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A Small and Sneaky Update

Kyzrati, the developer of Cogmind has been streaming Approaching Infinity for the past few weeks, and I wanted to make sure he got the most recent version. I even named it in his honor...

Here's what's happened:

AI 1.5Kyz:

  • Put in a check to keep new random spaceships from spawning right in front of you.
  • Made sectors fill with ships faster, but still start mostly unpopulated, so you don't warp into disaster!
  • Maxed the officers cut of your money at 30%
  • Fixed a bug in crafting that produced things cheaper than they should have been.
  • Added LOS check to deforestation damage
  • Fixed right-click pathing bug that wouldn't path to occupied squares.
  • Tried to "push back" monsters instead of despawning them when they're too close.
  • (hopefully) fixed loading the wrong quest in sectors with 2 stations !
  • (hopefully) can't accidentally fire on friendly targets in space
  • addressed a bug that caused crashes beyond sector 2000.
  • You can actually see the quest marker on planets now!
  • Introduced AND TOOK OUT "Retribution Strikes": coordinated revenge attacks against you by a race that thought you were their friend