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Deep Rock Galactic Season Two 'will be a bit less ambitious and will come out faster'




With over 3 million copies sold and dozens of thousands of active players, co-op shooter-miner Deep Rock Galactic is kind of a big deal. So even if its much-anticipated Season 2 is still a few months away, we'll suck up any new information about it like an interplanetary dwarven miner sucks up alien eggs and gold...
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Deep Rock Galactic devs reveal Season 2 release window

Deep Rock Galactic developer Ghost Ship Games has given us an idea of what's coming up for the co-op FPS game's second season - and roughly when it's coming up, too. The devs have teased that Deep Rock Galactic Season 2 will bring a new theme for its round of offerings, with new challenges, events, a performance pass, and more - and it's due to drop sometime in spring next year.


"We expect Season 2 to go live sometime between March and April, 2022 - first on Steam, and then a few weeks later for both Xbox and PlayStation," the team reveals on Steam. Noting how ambitious - and therefore how long in development - the game's first season was, the devs explain that Season 2 won't be quite on the same level as its predecessor in this regard, though they do make clear that it'll still be "an impressive update with all the bells and whistles, of course!" Phew!


While the studio can't reveal the full feature set for Season 2 just yet, it does confirm two to tide you over for now. First up, there are four new secondary weapons on the way, with one for each of DRG's classes. These will feature the usual round of "mods, overclocks, assignments, and unlockable weapon frames for all the existing weapon frame sets".


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SEASON 02 AND BEYOND



Hello Miners,

2021 is soon coming to an end and we promised you an updated roadmap, so let’s get started!

First, we will have our yearly celebration of Yuletide on the SpaceRig. It will deliver the usual festivities, including an assignment which will reward you with some new hats! The event starts on December 14 and we will post more details at that time.



In January 2022, we will finally launch Deep Rock Galactic for PlayStation - both PS4 & PS5! This will be the latest version of the game, including all the Season 01 features and the Performance Pass. So make sure to poke your friends and tell them there are no more excuses for not hitting the mines! Be aware, the console launch will not include cross-play between Playstation and Steam or Xbox, but will support cross generation play between PS4 and PS5. We are still looking into solutions on how to implement this, but at this point we won't make any promises - we are only a small team, after all.



In the last weekend of February 2022, we plan to once again celebrate the years gone by since Deep Rock Galactic launched into Early Access in 2018, February 28th. This will probably involve our usual live-streaming from the Ghost Ship office and festivities on the Space Rig - and most likely a funny hat! More on this when we get closer to the date.

We expect Season 02 to go live sometime between March and April 2022 - first on Steam, and then a few weeks later for both Xbox and Playstation. Season 01 exceeded all our expectations and catapulted the player numbers into space. But it was also a very big update, taking almost 7 months to produce and prepare. Season 02 will be a bit less ambitious and will come out faster. Not to say, that won’t still be an impressive update with all the bells and whistles, of course!



So, what’s coming? As always, we cannot reveal a full feature set just yet, but we can confirm at least two at this time:

Firstly, 4 new Secondary Weapons are coming, one for each Class! We’re already hard at work on them, and can’t wait to start showing teasers like we did for the new Primary Weapons introduced with Season 01. The new set of Secondary Weapons will come with the full usual package of Mods, Overclocks, Assignments, and unlockable Weapon Frames for all the existing Weapon Frame sets.

Secondly, Season 02 will of course also come with a brand new Performance Pass for you to toy with, and new Season Events that tie into it. The Performance Pass will obviously remain free, and will continue where the first one left off - as in, giving you a ton of new cosmetics to earn and unlock.

You won’t lose out on Cosmetics you don’t unlock during Season 01. We are still discussing options for the best way to integrate those back into the game, and will have more to say about that soon. Be advised, though - we’ve seen several posts bring up the option of keeping the Season 01 Performance Pass as an opt-in, but that solution brings a whole bunch of design problems we’re not keen to take on. That means it is unlikely we will go down that route.



On top of these new features and content, we will also deliver a new cosmetic DLC pack themed along with Season 02. What will it be? We ain’t saying yet - the theme for Season 02 will not be disclosed until we get much closer to release.

As for Season 03, here’s what we can say at this moment: Right now it looks like it will arrive in Q3 2022. And that fits fine with our current plan of 4-6 month gaps between new Seasons. And once again, it will come with a new theme, new events, a new Performance Pass, and the usual slew of new additions and improvements.



