1. Approaching Infinity
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  3. Up To Eleven!

Up To Eleven!

Approaching Infinity has already blown past my expectations, and it's being well received by the Steam community. Big thanks to all the supporters out there, those who spread the word, wrote reviews, and joined in the conversations. And you too, just minding your business, chilling out to the awesome soundtrack.

[h3]Now what's this about turning it up to 11?[/h3]

Well, for one thing, more content! If you're involved on the Steam forums or the Discord, you've probably seen something that somebody suggested, and then, *bang*, it's in there. I like to give players what they want, as long as it doesn't break the game.

I've also started posting Steam Guides about some of the more arcane aspects, because there is so much information about Approaching Infinity that can really come in handy.

But also, the launch week discount is almost over. Right now, it's less than $10. But on August 12th, it goes all the way up... to 11 !

$10.99 actually, but still. If you're on the fence for some reason, but you feel like this is your kind of game, I encourage you to take a chance. There are a lot of big plans for this game, and you can be a part of shaping how that turns out.

[h3]What kind of content?[/h3]

Well, "A.I." was always designed with forever in mind, meaning that the player can just
k e e p g o i n g in the universe for a really long time, and still see new things, find new items, and fight new enemies.

But that has pointed out the fact that it can take a long time for the game to really get going, especially for new players.

Now I don't just change everything that everybody says, all the time. But this is a serious concern. If people aren't seeing enough cool stuff in their first few hours with the game, I'm going to change that. In fact, I've already started, and vocal players are happy about it!

Here's what happened in the latest build:
  • v1.5h
  • Properly identifying artifacts now gives them a bonus!
  • Fixed a tutorial bug that a previous fix introduced
  • Updated more monster images, as well as their files
  • Items on wormholes are now destroyed, as long as they're not too important.
  • If a planet is fully explored, the landing party no longer gets passive XP.
  • Tried to squash a bug where players would get stuck in a loop, endlessly getting hit by monsters.
  • Addressed insta-kills. sorry for your losses.
  • Nerfed button mashing to uselessness.
  • Increased items progression
  • a bit* (get better stuff sooner)


But what else does AI need? Let's talk about it!