New features in the Beta branch
For all the captains brave enough to venture into the Beta branch, here are some new features:

It's all on one screen now, you don't have to decide whether it's positive or negative, you get a better explanation of what's going on, and you're allowed to leave the screen without making a (possibly catastrophically wrong) choice.
Firaxughinian artifacts were always meant to be a highly sought after commodity, a joy to find, but a chore to identify. Sadly, because of the way *identification* was handled, they became something a lot of players would rather sell or even avoid than try to decipher.
After a lot of feedback, ideas, conversations, and previous failed attempts, we're going to try this new, very player-friendly method of ID'ing them. Let me know what you think!
How did a space exploration RPG exist for almost 8 years without displaying something so universal as how much XP you get for completing a quest?!
A very forgiving player base, I assume. And thank you. But it's no longer an issue:

These changes are only in the Beta Branch for now, which anyone can join from the
Steam Library > Manage > Properties > Betas
- Artifact ID is more friendly: you are no longer forced to choose!
- Auto-explore will now pick up blood samples when you have the right skill.
- The first time you enter a star temple or see a hypno-flower, you get a warning...
- Repair skill can now fix holes in shipwreck floors, if they are surrounded by proper floors.
- Each race now has its own shipwreck image.
- Monsters now activate traps!
- Killing Narcratu ships can make you more popular with other races in the sector.
- Quests now show their XP rewards!
Artifact ID Changes

It's all on one screen now, you don't have to decide whether it's positive or negative, you get a better explanation of what's going on, and you're allowed to leave the screen without making a (possibly catastrophically wrong) choice.
Firaxughinian artifacts were always meant to be a highly sought after commodity, a joy to find, but a chore to identify. Sadly, because of the way *identification* was handled, they became something a lot of players would rather sell or even avoid than try to decipher.
After a lot of feedback, ideas, conversations, and previous failed attempts, we're going to try this new, very player-friendly method of ID'ing them. Let me know what you think!
Quest XP Displayed
How did a space exploration RPG exist for almost 8 years without displaying something so universal as how much XP you get for completing a quest?!
A very forgiving player base, I assume. And thank you. But it's no longer an issue:

These changes are only in the Beta Branch for now, which anyone can join from the
Steam Library > Manage > Properties > Betas