DIE FASTER! (in the Beta Branch)
For years, you never knew how many crew were going to die on an away mission until you made it back to the shuttle. It was determined by your health at the moment you returned to your ship.
No more!

Now, whenever your landing party's health drops below a certain percentage, one of your redshirts will die!
This will put your away team's health back up to about 80% (it was mostly one badly injured person bringing everybody else down, and they just died). It also *reduces* your maximum HP because, well, one less person...
And then,
Once combat is over,
The away team will start to heal. That's right. Now you can
Once you're out of combat for a few turns, your away team will start to heal, no field medic needed, and you don't have to feel like you're cheating the system anymore.
I'll be interested to hear whether you feel like this makes the game easier or harder. Remember, this is only in the Beta branch for now, but anyone is free to join.
Happy weekend!
No more!

Now, whenever your landing party's health drops below a certain percentage, one of your redshirts will die!
This will put your away team's health back up to about 80% (it was mostly one badly injured person bringing everybody else down, and they just died). It also *reduces* your maximum HP because, well, one less person...
And then,
Once combat is over,
The away team will start to heal. That's right. Now you can
Rest to heal!
Once you're out of combat for a few turns, your away team will start to heal, no field medic needed, and you don't have to feel like you're cheating the system anymore.
I'll be interested to hear whether you feel like this makes the game easier or harder. Remember, this is only in the Beta branch for now, but anyone is free to join.
Happy weekend!