large part of charged shot damage to fire damage
  • Increased the radius penalty slightly
  • Merged the T5 upgrade Hot Plasma into this upgrade
  • Renamed to Burning Nightmare


New T5 Plasma Splash upgrade
  • Normal shots have some of their damage changed from direct to area damage


DEEPCORE GK2
  • Increased the base weapon damage
  • Removed the base weakpoint damage bonus
  • Increased base weakpoint stun chance
  • Increased base magazine size
  • Adjusted base ammo to match new mag size
  • Added a new reload speed upgrade to T1
  • Moved some of the RoF bonus from the T1 Supercharged Feed Mechanism upgrade to the base weapon
  • Increased the T2 Ammo upgrade bonus
  • Increased the bonus of the T2 damage upgrade
  • Removed the T3 damage upgrade
  • Moved T4 RoF Upgrade to T5
  • -ncreased the bonus of the T5 Stun upgrade
  • Combined the T5 Battle Frenzy and Battle Cool upgrades into one and kept the Battle Frenzy name.


Electrifying Reload OC
  • Adjusted the magazine and ammo penalty to match the new base
  • Increased up the damage of the electrocution effect
  • Made it do a bit of extra electric damage for every bullet that is in the enemy when you trigger the effect


Bullets of Mercy OC
  • Increased the magazine size penalty
  • Increased the damage bonus
  • Fixed the damage bonus not triggering on: electric arcs, pheromones, corrosion, plasma fields, sticky flames and environmental radiation. The bonus will also trigger when shooting enemies infected with Rockpox, but you really should just aim at the blisters.


AI Stability Engine OC
  • Reduced damage penalty
  • Increased WP bonus slightly


M1000 CLASSIC Electrocuting Focus Shot OC
  • Increased the damage and duration of the electrocution effect


Supercooling Chamber OC
  • Increased focus damage bonus
  • Added a large focus weakpoint bonus multiplier
  • Added a magazine size penalty
  • Reduced the ammo penalty slightly


SUBATA 120
  • Tier 5 Mactera Toxin-Coating upgrade now adds corrosive damage. Changed name to Acid-Coated Bullets.


COLETTE WAVE COOKER
  • Convex Lense upgrade now works correctly actually increasing the microwave beam width significantly


ZHUKOV NUK17 Gas Recycling OC
  • Added a significant Armour Breaking bonus


HIGH EXPLOSIVE GRENADE
  • Added ability to “cook” the grenade before throwing it, just don’t hold on to it for too long
  • Increased fuse timer slightly
  • Increased radius at which the grenade deals full damage



[h3]COMMUNITY REQUESTS[/h3]
----------------------------
  • New shouts on the Laserpointer
  • Added an extra Loadout Slot in the Equipment Terminal
  • Added a Miner’s Manual Terminal in each of the cabins on the Space Rig
  • Implemented Local Blacklists on Steam: We have now added the ability to block specific players from your games. If you encounter a player who for some reason you never want to play with again, you can go into the kick menu in-game and click the “Ban” button. This will kick the specific player from your game and also send you to their steam profile, from where you can choose to block all communication. Doing this will prevent that player from joining any games that you host.



