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Deep Rock Galactic - Board Game Update



[h3]Hello, Miners![/h3]

It’s time for an update to the Deep Rock Galactic - The Board Game project. We have received the first testing samples from the factory and we are getting closer to a date for the Kickstarter!

A couple of months ago we announced that a board game adaption of Deep Rock Galactic is in the works. And everything is progressing smoothly towards launching a Kickstarter for the project in the next year. Actually, we now know that this will happen already in Q1 (so sometimes between January and March), so if you haven’t already signed up you can still do it here.

When we announced the board game, we could see that some of you were concerned if the board game project impacted the development of Season 01 and Deep Rock Galactic in general. The short answer is: the board game project does not impact internal development on DRG. As we stated in the first blog post, most of the work on the board game project is done by our partners at MOOD Publishing and the board game designer, Ole Steiness. Ghost Ship’s role in this is primarily to give feedback on the project and participate in some playtesting. Our main goal is to make sure that the board game aligns with our vision for Deep Rock Galactic and what we believe will be the expectations from you, the fans.



[h3]Unpacking The Samples[/h3]

As we showed you in the first blog post, the first many months of development on a board game is done using whatever components you can scavenge from other games and quick-and-dirty print-outs glued to some cardboard. But now where the design is more or less settled, we are moving into the next phase: the production of the first samples. MOOD Publishing has done a lot of work in finding the best partner for producing the board games and ended up with a factory that has produced many other quality board games. And in parallel with this MOOD Publishing has worked together with an experienced miniature sculpturer, David Arberas, to get the 3D files just right for factory production.

And last week we finally received the first samples from the factory and the quality is just through the roof! In the video below, you can get a quick overview of the sample and all the components. Take note that this is an early sample, so the final look and feel of the plastic miniatures will be slightly different. Also, note that some of these components might end up as stretch goals depending on how we end up pricing the game (btw, using a Kickstarter is quite normal for board games filled with expensive minis since it helps estimate the production cost and distribution for a product that would otherwise have a hard time coming to reality)

[previewyoutube][/previewyoutube]

That video was recorded at the MOOD Publishing office, but a few days later we received our own samples at the Ghost Ship office and we had a lot of fun just unpacking them. And we got even more excited about the quality now that we could feel them in our own hands.

We took pictures and videos which you can all see here:



During the unpacking we got a little carried away and started playing with the miniatures :-)
(the video is best with sound on)

[previewyoutube][/previewyoutube]

Unpacking the board game for the first time was a really special experience and we now look forward to getting the Kickstarter set in motion, so that we can get the game into the hands of the backers. We’ll return early next year with more news on this.

And don't forget to sign up for the Kickstarter here.

With love
The Ghost Ship Crew



XMAS 2021 event is now live!


[h3]Happy Holidays, Miners![/h3]

Another year on Hoxxes IV is coming to an end, and that means it's time to go through a few checks and balances! Your performance has been deemed exemplary, and you have been selected to participate in this very lucrative Bonus Assignment.

Take note that the Yearly Performance Bonus CANNOT be aborted once started and must be completed before this event ends on the 2nd of January, 2022.

In case you've missed out, all previous X-MAS HEADWEAR have also been added to your Wardrobe.

Complete the Yearly Bonus Assignment and earn yourself a nice Xmas present!
  • 15000 Credits
  • 550 Crafting Minerals
  • 20 Brewing Ingredients
  • 1 Overclock Infused Matrix Core
  • 1 Cosmetic Infused Matrix Core
  • The magnificent TREEBEARD and BAUBLEHEAD Yuletide Hats!



With Love
The Ghost Ship Crew

Season 01: Patch 07

Hello Miners,

Remember when we said it was the last patch, two patches ago? Deep Rock Galactic remembers..


With love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed rare late join crash
- Fixed Rare crash
- Testing some additional logging

Season 01: Patch 06



[h3]Hello Miners,[/h3]

Here it is again, the final final patch of Season 1. Probably.

