1. Tank Warfare: Tunisia 1943
  2. News

Tank Warfare: Tunisia 1943 News

New update - April 10, 2019

1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.
5) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
6) Fixed a bug with the trembling of soldiers when mount on vehicle.
7) Radically reduced the number of options in the menu, added decoding for general settings.
8) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
9) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
10) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
11) Added indication of the duration of the stroke in the operation.
12) Updated user manual.
13) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
14) Fixed bug with swimming soldiers at low temperatures in some cases.
15) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
16) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
17) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).

New update - 13 February, 2019

1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.

New update - January 29, 2019

1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.

New update - January 10, 2019

1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.

New update - December 24, 2018

1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.