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UPDATE 27: HOTFIX 2

[h3]Hi Miners,[/h3]

This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord so please keep them coming!


[h3]--- PATCH NOTES ---[/h3]
  • Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
  • Implemented a new Bosco icon and added it to the selection of loadout icons
  • [COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
  • Improved the parallax effect in the Mission Terminal
  • Today’s Special beer buffs now work again
  • Added a tooltip to the loadout buttons
  • Grunt Guard no longer stops to scream
  • Fixed spelling mistake in the Snowball OC description
  • Lowered the chance of encountering Xmas decorations in the caves
  • Fixed a crash caused by the Omen Modular Exterminator Machine Event
  • Fixed a terrain carving related crash on Xbox
  • Fixed the placement of bottom buttons of the Escape Menu
  • Fixed a couple of crashes
  • Fixed a bug that caused the Mactera Bomber to freak out forever after it dies. Drama queen.
  • Fixed AOE damage being able to destroy weakpoints on the Omen Modular Exterminator before they have been exposed for the first time
  • Tweaked the display position size and position of the Laserpointer
  • Fixed the background color of the Laserpointer when aiming at hostiles
  • Tweaked resource chunks pickup animation.
  • Tweaked the Glyphid Oppressor. It is a faster, but turns slower. Camshakes on screams and attacks are less aggressive. Decreased health slightly
  • Space Anomaly on Hoxxes IV visible from Space Rig has been hidden
  • Improved the armor colliders on the Glyphid Oppressor so it can no longer be shot from the side
  • You can no longer salute while carrying heavy objects
  • Fixed a bug that prevented certain enemies from being able to dig


Rock and Stone!

Update 27: Little Big Things

[previewyoutube][/previewyoutube]

Hello Miners!

Update 27 is here, and just in time for the holidays! This update is a big bag of both lesser and major goodies: We’ve wrapped up the last Machine Event and added a ton of small but significant improvements and features - and a new enemy also managed to make the cut!

And from all of us here at the office: All the best wishes and a happy New Year! Now get back to work!

- The Ghost Ship Team


--- PATCH NOTES ---

NEW MACHINE EVENT: OMEN MODULAR EXTERMINATOR
----------------------------
R&D came up with a brilliant idea for helping out our Pest Control teams: Project Omen - a vast network of interlinked Modular Extermination Towers, strategically inserted into caves all over Hoxxes. However, much to their regret, the Exterminators turned out to be just as dangerous to our own people as the bugs they were supposed to protect us against! So, the strategy is clear: Project Omen needs to be shut down. However… for security reasons, that can only be done through a… hands-on approach, by our esteemed ground teams.

Get in there, find and activate the Exterminator, engage the Maintenance Pads to expose the machine Cooling Tanks, and blow them to bits. Easy. Well, and you have to do so within a limited time window or the device goes into Lockdown.

PS: Do note, the Exterminators can be constructed from a variety of different modules, so for your personal safety, do take care to learn the patterns of each. R&D aren’t in the business of making kids’ toys, after all...


NEW ENEMY: GLYPHID OPPRESSOR
----------------------------
The Glyphid Oppressor is basically Veteran Glyphid Praetorian. It is a slow and extremely heavily armored tank - impossible to deal with from the front, but has a weak spot in the back. Up close, it deals a lot of damage and has a powerful area knockback attack. It can dig through the ground to get to you - Maneuverability is key to take it down this unstoppable beast.


LOADOUTS (COMMUNITY REQUEST)
----------------------------
Tweaking and modding your equipment has been a big thing in the game for a long time, and only got more complex with the introduction of Weapon Overclocks. So by popular demand, as well as our own, you can now set up and save up to three full loadouts for each of your dwarves!


NEW WEAPON SKIN
----------------------------
The FOURTH RELIC weapon skin can be found for all weapons in the Cargo Crates in the mines. It’s a callback to the past glory and greatness of the dwarf nation - adorn your boomsticks with golden ritual bands and clan insignia, and make your stand!


SMALL NEW ANIMATIONS
----------------------------
After introducing the recent pickup animations, we got inspired and have added a handful of other ones as well to better describe the actions happening. New animations added for:
  • Ledge Grab
  • Interacting with a Terminal
  • Hanging pose when on a Zipline
  • Throwing of carriable objects
  • ...and maybe some more?


