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Controller Support Beta

[h3]Greetings Captains, Admiral IBOL here.[/h3][p]I spent the holidays (and a lot of sick time) playing so many console games that I finally plugged a controller into my computer and, well, one thing led to another, I started detecting inputs and mapping control schemes, I printed out the command list and I, well you see... [/p][p][/p][h2]I GAVE APPROACHING INFINITY[/h2]
PARTIAL CONTROLLER SUPPORT!
[p][/p][p]It's only in the beta branch for now, and it's only ever going to be "partial" in Steam's eyes, but you can do everything with a controller now, except enter text.[/p][p]There might be some edge cases to be found, like "the B button doesn't close this screen", but it's very playable. I played Caves of Qud because everyone raves about their controller support and that was, I think what finally pushed me over the edge. Here it is:[/p][p][/p][p][/p][p](This can be found in-game under Help => Gamepad & Steam Deck, and a text version in Options => Gamepad & Steam Deck[/p][p][/p][p]It can't be altered yet, though it is set up in a way that you may be able to change things in the future. And some things require mouse-like input (via right stick and ALT-A). But really, you can play with a controller now and it feels good.[/p][p][/p][p]This also can be used on the Steam Deck, if you select "Official Layout for Approaching Infinity - Gamepad with Joystick Trackpad"[/p][p][/p]
Other changes:
  • [p]Furniture descriptions now appear in tooltips.[/p]
  • [p]I tried to clamp some oversized officer pics for people with really big monitors (it's a thing that happens).[/p]
  • [p]Red honey and golden pollen (status effects) are now increased less on pickup and removed completely upon return to the ship.[/p]
  • [p]"Frozen" away team status effect is now shown. I didn't know it wasn't![/p]
  • [p]Fixed a bug that changed your ship's class name to "custom designed" if you just looked at a custom ship in the shipyard.[/p]
  • [p]I removed incorrect down stairs from Firax temples[/p]
  • [p]Firax artifacts recovered on an away mission are now listed in the after-mission report.[/p]
  • [p]The asteroid base "parts junkie" sells fewer parts in higher-difficulty games.[/p]
  • [p]I increased the amount of XP gained from many quests, often significantly.[/p]
  • [p]There is now a "sniffing" sound when the smell of a planet is revealed.[/p]
  • [p]Device daily codes should now register the new devices. Sorry.[/p]
  • [p]NPCs should not be arrestable![/p]
  • [p]Monks can't terraform planets in sectors with quests.[/p]
  • [p]I fixed those "my auto-explore won't stop" issues. Press any key to disengage.[/p]
[p][/p]
NEW DLC
[h3]Due to illness, I've had to move the new "Galactic Disasters" DLC release date further into the future. But I can tell you that the "Blight" story in this DLC is longer than any other quest line in the game, and it does some crazy stuff...[/h3][p][/p][p][dynamiclink][/dynamiclink]Wishlist it now, it's going to be awesome. [/p][p][/p]