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Update 33 - Hotfix 5



[h3]Hello Miners,
[/h3]

This hotfix includes a lot of fixes and a few tweaks. Highlights include goo splatter and dead, frozen Fester Fleas. Bon Appétit!

With Love,
Ghost Ship Games

[h3]--- PATCH NOTES ---[/h3]

- Fixed Glyphids Grunts not leaving goo splatter on the ground after killing them.
- Fixed The Hawkeye mod.
- Fixed health percentage on the Drilldozer being wrong for Client when latejoining.
- Fixed wrong announcement in missions where Molly wasn’t part of the mission.
- Fixed control sluggishness from standing on black ice that remained after leaving the ice.
- Fixed the Zhukov so they mirror each other, like they do in the loadout.
- Fixed the Zhukov 3rd person fire animation.
- Fixed Unstable overclock for Zhukov transfering penalties while reloading.
- Fixed the overclock 'Hoverclock' that wouldn't activate when used.
- Fixed wrong dialog appearing when pinning a Mobula Cave Angel with Bosco
- Fixed Gunk Seeds being slanted.
- Fixed beard goatee flickering with certain armors.
- Fixed issues in the wardrobe related to victory poses
- Fixed Fester Flea animating while frozen.Fester Flea now dies after freezing.
- Fixed kills not being awarded after something dies from freezing.
- Squashed a bug where you could get stuck between the drill and the Drilldozer while it’s mining the heartstone
- Squashed a bug where not all the biomes were getting a mission
-Squashed a bug where you were able to destroy weakpoints on the Unknown Horror
- Squashed a bug where you were able to damage the Unknown Horror after freezing it.
- Squashed a bug where you could trigger fade from black on the loading screen, when a controller was connected.
- Squashed a bug where the mineral grinders on the Escape Pod flickered when looking at them from extreme angles or when you carried items up to it.

Changes, tweaks and removals
- Removed Vietnamese translation option due to the translation being incomplete. Will be re-applied when a more complete translation has been made.
- Daily deals will now also show as SOLD OUT, after taking the deal, on the Mineral Trade Terminal.
- Removed confusing text from ticker in the Mineral Trade Terminal.
- Lowered enemy aggression towards Doretta a bit to compensate for the previous AI fix that made them more effective.

Update 33 - Hotfix 4



[h3]Hello Miners,[/h3]

This hotfix is a good mix of miscellaneous fixes and tweaks. Highlights include Grabber stuff and that the jumpy bois are back.

With Love,
Ghost Ship Games

[h3]--- PATCH NOTES ---[/h3]

- Fixed crash related to particles.
- Fixed random crash related to alt tabbing.
- Attempt to fix crash related to Dreadnought broken back armor.

- Fixed the fade from black at mission start (and elsewhere).
- Fixed the flare collision on Goo Sacks.
- Fixed the material on Unknown Horror.
- Fixed Mactera Tri-Jaw's Miner's Manual page - It now has the right colors.
- Fixed the alphabetical ordering of biomes in the Miners Manual.
- Fixed that players looked very jittery when riding on top of Doretta - Smooth rides from now on.
- Fixed multiple spelling errors.

- Squashed a bug that made flares burn sounds not fade out for clients.
- Squashed a bug that could cause the "thin" armors to show in the wardrobe when wearing full face-helmets and long beards.
- Squashed a bug that made weapons appear in the wardrobe.
- Squashed a bug that made the Mineral Trade terminal not update mineral amounts from Matrix cores until after making a trade.
- Squashed a bug that made a diamond appear in all missions Esc Menu and not just Assignment missions.
- Squashed a bug that caused the hologram to not disappear from Cargo Crate or Lost Packs if multiple players collected loot at the same time.
- Squashed a bug that made Cave Angel drop clients instantly (200ms+ ping).
- Squashed a bug where servers friends were playing in, would be displayed at the bottom of the server list instead of the top.
- Squashed a bug that made the poor Mactera Grabbers’ AI break down if they grabbed a lure and the lure unspawned while being grabbed. Poor confused Grabber.

- Added a 3 second period after a Grabber spawns where they can't grab anything - they will still go into chase mode though.
- Added a LoS check that needs to be passed to pick up the target (hopefully this will prevent Grabbers from grabbing dwarfs through thin walls).
- Added new assault rifle bullet casing particles.
- Added Stabber Vine kill-count to the Miners Manual + That you only unlock Stabber Vine entry after first kill.
- Extended the time the Dreadnoughts stay frozen slightly to compensate for the lower frozen damage bonus.
- Extended the time it takes for the Dreadnought to regrow its armor on lower hazards slightly.

