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Halloween Event



[h3]Ghastly greetings, Miners![/h3]

It's that spoooooky time of year again, and someone has once again dressed up the Spacerig to get us all in a gruesome mood. This year we felt a bit demonic, and the free Halloween Headwear is of course styled to match: Allow us to introduce the Horned Horror!



As always, the seasonal event's cosmetic items are limited to be claimed while the event is live (it ends on the 4th of November), though Management does reserve the right to just give them out at later point.

[previewyoutube][/previewyoutube]

[h3]ROADMAP UPDATE WHEN?[/h3]
Update 32 took a while longer to get out of the door than we initially expected, but work is now properly underway for Update 33. And with that, we need a proper roadmap update soon. We'll need a bit of time to get our plans in order, and then we'll do another of our regular Roadmap Update posts where we can a bit more into detail for you. We're expecting this to happen just after the end of Halloween, so sometime towards the end of next week.

Until then, Rock and Stone, Miners!

with love
- the Ghost Ship crew



[h3]--- PATCH NOTES ----[/h3]

HALLOWEEN EVENT ACTIVATED
  • New headware available: Horned Horror
  • Increased chance of encountering Haunted Cave Mutator
  • The Spacerig dressed up for Halloween
  • Planet Hoxxes got infected by Pumpkins


KNOWN ISSUES
- Pumpkins in the caves are too numerous. We aim to fix this in the next hot fix.

Update 32 - Hotfix 3



[h3]Hello Miners,[/h3]

We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Weekly assignments can no longer contain duplicate mission types
  • Added missing text to the Roughneck armor descriptions
  • Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
  • Doretta’s caterpillar tracks now turn around even if they are not hitting the ground
  • Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E
  • Tweaked the Expert Depositor Perk to now also work with the Escape Pod
  • Tweaked the spawning of Geyers on Fungus and air vents on Sandblasted to not spawn as close to mission items
  • Tweaked the “Frozen” skin color
  • Tweaked the visual number on pipeline starting points bigger
  • Tweaked Doretta's health and its relationship to the Beamers and other attacks
  • Lowered Doretta's health slightly
  • Decreased Heartstone beamer damage
  • Enabled the FoV slider to go slightly higher
  • Ebonite Glyphids that spawn after the Machine Event has finished will now immediately burrow and disappear
  • Added collision to Doretta’s caterpillar tracks to prevent Fuel Canisters and the Heartstone from clipping through
  • Improved the pipeline connector animations
  • Improved the movement of Doretta
  • Replaced the green display of the tablet when ordering a Pumpjack with an icon and a progress bar
  • Removed debug capsule on the lasers of the Tritilyte Deposit Machine Event
  • Squashed a bug that enabled Kursite enemies to spawn near players that are not near the Machine Event
  • Squashed a bug in the collision of some broken Heartstone mesh
  • Squashed a bug that caused the effects of breaking the Heartstone to not always play for client
  • Squashed a bug that caused Doretta to activate her thruster while standing still
  • Squashed a bug that caused the Fuel Canister to vanish if the player carrying it disconnects
  • Squashed a bug that caused internal damage multiplier to not be applied to armor break damage (Only relevant to M1000 Classic focus shots only doing base armor damage)
  • Squashed a bug that prevented Mactera Spawns from shooting when they are in cramped spaces
  • Squashed a bug that prevented Mactera Grabbers from screeching if their target was too close to their spawn point
  • Squashed a bug that caused Escort Duty to always display one fuel canister on the Mission Terminal
  • Squashed a bug that caused the death position to jitter

Deep Rock Galactic's first post-launch content drop arrives with two new missions

What happens if you send dwarves into outer space? Obviously, they'll find something to mine. That's the premise of Deep Rock Galactic, which has just been upgraded with its first free post-launch content drop. Update 32 is called Roughnecks at Work, and it features two new mission types, new cosmetic items, and a raft of weapon tweaks to improve the co-op game's balance.


In On-Site Refining, you and your team of dwarven roughnecks are sent to gather liquid Morkite, which is found in wells scattered throughout the subterranean environment. You'll head in alongside a remote refinery machine, which you'll need to link up to the Morkite wells using heavy pipe. The pipelines also serve as rails for dwarves, who are equipped with handy skateboard-type devices to move around quickly from the wells to the central refinery.


The second new mission type is Escort Duty, and as you'll no doubt guess, it involves escorting a piece of heavy mining equipment called a Drilldozer, which can drill through the outer shell of an Ommoran to reveal its precious inner Heartstone.


Read the rest of the story...


RELATED LINKS:

Making it in Unreal: how Minecraft met Left 4 Dead in the caves of Deep Rock Galactic

Deep Rock Galactic's mix of Left 4 Dead, Minecraft, and dwarven beards is thrilling

Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator


Update 32 - Hotfix 2



[h3]Hello Miners,[/h3]

We have had to spend a lot of time, trying to get to the bottom of a crash and fixing invisible enemies and objects such as Aquarqs, fossils etc. And as such, this hotfix is fairly limited in changes, but should tackle some of the most important issues right now.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Fixed Roughneck paintjob, so Drillers now also have it (Only for players who bought the Roughnecks DLC)
  • Fixed a crash that was happening frequently
  • Attempt to Fix invisible Enemies and Objects
  • Fixed Steam profanity filter, so it now works correctly.


If you want to disable or customize the profanity filter, you can do so in the Steam Settings:

Update 32 - Hotfix 1



[h3]Hello Miners,[/h3]

We hope you are enjoying the new update! This hotfix includes several miscellaneous fixes, one of which resolves the issue that caused the Roughneck paint job to be missing. Read below for all the details.

Rock & Stone,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]

  • Added missing Roughneck Paint Job for use on all armor for people who bought the Roughnecks Cosmetics DLC
  • Reduced the amount of Critters on On-site Refining and Point Extraction
  • Reduced the amount of enemies spawning during the broken pipe phase of the On-site Refining mission
  • Reduced the amount of enemies spawning during the refining sequence of the On-Site Refining Mission
  • Updated Salvage and Elimination mission objective icons on the Mission Terminal
  • Adjusted the flame and light color of the gasbursts emerging from Morkite Wells in On-site Refining mission
  • Adjusted the position of the dots underneath HUD options in the ESC menu
  • Roughneck gunner beardless armor chin pad corrected
  • Squashed a bug that caused some enemies to be invisible to the player
  • Squashed a bug that caused the M.U.L.Es destination marker to not be visible when the HUD is turned off
  • Squashed a bug that caused the objectives UI to be tinted incorrectly in On-site Refining Mission
  • Squashed a bug that caused client to sometimes be unable to progress to second stage of a Deep Dive
  • Fixed a crash that sometimes occurred during loading of the game