Fixes, Preparations, and Thanks
Multi-Fire Weapons
Thanks to a bug report here on Steam, I have fixed multi-fire ship weapons.
What? You didn't know that was a thing? Well...

Starting in sector 18, there's a small chance that any ship weapon spawned will be able to fire at all hostile targets in range :D It'll have a name like "Gatling Laser" or "Missile Battery" and you'll see that special effect in the tooltip. Just be careful: every shot uses supplies!
Other changes:
- Plasma-lancing someone is guaranteed to make them mad at you!
- Adjusted the price and "sector of first appearance" of many devices.
- Fixed a bug where you could start fires in space!
- Increased intimidate skill blast radius to 5 tiles (from 2), cooldown reduced, and monster flee time increased.
- Stopped the floors from being completely destroyed in star temples.
- Fixed a bug where asymptomatic diseases were being improperly displayed on the stats screen.
UI Preparation
David is currently subtly altering the existing user interface, and in the process I'm laying the groundwork for further UI differentiation and improvement down the road.
This will include a rework of all existing UI elements, as long as a completely new set for the "non-perma-death" games (currently the right half has a different color, but in the future, I think all interface elements will match it.) These changes probably won't be earth-shaking, but they'll look nice! (I've seen a hint, and yes they do!)
Kickstarter
No, I'm not launching a Kickstarter... I did one years ago.
I just wanted to use this space to thank all my KS Backers, once again. Approaching Infinity might not be here if it weren't for you. I'm saying this now because I've recently distributed Steam keys to all those who are still paying attention (and I found out that some of them had already bought the game, extra thanks for that).
I really look forward to hearing what you have to say, especially since you've seen the game develop from a tiny little alpha-version to the sprawling space adventure that it is now.
THANKS EVERYONE!
Bob
PS: The planned release date for the completion of version 1.6 is rapidly approaching... If you haven't yet, take a look at the roadmap (Starmap 1.7) for some of the exciting changes on the horizon.