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Update 31 - Hotfix 5



[h3]Hello Miners,[/h3]

This final (knock on wood) hotfix for Update 31 resolves an issue that enabled dead Mactera Grabbers to grab unsuspecting dwarves who disrespectfully step on their corpse. Additionally, Black Box objectives in Deep Dives should no longer be completed prematurely.

[h3]--- PATCH NOTES ---[/h3]
  • Squashed a bug that caused Black Box objectives to be completed prematurely in Deep Dives
  • Squashed a bug that enabled dead Mactera Grabbers to grab dwarves that walk on their corpse
  • Squashed a bug that caused double text in a Mission Control speak in Deep Dives

Update 31 - Hotfix 4



[h3]Hello Miners,[/h3]

This hotfix includes additional tweaks to the Omen Modular Exterminator event to provide a more fair challenge, based on your feedback. We have also made some changes to the behavior of the Mactera Grabber in relation to the Gunner’s Shield Generator. Enjoy!

[h3]--- PATCH NOTES ---[/h3]
  • Mactera Grabbers no longer target players that are inside of the Gunner’s Shield Generator
  • Mactera Grabbers now flee away if they are inside of the Gunner’s Shield Generator
  • Tweaked the manner the health of the Omen Modular Exterminator event scales across difficulties and player counts. It should now provide a more fair challenge for all player count combinations
  • Squashed a bug that caused the Gunk Seed to be dropped more often than thrown
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused players to crash from enemies performing Defense abilities
  • Squashed a bug that made the Mactera Grabber go to their target when fleeing rather than away
  • Squashed a bug that sometimes prevented the Mactera Grabber from screeching, even when it wanted to
  • Squashed a bug that often prevented the Tritilyte Deposit event from properly spawning

Update 31 - Hotfix 3



[h3]Hello Miners,[/h3]

This hotfix includes tweaks to the Omen Modular Exterminator machine event, several audio improvements as well as a fix to an issue with the mouse cursor forcefully centering in the Mission Complete screen. Read below for all the details.


[h3]--- PATCH NOTES ---[/h3]

  • Added impact sounds to Flares
  • Tweaked the volume of the Reinforced Power Drills
  • Tweaked the sound of mining minerals
  • Tweaked the sound of the Festerflea
  • Increased the weakpoint health of the Omen Modular Exterminator
  • Increased the amount of Mactera enemies in Mactera waves
  • Reduced the weakpoint exposure time of the Omen Modular Exterminator
  • Squashed a bug related to distanced sounds
  • Squashed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen
  • Squashed a bug that caused Hazard level to default to 1 after playing the Tutorial Mission
  • Squashed a bug that caused the Omen Modular Exterminator lasers to not do any damage
  • Squashed a bug that caused a game freeze if a mission is aborted during the Omen Modular Exterminator event
  • Fixed a spelling error in the Born Ready perk description

Update 31 - Hotfix 2



[h3]Hello Miners,[/h3]

This hotfix includes additional tweaks to the Korlok Tyrant Weed as well as several miscellaneous bug fixes, one of which addresses an issue that prevented certain players from properly completing the Conquer Hoxxes assignment.

[h3]--- PATCH NOTES ---[/h3]

  • Renamed Miner’s Manual Creatures section to Bestiary
  • Improved the Glyphid Warden ragdoll a bit
  • Glyphid Warden buffing scream added to animation
  • Squashed a bug in the frozen behaviour of the Korlok Sprouts and Healing Pods so you can now stop them growing and interrupt the healing stream
  • Fixed up the seed impact particles for the Korlok Tyrant Weed Healing Pods
  • Made it so the Korlok is less likely to fail spawning in a mission
  • Improved Korlok Tyrant-Weed placement to better check for obstructing terrain
  • Improved Korlok Tyrant-Weed placement to try harder not to spawn in tunnels
  • Disengaging from the Korlok Tyrant-Weed fight will now make the Sprouts be less aggressive until you re-engage by coming too close or by hurting any part of the Korlok Tyrant Weed
  • Added some placement restrictions to Ebonuts to prevent it from spawning under the Drop Pod etc.
  • Squashed a bug where the Conquer Hoxxes Assignment could get stuck as if the last step was already completed
  • Improved debris placement in caves
  • Squashed a bug with blocking colliders being hit by hitscan weapons and not spawning an impact particle
  • Squashed a bug with the Fuzzy Dice in the Salvage Operation Escape Pod
  • Squashed a bug that prevented Lootbugs from shooting out minerals on death depending on FPS. It should now be more consistent
  • Squashed a bug that prevented the Laserpointer Tutorial Hint in multiplayer from being completable as client
  • Lowered the size of the need air volume for the core now that the terrain placement has been improved
  • Tweaked the audio of the Korlok Tyrant Weed freeze and healing
  • Squashed a bug that caused looping sound stuck on Tyrant Weed Core after healing pod dies
  • Added a new colored MULE icon for Salvage Operation objectives
  • Tweaked the sound of the Fester Flea
  • Updated the overheating sound of the Experimental Plasma Charger
  • Tweaked the sound of the Ebonut
  • Tweaked the sound of the Lootbug
  • Tweaked the sound of the Maggot
  • Updated the sound when you pick up mineral chunks from the ground
  • Readability tweaks to the overheat/fuel monitors of the Reinforced Power Drills

Update 31 - Hotfix 1




Hello Miners,


This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

[h3]--- PATCH NOTES ---[/h3]
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  • Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  • Lowered the Korlok Healing Pod healing rate
  • Gave the Korlok Healing Pods a more prominent particle system so they are easier to spot
  • Tweaked the Korlok Sprouts to grow faster
  • Increased the Korlok Tyrant-Weed Core health
  • [COMMUNITY REQUEST] Updated Forge view - background now more closely resembles newly updated Space Rig interior
  • [COMMUNITY REQUEST] Removed errant floating cube from one of the Loading Screens. Well spotted!
  • [COMMUNITY REQUEST] Added a setting to disable terminal UI animations in the Options menu. Begone motion sickness!
  • Added a new colored icon for the Salvage Mules primary objective
  • Added a new colored icon for the Kill Glyphid Dreadnought primary objective
  • Tweaked the Jukebox music
  • Tweaked the center behavior of the mouse cursor when opening menus
  • Tweaked the sounds for the Gunk Seed
  • Tweaked the UI animation when the player activates a terminal
  • Tweaked the particles on the Gunk Seed
  • Tweaked the Exterminate Fester Flea secondary objective to no longer scale with mission length
  • Tweaked the amount that is required to be collected to complete the new secondary mission objectives
  • Fixed a typo in the Grunt Slasher description in the Bestiary
  • Squashed a bug related to marking the Gunk Seed with the Laserpointer
  • Squashed a bug that caused physics issues with the Gunk Seed
  • Squashed a bug that sometimes caused beer mugs to disappear when thrown
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have non-rotating drills
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have no drilling sound
  • Squashed a bug in the spawning logic of the Gunk Seeds that enabled them to clip through the floor
  • Squashed a bug that enabled Ebonuts to be destroyed and disappear by a Pickaxe Power Attack
  • Squashed a bug that caused players to crash when entering / exiting missions
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused late-joining dwarves to be unable to revive teammates
  • Squashed a bug that caused issues with the Korlok Tyrant-Weed projectiles
  • Squashed a bug that caused the wrong material to show on the Barrel Game monitor
  • Squashed a bug that caused the Korlok Tyrant-Weed to display its name twice in the Bestiary[
  • Squashed a bug that caused Weekly Assignments to sometimes reset progress if you quit the game mid assignment