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Deep Rock Galactic News

Update 25: Hotfix 10.1 and 10.2

Hotfix 10.1
- Fixed deep dives resetting before weekly countdown under certain conditions

Hotfix 10.2
- Fix for Naedocyte Breeder crash that was happening a lot

Update 25: Hotfix 10

Just a few late day fixes, that we know you have been asking for!

- Fixed the bug that required the Satchel Charge detonation animation to be played at full length before a new Satchel Charge could be deployed
- Added COMPLETED text on Weekly Assignment that have been completed
- Fixed a bug that prevented players from being able to "use" anything as client
- Fixed a UI bug that caused Credits to show 0 after forging
- Fixed a bug with voice chat transmitting openly with Push to Talk enabled

Update 25: Hotfix 9

- Mactera Grabbers can no longer target people inside the Escape Pod
- Disable rotate character with right stick in forge screen
- Deep Dive header added to Mission Complete Screen and implemented animation on Mission Complete bottom bar
- Price of Promotion now scales up over time. The first couple of promotions are now way cheaper than they used to be, but as you progress it becomes more and more expensive to promote a Dwarf.
- BET-C can no longer be frozen (she would still be firing even if she got frozen)
- Increased XP and Gold payout for completing Deep Dives... Just because you are doing such a fine job!
- Final end screen tweaks
- Fixed a crash if you were disconnected during a Deep Dive stage but managed to reconnect to the next stage
- Enabled the ability to pause Solo Deep Dives
- Fixed Bosco related crashes
- Potential fixes for some instances of spawning outside of the Drop Pod on mission start
- Warthog Combat Shotgun tweaked:
- Magnetic Pellet Alignment OC - reduced rate of fire penalty and added a magazine capacity penalty
- Fixed Woodlouse rolling into Drop Pod kicking players out.
- Fixed the enemy's ability to enter the Drop Pod while its landed.
- [Community Request] We have changed the word “drinks” back to “beers” regarding Miners Union BEER Event. We didn’t think much into this word change originally....but in hindsight it should have stayed “beers”, and to clarify we are obviously NOT removing beers from the game. Have a cold one and chill a bit :wink:
- Fixed mission icons in Server List
- Refactored the Customizable HUD system. Old settings are reset to recommended as a side effect. *Sorry about that!*. More fixes and changes will come in the next hotfix!
- [HUD] Team Display - Dynamic: Always visible when player down
- [HUD] Team Display - Dynamic: Always visible when Laserpointer is equipped
- [HUD] Team Display - Dynamic: Always visible when player is down and the camera is following other players
- [HUD] Team Display - Feature: Added ammo counter to team mates icons, showing overall ammo status. Ammo counter is only visible when the player is looking at a resupply pod or the Laserpointer is equipped.
- [HUD] Health & Armor - Dynamic: Always on when Laserpointer equipped
- [HUD] Health & Armor - Dynamic: Always on while player holds down fire button.
- [HUD] Mutator & Warnings icons show and hides like Objectives icon
- Possible fix for enemies being able to push players inside Dreadnought Eggs.
- Improved the scaling of difficulty on Point Extraction missions.
- Fixed team display ammo counter not initialized
- Fixed Naedocyte Breeder frozen death leaving sound behind forever
- Fixed Milestones and Achievements related to Deep dives, they now increment the amount of completed deep dives like they should (they only count up the first time you complete a deep dive since they track unique deep dive completions, so if you already completed this weeks deep dives you will not be able to get the progress for those)

Hotfix 8

  • Supply pod audio tweak
  • Fix bombers wing sound not fading after it dies
  • Attempt to fix issue with grenades and flares not being available
  • Fixed issue where overclocking could incorrectly be locked
  • Treasure chest new sounds added/old sounds tweaked
  • Make Spectator spawn far away from spacerig to prevent briefly hearing music during level transitions
  • Dynamic HUD: Health & Shield visible when laserpointer equipped and while using any item
  • Mutator Display behaves like Mission Objective Display
  • Fix minehead landing unfolded in point extraction
  • Fix sandstorms can leave fog post effect in weird state on clients
  • Power Attack now shows effects for others when hitting terrain
  • Crash fix
  • Attempt to fix issues with being unable to "use" anything after handling gems.

Update 25: Hotfix 7

Hi Miners,
As you can see we are busy hotfixing update 25 and we are not done yet!

With hotfix 7 we have tried (again!) to fix the black screen issue some people are experiencing - fingers crossed it is fixed now. The other big topic is that we discovered a bug in the logic for spawning enemies and since we fixed it more enemies have been spawning than was meant to. We have tried to normalize the difficulty now, but will continuously be monitoring the difficulty.

Another thing to notice is that when we do changes to anything related to missions and cave generation the Deep Dives may change, but you can still only reap the rewards for completing the Deep Dives once.
Cheers,
-The Ghost ship Crew

Attempt to rebalance difficulty levels and enemy spawns
Additional fix for the black screen issue
Fix minehead not deploying correctly after latejoining
Fixed Praetorian breath attack not always getting cancelled correctly when stunned.
Fixed Praetorian head popping when killing by shooting the read end. Now it pops when shooting the head.
Flare Gun auto reload sound plays although the gun is out of ammo
[Community Terminal] Changed beers to drinks (for consistency in the wording - the beers are not going anywhere)
Haunted Cave warning allowed on Point Extraction
Escape menu can now show deep dive info when on spacerig