Labor Of Love sale
Let's start with the the part where I'm not asking for anything, I'm *giving* you something:
What?
If that's what you've been waiting for, now is the time.
Now let me ask something of all you space explorers out there:
[h3]Please nominate "Approaching Infinity" for the 2020 Steam "Labor of Love" award. [/h3]
As you may know, AI is an enormous project that could continue for years. The goal of EA is to get to version 2.0, and that will be an amazing transformation. In 3 months on Steam, we've already seen the addition of many game-changing new features: planet scanning, hailing alien ships, throwing grenades, burning forests, and a lot more.
Today someone on Discord said,
I need your help to get there. The community has already been hugely supportive and it's really motivating to read what people write. Let's keep the momentum going!
You can nominate 1 game in each category, so I'm asking you to consider Approaching Infinity for the "Labor of Love" award.
Thank you!
Oh yeah, and a mid-week hot-fix:
What?
A 10% discount!
If that's what you've been waiting for, now is the time.
Now let me ask something of all you space explorers out there:
[h3]Please nominate "Approaching Infinity" for the 2020 Steam "Labor of Love" award. [/h3]
As you may know, AI is an enormous project that could continue for years. The goal of EA is to get to version 2.0, and that will be an amazing transformation. In 3 months on Steam, we've already seen the addition of many game-changing new features: planet scanning, hailing alien ships, throwing grenades, burning forests, and a lot more.
Today someone on Discord said,
"dwarf fortress is a simulation of a fantasy world
my hope is that Approaching Infinity becomes a simulation of a sci-fi world
doesn't need to be as crazy and over the top as DF
just you know, pretty good with lots to do, lots of freedom"
That is secretly my hope too :D
I need your help to get there. The community has already been hugely supportive and it's really motivating to read what people write. Let's keep the momentum going!
You can nominate 1 game in each category, so I'm asking you to consider Approaching Infinity for the "Labor of Love" award.
Thank you!
Oh yeah, and a mid-week hot-fix:
- I fixed a fatal crash when the Sil demanded an artifact
- I fixed an error where nano-machines were being tool-tipped as gemstones.
- I removed some debug text that was being printed to the screen.
- I fixed an error where nano-swarms would arise out of toxic gas. This part is a bug. Things can still rise out of nano-swarms. They look like bugs. And they will kill you.
- I Fixed an error where historical relics were being accidentally spawned on barren planets.
- I fixed an errer where you could hail a ship for help in defeating... itself!
- Sonic and corrosive grenades now have an effect on walls, boulders, and rubble.
- I Added a readout in tool-tips about monsters' resistances and weaknesses to your equipped weapons.
- I took out, fixed, and put back in, a function designed to ensure quest items would be found.
- I addressed an input problem where some people where moving multiple times from a single key-press.
- I basically did a week's worth of work in 3 days, and made big progress on a secret new feature...