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Tank Warfare: Tunisia 1943 News

New update - July 23, 2018

1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.

New update - June 3, 2018

1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Refined the algorithm of sights and observation devices usage.
4) Fixed a crash bug when selecting the minimum size in close engagement mode.
5) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
6) Added checking for valid characters in a profile name.
7) Added 88 mm Flak 36 gun (in operations and quick battle).

New update - April 9, 2018

1) Modified some special and lighting effects.
2) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
3) Fixed a bug with visualization of rain effect.