[h3]MISC.[/h3]
----------------------------
  • Made fixes to improve game performance
  • Implemented more game optimization
  • Vanity Items in the Wardrobe are now sorted, DLC first, then by name. Before the items would appear in the order loaded and could change between each run of the game. Pickaxe parts are also sorted in the same way.
  • Added a Balaclava that takes colour from the armour paintjob to the shop
  • BOSCO can now carry the Oil Extractor
  • Added description to GINGER hair color
  • Added proper messaging to clients in cases where the host disbands the team or exits to the desktop.
  • Improved cashing of certain particles that before would cause the game to stutter the first time you would encounter them.
  • Improved the subtitles to make them more readable.
  • Small visual tweaks on season challenges, milestone images and the miners manual menu background.
  • Increased pick up range on some carriables
  • Glyphids who are burned / corroded no longer block shots while playing the death animation
  • The orange border on the assignment description box is no longer in front of the mission indicator in cases where assignments have a lot of missions
  • The dwarves no longer think the Harvester is an enemy when pointing at it with the Lazerpointer.
  • Drilldozer Drop Cage will now kill any leeches in its way on the way down
  • Fixed issue with Minimule, Treasure Crate, Lost Pack and old Supply Pod, where they could end up in weird locations because of issues with logic of falling down when terrain is removed below them
  • Added Leaf Lovers special beers to the Trash Compactor
  • Fixed a crash related to beards
  • Fixed a crash related to the crossbow
  • Fixed a crash related to status effects on enemies
  • Fixed a crash related to the coilgun
  • Fixed a bug resulted in push to talk being ignored for Hosts in some cases
  • Fixed that clients could not see impact effects on terrain
  • Fixed letters not appearing correctly in the Mission Terminal and in the Bar if the game language was set to Ukrainian
  • Fixed the dwarf voice to match the class currently selected when buying upgrades for Bosco in the Drone Terminal
  • Fixed Lazerpointer shouts on Ommoran Beamers and Liquid Morkite Wells
  • Fixed a minor clipping issue in the Milestone Menu
  • Fixed a bug that caused Boscos Armor Breaking and Fear Factor upgrades to not apply to its Rockets
  • Fixed that fragile salt platforms in Salt Caves did not have a name when pinging them with the laser pointer
  • Fixed a bug that caused the temperature icon not to show for the host when hit by instant temperature change
  • Fixed a bug in the Promotion logic where players could enter a bad state that made them unable to promote and/or start the Promotion Assignment
  • Fixed a bug that made the crossbow fire without ammo in some cases
  • Fixed a bug that caused Refinery pipes and Fuel Pod Cords to be unbuildable for anyone if a client disconnected while they were building a segment
  • Fixed a bug that made reverting direction on a zipline impossible when multiple ziplines were close together
  • Fixed a bug that caused you to get softlocked if you entered a terminal before a pop up appeared
  • Fixed a bug that made a red outline and blinking lights on the dwarf in terminals if you spent extended time there while having a mission with Low O2 warning selected
  • Fixed a bug where clients crossbow bolts would not stick to terrain
  • Fixed a bug in the Shop where a purchase on the 'Do you want to equip this now' view, pressing space would repurchase that item again and again, deducting resources each time
  • Fixed an ancient bug with pickup on certain beers not being translatable
  • Fixed a visual bug where the wrong number of performance points would be displayed when completing more than one Season Challenge at the same time
  • Fixed a bug that caused burrowing enemies AI to break if they got stunned while burrowing
  • Added an event to the UGCRegistry that is broadcasted when modded blueprints are spawned
  • Fixed an issue with weapon paintjobs for DLC frameworks not being consistent when changing the framework.
  • Fixed a bug where Flares and Grenades did not collide with the Ommoran Heartstone
  • Actually fixed the bug where Pickaxing the Ommoran Heartstones outer layer made no sound
  • Fixed Cryo Cannon OC Snowball & Ice Spear displaying incorrect values in gear modification stats.
  • Fixed ricochet triggering incorrectly on revolver Magic Bullets OC
  • Fixed grameticle errur and spelld more bettr strings
  • Fixed the Volatile Guts Explosion being painfully bright
  • Dreadnoughts are no longer allowed to shoot fireballs at crazy angles
  • Fixed the incorrect Damage Resistance bonus of the Autocannon T5 Damage Resistance upgrade.


[h3]EXPERIMENTAL BRANCH - PATCH NOTES[/h3]
----------------------------
A huge thanks to everyone who has been testing the new update on the Experimental branch. You can enjoy a much more stable update thanks to all the awesome community testers. Rock and Stone!



[h3]KNOWN ISSUES[/h3]

  • BOSCO sometimes steals eggs and aquarq if he's carrying them and asked to do something else
  • The OMEN tower is immortal
  • There are too few Lithophage challenges in the game to get enough scrip for everything in the Cosmetic Tree

Deep Rock Galactic's third season turns your miners into grenade-lobbing doctors




Deep Rock Galactic, the market's premier space-mining dwarf simulator, enters its third season on Steam's experimental servers today. The instalment, called Plaguefall, brings with it a bevy of add-ons and updates, plus "the sinister and highly transmissible Rockpox infecting the caverns of Hoxxes IV," which is certainly a series of words...
Read more.

Season 03: Plaguefall Preview

[h2]Hello Miners,
[/h2]
Just a little over a week before Season 03: Plaguefall reaches us! Many of you likely already tuned in to the premiere of the new Narrated Trailer, but for the rest of you, here it is.

[previewyoutube][/previewyoutube]

We know that you can hardly wait, so let’s break down the new features you get to experience.

[h2]New Seasonal Event - Meteor Impact[/h2]

Infected meteoroids carrying a dormant form of Rockpox are crashing into Hoxxes. This new disease literally infects the very rock where we work (and our livelihoods as a result). You will have the chance to come across one of these meteor strikes during your regular missions. Call down Rock Cracker modules from the Space Rig and hook them up to the meteoroid before the Plague Hearts inside react to the environment. Oh, and bring back the hearts if you can, R&D will be very grateful. Remember to handle it with care.