With love,
The Ghost Ship Crew

[h3]----PATCH NOTES:----[/h3]
- Fixed a crash related to physics that sometimes happened to Hosts
- Fixed a crash related to particles
- Fixed a bug that for non-hosts caused the Grappling hook to sometimes not prevent fall damage even when you stopped momentum
- Fixed a bug that caused the armor breaking modification on the breach cutter to not break armor properly

Season 01: Patch 05

Hello Miners,

Here it is, the final patch for Season 1 (unless something goes horribly wrong of course...but it always never does…). We have fixed several crashes, weapon issues and attempted to make Hiveguards aggressively guard again. But most importantly, clients can pet Hack-C again for that moral support.

With Love,
The Ghost Ship Crew


----Patch Notes:----
- Attempted fix for cascade particles LOD crash
- Fixed crash when late joining
- Potential fix for voice chat related crash during seamless travel
- Attempted PhysX crash fix
- Attempt to fix crash involving Corrosive Sludge Cannon particles
- Fix to Hollow Bough sometimes crashing during level generation
- Fixed crash occurring in Deep Dive end screen
- Fixed Patrol Bot movement logic when going from flying to rolling so it does not snap up and down
- Fixed a weakpoint on the Bulk Detonator that did not glow when hit
- Attempt to fix Hiveguard not being hostile after spawning, breaking the mission since it cannot be killed
- Deposit text now hides correctly for clients while the M.U.L.E. is being deployed
- Fixed a bug that caused holding a Transmitter Node while a Power Station is getting connected has a chance to change weapon view and prevent tool use
- Fixed a bug that caused the Transmitter Nodes to be out of sync when clients threw them at walls
- Fixed clients being unable to pet Hack-C
- Scoring Spaceball in the barrel hoop now only awards 1 point to prevent exploits
- Fixed a bug causing platform carving to let players see through the map
- Fixed a bug causing the gun to be drawn on top of pickaxe when you start pickaxing in the middle of a grapple
- Fixed a bug that caused Scout's Grappling Hook range indicator has trouble gauging grappling range
- Fixed the grappling hooks cooldown sound was not setup correctly, making it not respect audio settings
- Fixed a bug that caused Grapple Hook exit velocity server/client be to inconsistent
- Fixed a bug that caused Grappling Hook auto-switch setting to be non-functional
- Fixed a bug that made it look like the Scout was sprinting mid-air while grappling
- Readjusted tracers for all weapons so they don't start behind the barrel
- Fixed a bug that prevented Armor Breaking from working on some weapons
- Fixed a bug that caused Armor Breaking to not work against light armor
- Fixed a bug that caused Persistent Plasma OC to not work in multiplayer
- Fixed the Sludge Blast overclock for the Corrosive Sludge Cannon triggering muzzle and sound particle for each sludge fired, causing unnecessary performance loss.
- Fixed a typo in the Volatile Impact Mixture OC for the Corrosive Sludge Pump
- Fixed Corrosive Sludge Puddles heating up enemies without actually being on fire themselves
- Fixed a typo in the Neuro-Lasso OC for the LOK-1 Smart Rifle
- Fixed a bug that caused pickaxe power attack cooldown to display green numbers in the Equipment Terminal as the cooldown gets longer
- Fixed that Bosco's T5B Fast Regeneration mod's benefit was highlighted as a downside
- Fixed Bosco Rocket cooldown showing wrong upgrade number color
- Fixed Pickaxe power attack cooldown upgrade showing wrong upgrade number color
- Fixed a mismatch in text and speech when Mission Control congratulates the player on a promotion
- Fixed a typo in the description of the Heat property
- Fixed a bug with text on the Hacking Tool not being localizable
- Players can now see underscores in usernames with underscores ( _ ) in the mission complete screen
- Removed default binding from raw input. So raw input only handles PS4 and PS5 controllers, while Xbox controllers are still handled by XInput.
- Added DLC menu tab, which will let players preview DLC videos and go to store pages