1. Tank Warfare: Tunisia 1943
  2. News
  3. Update 09/22/2020

Update 09/22/2020

1) Corrected the display of the number of shells for duplicate weapon types (mostly smoke grenade launchers) for vehicles.
2) The placement of units is not blocked for platoons included in the battlegroup in which there is a battle-ready reconnaissance platoon.
3) Added indication for operation's features: platoons, grid type, size (will be updated as the DLC updates).
4) Added the ability to sort operations in the list by DLC instead of campaigns.
5) Changed the algorithm for detonating ammunition in vehicles.
6) Added automatic retreat for AI in the operational phase without starting a battle.
7) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
8) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
9) Adjusted the algorithm for throwing smoke grenades during shelling.
10) Added the ability to select camouflage for Close Engagement mode.
11) Added antenna bender to the PzIV ausf.G tank.
12) Operational AI began to use the same system of indirect orders as the player.
13) Added an indicator for blocking of night battles.
14) Added automatic recovery of platoons.
15) Added the ability to throw grenades from hatches for some armored vehicles (Stug3, Mk2/Mk3).
16) The ammo save modifier is stored in savegame.
17) Fixed a number of minor bugs.