And on a final note: Sometime in 2022, sooner rather than later, we will launch a Kickstarter campaign for Deep Rock Galactic: The Board Game. We can’t wait to show this off in more detail - in our own ever-so-humble opinion, the board game has turned out :redbeard:SUPER FRIGGIN COOL:redbeard:


With love
Ghost Ship Games

Season 01: Hotfix 04.1


[h2]Hello Miners,[/h2]

A quick fix making the Corrosive Sludge Pump less broken in multiplayer, and fixing a crash for players with poor internet

Cheers,
The Ghost Ship Crew


- Fixed Goo puddles not spawning for clients
- Fixed goo bomber special projectile not stopping dropping puddles when it runs out of fuel.
- Fixed disabled for music playing on clients that are late joining (wasn't working and causing music not to play)
- Fixed a crash related to network issues during start menus

Season 01: Patch 04



[h2]Hello Miners,[/h2]

Here’s Patch 04 for you! A bunch of minor fixes and some exciting weapon tweaks! Also Bosco should be over his rebellious phase and once again behave like the good drone that he is
Cheers,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]

- Fixed a crash related to late joining
- Fixed a bug that caused the Laserpointer crosshair to display prematurely
- Fixed a bug that caused BET-C to not attack anything
- Fixed a bug that caused Ejector Cacti plant projectiles to be wonky for clients
- Fixed a bug with mouse clicks not registering because of custom DPI scaling in Windows and running windowed fullscreen
- Fixed a bug that caused you not to be directed to the Miner’s Manual to read more, when clicking on a warning or anomaly if a Deep Dive was selected or active
- Fixed a bug that caused Elevator Plant death noises to only play for the host in a multiplayer session
- Fixed a bug that caused Nayaka Trawlers to play its vulnerable state sound from the start
- Fixed a bug that caused completed objectives to not give any XP on mission failure. Now they correctly give 25% XP
- Fixed a bug that caused weapon frameworks to not automatically get default paintjob after equipping Rival Tech Framework with default paint job
- Fixed a bug that caused the SelfDamage damage modifier to only work for hosts
- Fixed a bug that caused input icons to display as NONE when the primary slot is not bound in keybinding options
- Fixed a soft lock that could happen in Industrial Sabotage if a Glyphid Bulk Detonator died close to the Hacking Pod
- Fixed a bug that caused flammable gas to sometimes get destroyed by normal damage
- Fixed a bug that caused Oculus to take over the audio on the startup screen if connected
- Fixed outdated pictures in the Miners Manual
- Fixed several small bugs related to destroying enemy armor as a client.
- Fixed a bug that caused a weird clockwise moving line to show while holding a Data Cell
- Fixed a bug that caused the Caretaker’s Tentacles to be able to shoot through walls if their heads were submerged in the terrain
- Fixed a bug that caused the notification for new Bosco items to show on the Equipment Terminal instead of the Drone Modification Terminal
- Fixed a bug that caused the tunnel entrance to not always be connected to the cave
- Fixed a crash when player is not connected to internet related to HttpResponse being null and missing return statement in failure case
- Fixed a bug that caused level reward icons and preview for beards and hats to not always be correct
- Fixed a bug, where some mods would have an unknown status category, even though it was already enabled
- Fixed that modding your game, would remove the supporter or streamer badge from the chat
- Fixed a bug that caused beard and hair color on icons in the season menu levels to not update after changing colors at the wardrobe
- Fixed a bug that caused the Engineer’s Platforms to fail to expand on some surfaces (where they otherwise should’ve been able to expand)
- Fixed a bug that made Bosco attack Steeve :(
- Fixed a bug that made Bosco sometimes attack the player >:|
- Bosco now needs to be told to attack the huili hoarders :)
- Shock Trooper helmet now with neck guard underneath so skin isn't visible
- Fixed an edge case where use wouldn't unhide weapon
- Fixed a bug where Momentum modification for grappling hook would apply on weapon switch
- Fixed a crash related to the Scout’s Grappling Hook
- Fixed a bug that caused Grappling Hook to be inconsistent with hold-to-sprint vs toggle
- Fixed a bug that prevented the Grappling Hook from working from ziplines
- Fixed a bug that caused multiple Grappling Hook sounds playing on top of each other
- Added third person Grappling Animations
- Added a new shadow under DLC button on Season Terminal
- Attempt to fix issues with neck guard and beard colors
- Added Slovak localization files
- Tweaked the "New Dives In" time format to be more readable in the Deep Dive Terminal
- Tweaked power cable path in Industrial Sabotage missions
- The Prospector now ignores damage when very far away from players, as a failsafe to avoid it being killed by the environment without player involvement
- The Escape Menu no longer switches to the Status menu after the override key binding popup is shown
- Escape Menu now closes when pressing back in Miner’s Manual top level
- Removed collision from the Pumpjack antenna to prevent players from getting stuck on top of them
- Made the turret drones look a bit nicer when they spawn the sniper turrets in the caretaker fight
- Attempt to fix Glyphid Hiveguard getting stuck after its weak stage
- Enemy death low sound fix (now louder crunches)
- You can now also scroll season levels with the controllers right thumbsticks left and right movement
- Several ingame icons altered to no longer resemble the Red Cross symbol
- Removed mission music playing in the loadscreen for late joining players
- Updated the hacking progress bar ui to reflect the state of the hacking pod
- Improved the burrow logic for Glyphid Menace. It will now freeze / unfreeze correctly when burrowing.