GAMEPLAY AND BALANCE TWEAKS
----------------------------
  • The Warning Shield Disruption will now give a smaller Health bonus.
  • Enemies now back out of active Shields instead of turning around and running away exposing their weak butts.
  • Glyphid Guards and Praetorians have had their Resistances to Temperature and Stun increased, making them a bit tougher to kill.
  • Glyphid Guard has had its health increased.
  • Glyphid Bulk Detonators unfreeze faster and when if they die while frozen they now explode with a nonlethal shockwave.
  • Jadiz and Enor pearl can now be found in Cargo Crates and are being dropped by the Hooli Hoarder.
  • Stepping over loose chunks of Minerals makes them float to you instead of just popping away.



WEAPON MODS & OVERCLOCKS BALANCE
----------------------------
THUNDERHEAD AUTOCANNON
  • Fixed the fire rate ramp-up mechanic so that the Lighter Barrel Assembly mod now works correctly and the weapon's top rate of fire can be displayed in the weapon stats as rounds per second instead of a percentage.
  • Replaced the Quickfire Ejector mod with a Magazine Capacity mod.
  • The Damage Resistance at Full RoF mod now displays a shield icon when it is active and the resistance amount can be seen in the weapon stats.


BEARDS & ARMORS
----------------------------
R&D has been very busy cooking up a solutions to ensure heavy beards and heavy armor can coexist in peace and harmony. Facial hair and combat suits are not natural friends, but now selecting a large beard will custom fit your heavy armor to make sure there is room for all that bushy glory.

This solution is not fully implemented yet! But our team of armorers and barbers are working round the clock to get all combinations of beard and armor looking their best.


NEW CAVE CONTENT
----------------------------
We have once again turned our attention to the caves and will be improving the variety of the special formations and flora that you can find down in the depths. For this update, we have added just a few new things to Fungus Bogs and The Salt Pits but there is more on the way.

In the coming updates more will be added all over the place.


ABYSS BAR
----------------------------
  • All beers now have unique beer mugs! Beer just tastes better when it’s looking fancy!
  • (COMMUNITY REQUEST) Unlocking a new beer now triggers Lloyd to serve up a free round - Only fair since you spend all the time collecting the beer ingredients.



UI & HUD
----------------------------
We are doing a lot of minor visual improvements all over the UI and HUD and will continue to do so in the coming time. For now, we’ve been focusing on making Unlocks and Rewards feel more satisfying and informative.
  • The mission map has received parallax scrolling to make it feel more dynamic
  • Ammo Status UI has been updated and better shows your ammo status


MISC. & FIXES
----------------------------
  • Mixer Integration now works again and can be enabled in the Options menu, and only Hosts can activate Mixer input
  • Item names in the Employee Wardrobe are now centered again
  • Fixed “Lead Storm” Powered Minigun ammo display off by 1
  • Added Notifications to new Schematics at the Forge
  • Fixed Cosmetic count in the Accessory Shop not matching actual purchasable items
  • Random Mission names can now be translated if it makes sense
  • Minehead can no longer spawn on top of Machine Events during Point Extraction missions
  • Various typos and spelling errors fixed
  • Fixed case of terrain generation crash when in Dense Biozone
  • A bunch of enemies formerly not giving you Health on death when using the Vampire Perk now correctly gives you Health.
  • Fixed a rare bug that prevented some assignments from being started before the main one has been completed
  • You can no longer Sprint while carrying an item if your run speed is boosted above normal.
  • Aquarq and Dystrum icons updated to look less alike
  • Rebalanced Community Goals after this month’s results
  • Fixed a bug that prevented the player from backing out of a Terminal with ESC after purchasing an upgrade
  • Fixed a bug with an infinite loop of audio that occured when crafting resources and closing the reward display before it is done
  • Fixed a bug where interrupting the Beer Unlock animation by pressing ESC/X could trigger an everlasting audio glitch that was only resolved by restarting the game
  • Beer Ingredients no longer spawn in the Tutorial biome
  • Fixed a bug with public sessions still being listed on the Server List for 30 seconds after the player changed it to a solo game
  • Increased the damage done to enemies by falling stalactites and exploding plants
  • Reduced the performance impact of crevasses opening up during earthquakes in Magma Core
  • Fixed a bug which would reduce zone color caused by reentering the Mission Terminal after unlocking a new biome
  • Fixed Third Person reload for “Stubby” Voltaic SMG
  • Increased the size and improved the readability of the Laser Pointer’s display
  • Fixed a bug that caused large terrain cubes to form when removing floating mineral chunks
  • Fixed incorrect stat display for the recoil reduction of the Floating Barrel mod on the “Bulldog” Heavy Revolver
  • Fixed EPC side charge indicators not working with some skins
  • Fixed a bug with Nayaka Trawlers not giving health when using Vampire perk
  • Mactera now flee out of the Gunner’s shield
  • Added a safeguard that prevents Machine Events from spawning too close to the Salvage Mission Escape Pod
  • The drills on the broken Escape Pod in Salvage no longer kill enemies