- Made the Hiveguard take a slightly longer pause between its AoE rock attacks in solo games.
- Made it so that dreadnought fights will not be interrupted by random enemy spawns.
- Removed the huge distortion effect from when the player shield breaks

- Swarmers now jump out of the Glyphid Brood Nexus again.

Update 33 - Hotfix 3


[h3]Hello Miners,[/h3]

This hotfix contains a lot of fixes that hopefully should make the game crash a lot less, a fix that removes some grey pixels that have been bothering some people by hanging out in the left corner, and a bunch of smaller things. Also, by popular demand, the old EPC TCF explosion is back!

With Love,
Ghost Ship Games

[h3]--- PATCH NOTES ---[/h3]

- Fixed crash related to Mactera Grabber.
- Fixed crash related to general flying enemies.
- Fixed crash related to the Fuel Line Builder.
- Fixed crash related to grinding on pipes.
- Fixed crash related to assignments.
- Fixed crash related to machine events.
- Fixed crash related to Hollow bough.
- Fixed crash related to late join in Escort Missions.
- Fixed crash related to Reverb (Rare).
- Fixed crash related to using objects (Rare).
- Probably fixed some weird crashes which would occasionally happen when switching audio output devices.
- Fixed a typo in the Dawn of the Dread armor description.
- Fixed that some translations didn't fit the fields in Miners Manual for the Dreadnought Twins.
- Fixed the Cargo Crate batteries looking lopsided when placed on the ground.
- Squashed a bug that made Crested Waterfall beard available in the shop, when it is a Matrix Core item.
- Squashed a bug that set the Frozen Damage multiplier was set to x4 instead of x3.
- Squashed a rare bug that made the mouse sometimes leave the game window when playing in windowed mode.
- Squashed a bug that made the Dreadnought Twins unintentionally trigger temperature shock on themselves.
- Squashed a bug that made mystery grey pixels appear in the upper left corner.
- Added sparks/smoke to Doretta at mission complete screen
- Added support for very large numbers at the mineral trade terminal
- Added New assault rifle bullet casing particle
- Brought the old EPC TCF explosion back.
- Moved Doretta's head to be more visible on Mission Complete screen.
- Removed the 2-stop escort mission from Deep Dives.
- Reduce the chance of Molly’s pathfinding getting confused.
- Tweaked Dreadnought Twins’ fire breath.
- Tweaked Dreadnought Twins’ armor debris effect color.
- Tweaked Dreadnought Hiveguard ragdoll.
- Tweaked Sentinels ragdoll.
- Updated the Deep Dive Dreadnought health scaling.
- Dreadnought Eggs in deep dives are now seeded, so they will be the same every run
- Sentinels no longer leave goo if killed while frozen
- LMG Gun Platforms and Bosco will no longer target the Dreadnought Hiveguard while it's completely invulnerable.
- Bosco is now immune to stun.

Update 33 - Hotfix 2



[h2]Hello Miners,[/h2]

We’re ready with a new hotfix fresh out of the oven that resolves a lot of the issues that have been reported since the release of Update 33 yesterday. By popular request, we have also added an auto-switch option for the Zipline Launcher that will auto switch to the previously equipped item after a zipline has been launched. Read below for all the juicy details!

