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Update 32 - Hotfix 8

[h3]Hello Miners,[/h3]

This will probably -hopefully- be one of the last hotfixes for Update 32 and our hotfix-spamming will soon come to an end - Hooray! But for now, here is a hotfix with some more tweaks and a bit of bug-fixing.

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Collecting oil shale chunks made from blowing up the oil shale or pickaxe mining now gives the same amount of oil shale as if you were using the canister directly on the oil shale.
  • Added a delay that is equal to the time it takes to melt a piece of oil shale between picking up the chunks with the oil extractor (0.45s).
  • Added that oil chunks splat and get sucked up with particle effects similar to if you collected it directly from the ore.
  • Added player-icon always visible over downed teammates. Also tweaked the look of the player icon
  • Tweaked the Drilldozers’ ducking movement when it reaches the Ommoran Heartstone
  • Tweaked the sound on the Oil Extractor
  • Fixed a bug where Refinery missions were still shown on the server list, even though refining had started.
  • Added a fix that enables late-join from Steam friends even if in the final stages of Refinery or Escort mission.
  • Fixed a bug that caused the head to disappear on vanity items.
  • Fixed cooldown bar not working for all active perk icons (Dash for instance).
  • Fixed a bug where you could dislodge embedded gems by telling Bosco to dig for it while he's picking up something else
  • Fixed a bug that caused the enemy health bar to disappear if you were standing on a Pipeline
  • Fixed a bug that caused players to be stuck inside the Pipeline
  • Fixed a bug where the Drilldozer would float if a Driller drilled ahead of the Drilldozer.
  • Fixed a bug where the Escape Pod could land on top of the Drilldozer garage vehicle, blocking the entrance and/or pushing players out of the Escape Pod on take off.

Update 32 - Hotfix 7



[h3]Hello Miners,[/h3]

Yet another bundle of miscellaneous tweaks and fixes! Highlights: Added info in the ESC menu that will make finding bugs easier for us (if a screenshot is included when bugs are reported), removing un-joinable games from the server list, and making it so Mini Mule legs don’t spawn in the broken Drop Pod. Hopefully an end to legless Mules!

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Added a Global Seed to Escape menu so we better can reproduce maps with generation issues and find the bugs.
  • There will now be a few more enemies during the Rock Attack phase of the Ommoran fight.
  • Reduced Doretta's explosion resistance a bit.
  • Blowing up oil shale now destroys a bit of it - giving you a little less oil than if you directly use the fuel canister to collect it.
  • Optimized pipeline segments and disabled animations when a segment already is assembled.
  • Pumpjacks outlines are now blue when not connected and white when connected.
  • Disabled weapon collision so dwarfs aren’t colliding with their own weapon.
  • Tweaked the procedural generation to ensure the Drop Pod does not spawn on top of mission-critical items.
  • Tweaked reverbs.
  • Tweaked the volume of looping wave music.
  • Fixed a bug that caused Ebonite Glyphids sounds to be unaffected by the volume control.
  • Fixed a bug that caused some victory poses not to have audio.
  • Fixed a bug that caused Mini Mule legs to sometimes spawn inside the broken Drop Pod.
  • Fixed a bug that made Escort and Refinery missions stay on the server list after late-join no longer was possible.
  • Fixed a bug where if players were told that they couldn’t join a mission while it was starting, even though it was in fact ending - and that was the reason why they couldn’t join.
  • Fixed a bug where one of the dwarf’s many chins clipped through the headwear from the DLC Dark Future helmet.

Update 32 - Hotfix 6



[h3]Hello Miners,[/h3]

This hotfix includes fixes related to a couple of perks as well as some miscellaneous sound improvements to everything ranging from flares to the Ommoran Heartstone! We have also resolved a bug that could cause the Refinery to turn invisible to some players. Very spooky but not intended!