Roadmap Update and the Road to 1.0!

Hi Miners!

A few of you might have noticed that the Early Access info box on the Steam Store page got a stealth edit: We’ve changed the release for 1.0 from “during 2019” to “second quarter of 2020”.

Many of you might say that the game is already done and could be released any day. In some sense, you are right. With the big Endgame updates, we implemented the last piece of the plan towards a release, and now we just need to wrap things up. But years of experience tells us that “wrapping up” a game takes time, so we’ll allow ourselves a good, long runway for taking off instead of just rushing it out the door. So, we will ask for a bit of patience on your side while we finish it all up. And don’t worry - we’ll keep updating the game, just with a different focus.

Update 27 - December

Before we dive into the details of what wrapping up for 1.0 actually means, we have some juicy things for you in Update 27. This Update will be a mid-December release.



First of all, we are adding the missing Machine Event where you fight a Modular Defense Tower. It was teased in the Update 25 Status video but needed some more love before we could ship it.

In Update 27, we are finally adding a much-requested feature: Weapon Loadouts! With all the different Mods and Overclocks, it has become quite a hassle to shift your favorite setups around and we hope this will lead to even more experimentation on your part.

Additionally, Update 27 will introduce some smaller features like adding large roots to the Fungus Biome, a new weapon mesh-skin, a handful of new context-triggered animations, and unique beer mugs, so each beer type gets its own mug.

The Road towards 1.0

The general focus is making the game feel polished both from a new player and a veteran player’s perspective. When you are developing a live game that is frequently updated, you often leave some things behind - unfinished business. We feel that we’ve been diligent at cleaning up as we went along, but still, there are a lot of smaller and bigger things that we would like to get done before we call it 1.0.



One of the features we have left behind is the Perk system. We are going to give it an overhaul and are already now implementing the first steps, though, it will not be ready until Update 28. With the updated Perk system, we will introduce new Active Perks (meaning Perks that you have to activate) and change some of the existing Passive Perks into Active Perks (Iron Will is one of these and will undergo some much-needed changes).

To improve the experience for new players, we plan to do several things, including lots of tweaks to the existing tutorial and hint system. And both the Space Rig overhaul and the introduction of a Miner’s Manual feed into giving Greenbeards an easier time, and will, hopefully, also be appreciated by the veterans.

On top of this, we’ll do as many Quality of Life features that we can fit in. We’ve plowed through all your feedback on Steam, Discord, Reddit and other channels and compiled a huge list of things to do. We won’t do everything - and we don’t agree with every suggestion - but we should be able to get a lot of small things implemented that will make playing the game a better experience. If you have more suggestions for Quality of Life features or things that could use a bit of polish, this is the time to speak up.



After the release of 1.0, we will continue the support of the game. This will include free content updates and top priority is creating more Mission Types.

Rock and Stone!
Ghost Ship Games

Happy Holidays!

Hi Miners,

It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted.

Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned!

Rock And Stone!
Ghost Ship

UPDATE 26: HOTFIX 6

Hi Miners,


This final hotfix (knock on wood) for Update 26 includes a fix for the notorious issue with the Weekly Core Hunt assignment not giving rewards. The assignment has been reset so those who already completed it can reclaim their weekly Matrix Core. Thank you for your patience while we have been working on a solution! Apart from that we have implemented third-person pick-up animations and resolved some rare crashes. Read the breakdown below:

  • Fixed an issue with the Weekly Core Hunt not giving a reward. The assignment has been reset and can be completed again for those who completed it and didn’t get a reward
  • Added third person pick up animations
  • Fixed more crashes related to Machine Events
  • Fixed rare crashes that sometimes occurred when someone joins the game