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Deep Rock Galactic News

Season 03: PATCH 02 (Build 78555 - 08/11/22)


[h3]Hello Miners,[/h3]

The Great Mineral Rush has ended on Hoxxes and mineral spawns are now back to normal! Below is a list of bug fixes, ranging from fixing Doretta’s “interesting” sightseeing routes, Plague bugs, weapons tweaks, adding glowing eyes to the DLC helmet, regardless of what paintjob you choose and much more!

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Added new Plague meteor warning effect
- Extended the delay before player infection buildup begins to drop
- Added a small amount of damage to the infected praetorian spit attack
- Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods
- Removed beer can from character selection screen
- Added better collision to Meteor Top
- Decreased priority of meteor "calldown rock cracker" usable, carriables can no longer get stuck inside the usable collision
- Fixed maggots not animating
- Made the simple version of the Industrial Sabotage mission even more compact and simple reducing mission time some more
- Reduced max vertical spawning angle of Contagion Spike
- Improved Meteor spawning in escort missions
- Fixed code counting missing minerals spawned in veins always reporting 0 in shipping builds. Resulting in the game trying to spawn in way too much missing minerals
- Shieldtank/oppressor sound turned down a bit
- Burst pistol volume tweak+assault rifle volume tweaks
- Bosco can now carry doretta's head again
- Dwarf should no longer get stuck behind medbay biotank
- Lowered Ripper friendly fire collider radius making it easier to dodge
- Added fixed glowing light materials for dlc helmets
- Minor bugfix for intersections on spacerig
- Boomerang Grenade: Fixed up look of trail + movement when no target is found, clients targeting stuff in the ceiling is now better
- Springloaded Ripper: Added aim reticle
- Attempt to reduce lag when Contagion Spike is cleaned
- Fixed Shellbacks killed while frozen will not play their death animation
- Plague removal tools now also go away on terrain scanner when objective is complete
- Fixed Friendly Shredders targets dread twins while they healing
- When playing with gamepad, aim assist is no longer triggered by looking at Rock Pox, and a bug was fixed where aim assist was triggered by enemies behind walls
- Fixed that Friendly shredder drones seem to fly to the host or existing shredder swarms, even when far away from them
- Add support for headwear to use the "slim" armor version to prevent clipping
- Make Full Plague DLC headwear use "slim" armors
- Fixed weapon ammo displays not animating
- Fixed Meteor landed next to the Drilldozer lander, preventing rockbreaker attachment
- Fixed bug, where robot rebellion and roughnecks paintjobs didn't glow enough on the neonskin frameworks
- Fixed Unlocking the Milspec framework for one weapon, shows a permanent red exclamation mark for all weapons in the equipment terminal
- Fixed Status effects blocking Dreadnought health bar
- Fixed Escort doretta going back and forth bug
- Fixed debri lights on Plague areas


[h3]KNOWN ISSUES:[/h3]
- There is a 25% chance that the Contagion Spike UI will not appear on subsequent Contagion Spikes after clearing the first Contagion Spike in a mission

Deep Rock Galactic is free to play for the weekend






To mark the launch of its third season, the dwarves-in-space shooter Deep Rock Galactic is going free to play on Steam for the weekend...
Read more.

SEASON 03: PATCH 01


[h3]Hello Miners,[/h3]

We couldn’t leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3.0

With Love,
The Ghost Ship Crew

[h3] — PATCH NOTES —[/h3]
- Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
- Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
- Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
- Fixed that Lithophage Warning and Description were not marked to be translatable
- Fixed a crash related to cooking grenades
- Fixed a crash related to late-joining Lithophage Warning missions
- Fixed some misc crashes

KNOWN ISSUES:
- Excessive amounts of mineral veins are spawned in caves (is fixed in next patch - until then, you're rich!)

Play one of the greatest co-op shooters free this weekend

Up on Steam right now is a free weekend for Deep Rock Galactic, easily one of the best co-op shooters around.

Read the full article here: https://www.gamingonlinux.com/2022/11/play-one-of-the-greatest-co-op-shooters-free-this-weekend

Deep Rock Galactic season 3 brings meteors and plague to mining game

Ghost Ship Games has unveiled the Deep Rock Galactic season 3 patch notes for its dwarf mining co-op game. Deep Rock Galactic: Plaguefall sees an insidious threat called the 'Rockpox' spreading across the caves of Hoxxes IV, and your team will have to load up with a range of new tools, grenades, and throwables to help counteract this deadly disease in the FPS game. This Rockpox seems to be arriving courtesy of another threat on the horizon - meteor strikes courtesy of a passing rogue comet.


Read the rest of the story...


RELATED LINKS:

Deep Rock Galactic season 2 will add new weapons and robots

April is a "likely target" for Deep Rock Galactic Season 2's release date

Deep Rock Galactic devs reveal Season 2 release window