With Love,
Ghost Ship Games

[h2]--- PATCH NOTES ---[/h2]
    - Tweaked the impact sound of the Korlok Tyrant Weed to only be audible for the player that did the damage
    - Moved chat / chat input slightly to not be obstructed by perk icons
    - Fixed M.U.L.E. being unlocked at Player Rank 0 in the Memorial Hall
    - Added impact sounds to the Stabber Vine
    - Squashed a bug that caused frozen swarmers to not count as your kill
    - Tweaked the new Dreadnoughts so they will now try to move out of the Gunner’s Shield Generator more reliably when they are not doring critical things
    - Squashed a bug that caused the armor of the Dreadnought to not appear frozen when frozen
    - Changed the spacing between the bottom buttons of the Server List to match the Mission Map
    - Tweaked the Plasma Bursters grenade friendly fire modifier from 100% to 50% (of Normal friendly fire reduction)
    - Squashed a bug that prevented the Veteran Depositor perk from not actually giving 30% damage reduction at higher ranks.
    - Tweaked the Beastmaster perk. Tamed Glyphids now freeze half as fast and unfreezes twice as fast.
    - Squashed a bug that caused the Q’ronar Shellback projectile damage falloff to not work. It now has the proper falloff.
    - Fixed spelling error in the Mactera Tri-Jaw Miner’s Manual entry
    - Fixed missing weakpoint info for the Mactera Tri-Jaw Miner’s Manual entry
    - Changed Arbalest flame attack description in the Miner’s Manual from Melee to Ranged
    - Squashed a bug that prevented Dreadnoughts from carving towards the player if no path is found
    - Squashed a bug that caused the new Dawn of the Dread armors to not be visible in first person until you move.
    - Tweaked the Dreadnought Twins so they unfreeze at a higher temperature, to help prevent quick consecutive freezing. The time it takes for them to defrost is the same.
    - Tweaked the Dreadnought Twins health exchange so it is no longer a zero-sum game resulting in a net gain of HP. The amount of gain depends on the difference in HP. The greater the difference, the greater the gain.
    - Added glow to the weakpoint of the Dreadnought when hit
    - Squashed a bug with grunts and swarmers where they could interrupt their own attack if not moving for a while and attacking
    - Squashed a bug that caused the drone sound of the OMEN Exterminator event that could be stuck for a bit
    - Squashed a bug that caused players to teleport in and out of the Drop Pod when landing
    - Fixed first person arms not getting the correct skin color.
    - Temp text fixed in Hollow Bough / Azure Weald Miner's Manual entries.
    - Fixed case of bad grammar in Azure Weald description
    - Optimized cave generation time for Hollow Bough
    - Doretta head is now placed inside the Escape Pod when taking it inside, instead of being carried / rolling around
    - [COMMUNITY REQUEST] Zipline Launcher: Added an auto-switch option under Options/Controls/Miscellaneous, that will auto switch to the previously equipped item after a zipline has been launched.
    - Tweaked the model of the Glyphid Laserator
    - Removed the large warping effect from the Experimental Plasma Charger Thin Containment Field explosion that was causing nausea in some players
    - Fixed spelling mistake in Hiveguard Miner’s Manual entry
    - Fixed spelling error in Bough Wasp Nest Miner’s Manual entry
    - Fixed missing laserpointer info for fuel line connector, Bough Cone, Dry Thorn Tumble
    - Squashed a beard intersection bug in the Dawn of the Dread Driller Armor
    - Squashed a bug in the Mission Map. There is now always 6 available biomes to choose from.
    - Fixed spelling errors in the Hexawing and Spitballer Miner’s Manual entries
    - Fixed spelling error in the Mactera Brundle Miner’s Manual entry
    - Added sounds when Doretta’s head is placed in the Drop Pod
    - Fixed spelling error in Spinning Death OC description
    - Fixed spelling error in Glacial Strata Deep Dive quotes
    - Fixed spelling error in subtitle for Ommeran Heartstone being attached to the M.U.L.E.
    - Fixed spelling error in subtitle for Drilldozer running out of fuel
    - Fixed spelling error in Mineral Trade Network assignment description
    - Fixed spelling error in Burning Love beer description
    - Squashed a bug in the Without A Paddle achievement that caused it to trigger in the wrong situation
    - Fixed spelling error in Glyphid Bulk Detonator laserpointer shout subtitles
    - Fixed spelling error in Glyphid Warden laserpointer shout
    - Tweaked the Doretta petting shout
    - Fixed spelling error in the Scout MK3 armor description
    - Fixed spelling error in shotgun description
    - Squashed a bug in the item shop if you purchased and equipped an item for a character that is not active
    - Added new sounds to the Stabber Vine
    - Fixed grammatical error in Elephant Rounds description
    - [COMMUNITY REQUEST] Squashed a bug that enabled the player to become stuck behind the Assignment Terminal in the Space Rig
    - Squashed a bug that prevented the Mactera Bomber from charing shots
    - Squashed a bug that caused the extraction timer to be a second off
    - Removed delay from all new laserpoint shouts
    - Tweaked the sounds of the Stabber Vine


EDIT: We have just pushed a ninja hotfix for a crash that happened when you freeze a Dreadnought. Sneaky!

Update 33 - Hotfix 1



[h2]Hello Miners![/h2]

We hope you are enjoying the new update! This hotfix fixes a crash while trying to reconnect to a game, only the host being able to collect treasure from Machine Events along with several tweaks and some fixes for the DLC armors.

With Love,
The Ghost Ship Crew

[h2]--- PATCH NOTES ---[/h2]

  • Squashed a bug where the Dawn of the Dread - Full Cover Headwear revealed that Dwarfs are airheads.
  • Squashed a bug that messed up the body's skin color when wearing the Dawn of the Dread armor.
  • Squashed a bug that made clients not able to collect loot from Machine Events + Cargo Crates if the host collected first.
  • Squashed a bug that made the game crash when trying to reconnect to the game.
  • Squashed a bug that caused the Mactera bomber to not do its death-spiral behavior when killed.
  • Squashed a bug where some people could not see what games their Steam friends were in - on the server-list.
  • Renamed “Appear Offline” privacy setting to better convey what it actually does.
  • Lowered contrast for post-processing on Hollow Bough and Azure Weald.
  • Tweaked the Dreadnought Twins’ colors, so it is easier to tell them apart.