Cheers,
The Ghost Ship Crew

[h3]--- PATCH NOTES ---[/h3]
  • Flares now bounce off of pipes if you throw a flare at one
  • Reenabled an experimental DX12 toggle in the Options and TAA for everyone
  • Ommoran Heartstone sounds added
  • Tweaked the Flare sound
  • Tweaked grenade impact sound so it has the old element along with the new
  • Adjusted the Supporter Helmet to look better with large armors
  • Fixed markup strings that should not be translated.
  • Fixed fallback font for LCD font (localization fix)
  • Improved the netcode of the Glyphid Oppressors Rage Quake attack
  • Changed flare sound so it has an element of the "older" sound in it
  • Drilldozer vehicle jet engine sound lowered
  • Squashed a bug that could cause the Refinery to turn invisible to some players.
  • Squashed a bug where the Breach Cutter could not fire for a while, if the projectile had impacted the world while the "Explosive Goodbye" perk was active
  • Squashed a bug that caused "Return to Sender" perk not working together with "Explosive Goodbye" because it was not keeping track of the projectile and if it had reversed yet.
  • Squashed a bug that caused the Drop Pod to refuse to leave after mission start
  • Squashed a bug that caused the Supporter Helmet to not work correctly with Roughneck armor
  • Squashed a potential bug with inadvertently starting to grind on pipes
  • Squashed a bug that caused a crash when joining an Escort Duty mission
  • Squashed a bug that caused clients to sometimes pick up the same oil shale chunk multiple times resulting in them getting 2 or 3 times more than the host
  • Squashed a bug that enabled resources to spawn near important locations like Machine Events, Drop Pods etc.
  • Tuned down light at Heartstone core

Update 32 - HOTFIX 5 (Live again!)

Hello Miners,

This hotfix includes a bunch of smaller/medium fixes that we were not able to get into the previous hotfixes, it should have something for everyone.

Unfortunately, some quite serious networking issues got into the hotfix, so we have rolled it back until tomorrow. Sorry Miners! Fixed!

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
Track grinding cam trigger delay increased to 250ms
Tweaked Nitra placement in Escort
Added flavor to the Improved Case Ejector mod description
Improved pipe placement when connecting to an extractor. It now follows as close as possible the same rules as normal placement.
Hide roughneck dlc banner if owned
Fixed spelling mistakes
Removed some lights to improve performance in the Heartstone battle
Fixed guntower LMG sound kept playing when the event finished and it was actively firing
Tweaked handheld tablet widget
Lost Legs from the minimule will now appear on terrain scanner when you get close to the mule.
Fixed stat display for focus speed on the M1000 Classic
It is no longer possible to place sentry guns on Doretta
Fixed the Bullets of Mercy OC not displaying it's effect in the GK2 stats
Particle system optimizations
Resource chunks should no longer fall through terrain (especially affecting low framerates)
Fixed issue with hand held tablet widget, when ordering pumpjack
Missions for Driller's retirement assignment modified
Ommoran Shell has no feedback when pickaxed - before pickaxe could only impact things with health or terrain
Fixed missing neck on some helmets with the new roughneck armor
Fixed parts of the dwarf could become visible when partly viewed, especially with helmets covering the whole head.
Fixed cryominelets and similar effects could trigger on radiation clouds and similar effects.
Fix Ommoran stone will be get broken parts back if you leave it and come back as client
Skinning issue fix on Scout armor
Ommoran Heartstone/Shell isn't visible in Terrain Scanner
Fixed hand held tablet animation for lost pack
Attempt to fix Refinery sometimes going invisible
Fixed Kursite infection praetorians where using biome specific praetorians.
Fixed a bug with the grinding achievement getting achieved when playing solo and pausing during grinding
Glyphid oppressors no longer hit themselves with their tremor attacks
Performance improvements to dynamic reverb
More spelling fixes... thanks a lot Azerty...
Stop platform pulling people into doretta making them stick
Small ebonut code fix
Reduced the size of the Drilldozer's Drill's collider, so bullets won't hit thin air
Fixed debug display of seed in escape menu

Update 32 - Hotfix 4



[h3]Hello Miners, [/h3]

Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins.

Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players wardrobe while the Halloween event is live.

[h3]--- Patch notes ---[/h3]
  • Halloween themed Title Screen
  • Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
  • Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
  • Fixed halloween items on the spacerig not networked correctly
  • Reactivetate the Halloween hats from previous years


The patch notes from Hotfix 3 was missing an important point in the changelist
  • Steam Profanity filter can now be turned on in the in-game option menu as well as in the Steam settings.