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Final Beta Test of 1.6b1

Most players haven't seen the beautiful terrain upgrades yet...





[h3]They haven't had the pleasure of throwing a grenade...[/h3]





[h3]They haven't held a corrosive cloud-gun or a terror beamer...[/h3]





[h3]They've never even been chased by an evolving nano-organism![/h3]




All this and more is coming to everyone, as soon as possible! I just want to make sure its as stable as it can be. If you're interested, you can opt in to the "betafromnowon" branch on Steam, test it and post feedback here on the steam boards (F3 from in-game should take you to the bug reports).

Here are the major changes since the last main-branch update:
  • Over 300 new planetary terrain images have been added.
  • Fire and gas can now propagate across the map.
  • You can change the environment (blow up walls, burn down trees, etc.)
  • Away team weapons have been remodeled to have over 20 modifications, like cryo, incendiary, and sonic.
  • Monsters can now resist (or be weak to) these damage types.
  • You can buy grenades and throw them at groups of monsters for fun and profit (and survival).
  • You can now do alien quests much sooner.
  • There are gas giants and enormous black holes.
  • I fixed the slow-downs!


And to my existing beta testers, here's what I've done recently, according to your feedback.
  • I fixed the Gruff Giant Squither quest, and the Tentaculon ion accumulator quest
  • I increased the effectiveness of seismic grenades.
  • I made more monsters available earlier (look out!)
  • I fixed an endless loop when landing on planets in whitespace.
  • I reduced the cost to re-stock the store.
  • I gave each gun its own shot images, which can be affected by damage type.
  • I fixed a bug where "game ending" victories were allowing some players to continue.
  • I found and fixed a bug that would let the captain survive away missions when everyone else died.
  • I discovered and fixed a bug where a former human colony would be replaced with a desert.
  • I found and fixed a bug where using grenades on planets to destroy wreckage would leave an impassible terrain.
  • You can install a trade beacon or warp point detector any time and get the full effect.
  • I fixed the Pac-Man gas giants!




That's it. Whether or not you test the beta, all this should be coming to the main branch this weekend.



[h3]Developer Playthrough[/h3]
I started recording a game to test new features, but I loved it so much that I just kept going! I'm playing from the beginning, normal difficulty, perma death on, with no pay it forward. Here's part 10!

https://youtu.be/ZF701HxqkCw