[h3]- WEAPON FIXES AND TWEAKS-[/h3]
- Fixed animations on the weapon not stopping when doing rock and stone
- Fixed a bug that caused turret Whip projectiles to not reliably hit/detonate and remain stuck in mid air!
- Fixed a bug that caused Embedded Detonators OC and other reload OCs triggering effects excessively
- Fixed a bug that caused the Zhukov's Embedded Detonators OC to be excessively loud
- Adjusted the weapon frame of the CRSPR Flamethrower
- Sticky flames from the CRSPR Flamethrower and the Incendiary Grenade now ignite gas clouds and - - Corrosive Sludge Pump puddles
- Reduced the amount of heat required to ignite gas clouds so that the Scout’s Boomstick can ignite them in one shot

Hurricane GRS
- Increased the rate at which the T5 Nitroglycerin Compound damage bonus grows. The max damage bonus remains the same as before.
- Fixed a bug that caused wrong stat info for the updated Napalm upgrade on the Hurricane Guided Rocket System
- Fixed a bug in the interaction between Plasma Burster OC and T5.C Nitroglycerin Compound upgrade (for real this time)
- Increased the heat conversion of the Napalm-Infused Rounds upgrade for the Hurricane Guided Rocket System

Plasma Burster OC
- Reduced the direct damage penalty to be the same as the area damage penalty

Minelayer OC
- Changed text to better explain how it works
- Increased the mine damage bonus
- Extended mine lifetime
- Reduced ammo penalty


LOK-1
- T5 Fear Frequency upgrade no longer requires a full lock and instead increases the fear strength and range based on the number of shots fired in a burst
- Fixed LOK-1 "scanning" UI gets stuck on screen if you sprint while trying to lock
- Fixed LOK-1 Tracer starting too far back.

Neuro Lasso OC
- Reduced the lock on time penalty


Corrosive Sludge Pump
- Fixed T5 Fluoroantimonic Acid upgrade bug that was increasing the puddle DoT DPS multiple times
- Reduced T5 Fluoroantimonic Acid upgrade direct hit DoT bonus
- Increased base DPS of the direct hit DoT
- Increase base DPS of the puddle DoT
- The Goo puddles of the Corrosive Sludge Pump now combust using the temperature system which means most heat sources can set them on fire and the fire can propagate through adjacent puddles and gas clouds
- Moved the Potent Goo Mix upgrade from T3 to T2 where it becomes a more interesting option
- Fixed bug where the puddle bonuses from upgrades would expire faster than the base DoT and slowdown effects (they now all expire at the longer base time)

- Hydrogen Ion Additive OC
- This was a very powerful Clean OC as it offered 2 upgrades worth of bonuses (another option would be to turn it into a balanced OC and add a downside, would love to hear opinions on that)
- Reduced direct hit DoT DPS bonus
- Reduced direct hit Slowdown bonus
- Changed the wording of the OC bonuses to clarify that it does not affect puddles


Drak-25 Plasma Carbine
- Fixed "hot" projectiles (Plasma Carbine Thermal Exhaust Feedback OC and EPC Plasma Burn upgrade) not igniting gas and puddles


Known issue:
- Kicking a player while they are pushing a button can cause all E actions to be inaccessible for the whole team - so please refrain from doing so atm.