[h2]New Warning - Lithophage Outbreak[/h2]

Some missions will now contain Rockpox infection. Besides your regular mission objective, you are also expected to clean out the infection. We expect a non-toxic workplace, Miners, and everyone has to do their part. Use the new anti-contamination tools whipped up by R&D to deal with the Contagion Spikes while avoiding (or eliminating, your choice) the Plague Larva drawn to this plague upon our workplace. Oh, and try not to get any of it on you. You’ll find out why…

[h2]4 New Grenades[/h2]

The first two seasons brought with them new guns in the most imaginative forms and functions that would make any Head of R&D proud. Now, it is time to add some variety to your arsenal of grenades - though we do use the term “grenades” a bit loosely. The Scout gets the Voltaic Stun Sweeper, the Driller gets the Springloaded Ripper, the Engineer will be armed with a literal Shredder Swarm, and the Gunner gets the Tactical Leadburster.

[h2]New Performance Pass[/h2]

Maybe not surprising, but still very exciting, a brand new Performance Pass is coming along with Season 03! With plenty of cosmetic items and resources to earn, this new Performance Pass comes with the usual 100 levels of rewards and a cosmetic tree with plenty of additional goodies unlocked with Scrip. You still have a week left of the Season 02 Performance Pass in case you haven’t completed your collection of Builder’s Choice frameworks. And remember, you can still obtain all the items from the Season 02 Performance Pass once Season 03 launches.

[h2]Infected Enemies[/h2]

Turns out that Rockpox can mutate and spread to organic subjects as well. Be on the lookout for enemies infected with Rockpox, especially around places with high densities of infection.

[h2]New DLC - Biohazard Pack[/h2]
https://www.youtube.com/watch?v=Waq1xGPTd2c
Deal with the Rockpox while looking the part, Miners! The new DLC for Season 03 includes everything you could possibly want in terms of plague-themed additions to your wardrobe. It contains 4 hazmat suits (one for each class), a new helmet with two variants (gas mask on/off), and the Biohazard paintjob. You can wishlist it now.
https://store.steampowered.com/app/2165590/Deep_Rock_Galactic__Biohazard_Pack/

[h2]New Caves[/h2]

You have done good, Miners. Your diligent effort and high productivity mean we are discovering more of Hoxxes we can mine. You will see dozens of new cave shapes on your future missions, especially during Point Extraction missions.



Season 03: Plaguefall lands on Steam on November 3rd, and on Consoles on November 17th. We have just launched a preview on the Experimental Branch, try it out if you want to help test it before the official launch.

Never has both Rock and Stone been under such a serious threat. Miners - let’s get to work!

With Love
The Ghost Ship Crew



Season 03 Narrated Trailer Premiere

Hello Miners,

Mark your calendars for the Season 03 Narrated Trailer, premiering on Wednesday October 26th, 1PM CEST here: https://www.youtube.com/watch?v=FWoOuRqIa54!

This is also the time where Season 03: Plaguefall will be available on the Experimental Branch*, prior to its release next week on Thursday November 3rd.

And while you wait, here is a roundup for the rest of the teasers for Season 03:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Oh, and we hope you are enjoying the Halloween event! Given all the Mission Control impersonators we see on the Space Rig, it certainly looks like it.

See you all for the premiere on Wednesday! Bring your own popcorn.

Rock and Stone!

With Love
The Ghost Ship Crew




*Info on how to access the Experimental Branch can be found here https://www.deeprockgalactic.com/experimental-branch

Halloween 2022

[h2]Hello Miners,
[/h2]
Gasp! Shriek! Shiver! It is time for the spookiest of all DRG Seasonal Events. Halloween is haunting the Space Rig - and Management has approved a couple things for the occasion:

  • The new Halloween Party assignment is now available to all eligible employees*. And you know there will be a significant payout waiting for you upon completion.
  • Two new masks, awarded upon completion of the Halloween Party assignment. The Scary Rubber Mask will finally let you dress up as Mission Control. And the Hooded Monster will make you look like…a hooded monster. Scare your fellow employees in style, whichever option you choose!
  • The Space Rig has been decorated to fit the theme. Summon a beer from Lloyd’s pumpkin-infested bar or start a group chant while operating the altar of Deep Dives, whatever gets you in the spirit of Halloween. Also, some uninvited guests have made their way onto the Space Rig. Spoooooky…




Management hopes you will have an enjoyable, frightening, and profitable Halloween. And remember, there is nothing as scary as an unfinished assignment. Get to work, Miners.

Rock and Stone!

With Love,
The Ghost Ship Crew



*Completing the onboarding assignment “Conquer Hoxxes” makes you eligible for picking new assignments