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AI 1.6P

Final?


Could this be the end for version 1.6? Is it finally time to move on to 1.7 and follow the Starmap?

You tell me.

You have a few days to find bugs, text overflows, whatever, before I finalize
Approaching Infinity: One Point Six.


One Year Steam Anniversary

August 5th will mark the one year anniversary of Approaching Infinity on Steam, and what a year it has been! Totally changed my life...

I want to thank everyone who got in early, all the folks who took the time to leave feedback, and anyone who gave it a thumbs up, shared it, made a video, whatever. THANKS!

What should we do to celebrate? I'm taking requests ;)


Fixes and Changes
  • Fixed some typos
  • Put text in its place
  • Settled on a new font (at least for now)
  • Fixed more auto-explore bugs (asteroids and supplies, I'm looking at you!)
  • Lead-Lined Suits works again!
  • Fixed an out-of-bounds error with known effects, and allowed your list to go beyond page 4 (if you know more than 100!)
  • Eliminated some text overflows.
  • Tried to make sure that you don't warp into a sector, trapped in an asteroid belt.
  • Added a sound when selling surveys.
  • Added "how many of a device you have" in the pawn shop, if you have more than one.
  • Fixed a bug where away team cargo was displayed on the warp screen.
  • Added 9 new computer terminals (thanks David!)


New Font

That's mentioned in passing up there, but it's kind of a big deal. The text is a lot more readable now, more uniform, more reliable. I like it. A lot of you like it too. Maybe some day down the road we'll switch again, but for now, I think this is a huge improvement.