One Month in Steam Early Access
It's been an incredible month for me and my game, Approaching Infinity!
We're in the final stages of version 1.5, which is mainly about major bug-fixes, adding required features, making little adjustments and changes, and getting ready to move forward with larger issues. You can review the roadmap here.

[h3]1.5N Changes:[/h3]

As 1.6 gets closer, which will include larger changes, all future updates will be released into a beta branch for at least a few days before going out to all users. That means a few things:
1. If you want to help test the latest version, you'll need to opt in to the beta branch.
2. If there's some feature or issue you're dying to have addressed, let me know ASAP!
[h3]1.6 is called "Re-Balancing and Quality of Life upgrades".[/h3]
I've already added a few Q.o.L. features, like keybindings, those flashing warnings that keep you from running into the middle of a group of enemies, and tool-tips anytime by holding shift. But there's plenty of room for improving your experience, and I will continue to listen to what players want as far as interface upgrade. I know AI doesn't always work like other roguelikes (or games in general), and sometimes, that's by design and probably won't change, but other times, it could be as simple as letting me know about a great feature, and then suddenly it's incorporated.
Rebalancing is a much larger issue, and a huge undertaking. When I talk about "balance" here, I mean how enemies and equipment scale, what level of challenge you face, and how soon you encounter various elements.
A major concern is introducing the story elements earlier in the game. Some players didn't even realize there was a quest line to follow, let alone 12 individual alien stories to get involved with!

I want to be certain that players are encountering alien embassies earlier, learning that those aliens they see actual have personality and motivation. Give you more insight into each individual race. Make diplomacy more intricate. Things like this.
And a few players have been really pushing the envelope, flying out beyond sector 1000! One player in particular found that he could basically just steamroll over the enemies he encountered. I want to stop that. But it's a fine line between "deadly enemies" and "unfair deaths". In the future you can expect a feature called "Retribution Strikes", where if you kill ships of friendly races they will send a hunting party after you.
Thank you to all the great people who've tried the game, there have been so many great reviews and lots of useful feedback!
And if you're one of those people who are waiting to get the game, well, you can see what's in store! You can also see my personal track record as a developer and how far the game's come in just one month. Development continues!
- I've quit my (admittedly crappy) job and become a full-time indie developer!
- I've squashed countless bugs reported by diligent Steam players.
- I've added many new features recommended by the community.
- I've written 11 Steam Guides.
- I've released over 15 updates large and small over that time!
- I've personally responded to almost every comment, suggestion, and cry for help.
- AND I'M JUST GETTING STARTED!
We're in the final stages of version 1.5, which is mainly about major bug-fixes, adding required features, making little adjustments and changes, and getting ready to move forward with larger issues. You can review the roadmap here.

[h3]1.5N Changes:[/h3]
- Added: You can re-bind gameplay keys (movement, targeting, opening menus, etc.), but keys within those menus will remain the same (station areas 1-8, buying/selling A-Z, etc.)
- Added: Alien space stations that won't let you dock might still offer to re-supply you if you're in trouble.
- Added: Fully exploring "Engraver" planets now does something, but it's not the whole story...
- Fixed: Scanner Range now properly increases in later sectors.
- Changed: "Damage Reduction" is now called "Environmental Resistance", which is what it is and always should have been called!
- Changed: Greatly Improved Tool-Tips (Try them out: press shift over a monster!)

As 1.6 gets closer, which will include larger changes, all future updates will be released into a beta branch for at least a few days before going out to all users. That means a few things:
1. If you want to help test the latest version, you'll need to opt in to the beta branch.
2. If there's some feature or issue you're dying to have addressed, let me know ASAP!
[h3]1.6 is called "Re-Balancing and Quality of Life upgrades".[/h3]
I've already added a few Q.o.L. features, like keybindings, those flashing warnings that keep you from running into the middle of a group of enemies, and tool-tips anytime by holding shift. But there's plenty of room for improving your experience, and I will continue to listen to what players want as far as interface upgrade. I know AI doesn't always work like other roguelikes (or games in general), and sometimes, that's by design and probably won't change, but other times, it could be as simple as letting me know about a great feature, and then suddenly it's incorporated.
Rebalancing is a much larger issue, and a huge undertaking. When I talk about "balance" here, I mean how enemies and equipment scale, what level of challenge you face, and how soon you encounter various elements.
A major concern is introducing the story elements earlier in the game. Some players didn't even realize there was a quest line to follow, let alone 12 individual alien stories to get involved with!

I want to be certain that players are encountering alien embassies earlier, learning that those aliens they see actual have personality and motivation. Give you more insight into each individual race. Make diplomacy more intricate. Things like this.
And a few players have been really pushing the envelope, flying out beyond sector 1000! One player in particular found that he could basically just steamroll over the enemies he encountered. I want to stop that. But it's a fine line between "deadly enemies" and "unfair deaths". In the future you can expect a feature called "Retribution Strikes", where if you kill ships of friendly races they will send a hunting party after you.
Thank you to all the great people who've tried the game, there have been so many great reviews and lots of useful feedback!
And if you're one of those people who are waiting to get the game, well, you can see what's in store! You can also see my personal track record as a developer and how far the game's come in just one month. Development continues!