Major Update!
Largest post-launch update yet!
[p]The game has been stable for months and I've put that time to good use:[/p][p][/p][p][/p]New Ships
[p]When the Shipyards DLC launched, I announced a contest to see who could come up with the best new ship idea. Entries were submitted using the build-sharing option and it ended December 31st. It's time to announce the winner:[/p][h3]"XT" for the Smuggler![/h3][p]And honorable mention:[/p][h3]"Roaringburn" for the (Bounty) Hunter![/h3][p]I altered both designs slightly and gave them unique artwork, but I believe they have the special spark their designers intended. I've contacted both Steam users to award them with keys for the new DLC.[/p][p]New Weapon
[p]The Minelayer! This weapon is a little different: it doesn't shoot! Instead, it places mines in empty space behind you as you move. You and non-hostile ships can ignore them, but enemy ships can't see them and will set them off, causing a lot of damage. It offers a whole new strategy.[/p][p]Optional Meta Progression
[p]Approaching Infinity has never required "meta progression" to win like many "roguelikes" do. There are things you can do like unlocking ships and using pay-it-forward, but in general, it's down to learning about the universe and making the right choices.[/p][p]But I just can't stop rewarding players![/p][p]So now there are meta progression options available when starting a new game. Each one is unlocked by completing a specific victory, and the type of reward is related to the victory (Bankers helps you get more money, Tentaculons doubles your data collection, etc.)[/p][p]Attacking Stations
[p]WTF?! Yep. You can now use the Orbital Bombing activated skill (combat division/red) to attack stations. It takes about 3 tries, and stations will launch defensive fleets (and hate you forever), but if you really want to remove a faction from a sector, you can.[/p][p]Doing this will also reduce that faction's power by 10. [/p][p]Get them down to 20 and they will be REMOVED FROM THE GAME... [/p][p][/p][p]Controller Support
[p]I played a lot of bullet heaven games over the holidays and I got addicted to using a controller. So I wondered: could I create a controller layout for Approaching Infinity? The answer, surprisingly, is[/p][h3]YES![/h3][p]You can read all about it here, or you can just play with it right now. [/p][p]This also really helps STEAM DECK players :D[/p][p][/p][p][/p][p]It all started on a Steam thread where some players were asking for a more challenging experience...[/p][p]I've created 4 optional scenarios that offer unique challenges:[/p]- [p]Point of No Return: You can only visit each sector once. Use it or lose it![/p]
- [p]The Blight: The longest single quest line in the game, with some massive universe-changing events and a lore-reveal almost as big as the Engravers. [/p]
- [p]Nanopocalypse Now!: A race to the high sectors, with the goal-posts moving ever-further and the constantly-increasing threat of nano-incursions (and hyphen-ization). [/p]
- [p]The Banker Breakdown: Suddenly the stations you rely on for supplies are shooting at you. Face 1 of 21 different challenges in each sector. Manipulate their faction power down to 20 to win.[/p]
Other Changes
[p]What follows is a list of just some of the changes made since the last major update.[/p]- [p]"Deploy cover" active skill now gives up to 50% cover when you stand next to it.[/p]
- [p]"Intimidate" active skill now has a chance to stun if the target is immune to fear.[/p]
- [p]Neutron beam can now crit on shields.[/p]
- [p]I increased the amount of XP gained from many quests, often significantly.[/p]
- [p]Furniture descriptions now appear in tooltips.[/p]
- [p]Red honey and golden pollen (status effects) are now increased less on pickup and removed completely upon return to the ship.[/p]
- [p]"Frozen" away team status effect is now shown.[/p]
- [p]I removed incorrect down stairs from Firax vaults[/p]
- [p]Firax artifacts recovered on an away mission are now listed in the after-mission report.[/p]
- [p]The asteroid base "parts junkie" sells fewer parts in higher-difficulty games.[/p]
- [p]I fixed an old problem with the tradio, prices should be more accurate.[/p]
- [p]I fixed those "my auto-explore won't stop" issues. Press any key to disengage.[/p]
- [p]Device daily codes should now register the new devices. Sorry.[/p]
- [p]I tried to clamp some oversized officer pics for people with really big monitors (it's a thing that happens).[/p]
- [p]There is now a "sniffing" sound when the smell of a planet is revealed.[/p]
Next Game
[p]After 13 years of working on Approaching Infinity, and considering the backlog of ideas I have for it, I always laughed when people said "good luck on your next game". Next game? No. This is my only game. [/p][p][/p][p]This is my Star Trek, my Stellaris. [/p][p]Well.[/p][p]Yes and no.[/p][p][/p][p]I'm working on re-imagining Approaching Infinity into something new...[/p][p][/p][p]Is "Galactic Disasters" the last DLC? [/p][p]I doubt it.[/p][p]Is this the last free update? [/p][p]HARD NO.[/p][p][/p][p]But I'm excited about something new, and I'm going to pursue it ːsteamhappyː[/p][p][/p][p][/p][p][/p]Thank you Space Captains!
[p][/p][p]Admiral IBOL[/p][p][/p][p][/p][p][/p]