Join me for a drink...
[h2]At the[/h2]

Tired of doing math to figure out how hurt your enemy is?
Forget that. No more targeting, mouse-over-ing, or guessing. Approaching Infinity has entered the 21st century (which is actually backtracking, right?), and put quick-and-easy-to-read health bars on all entities.
Another common simple feature AI has gone almost 8 years without is displaying the XP reward from a quest. Seriously? Yep. Well, here you go:

Totally new:
And these changes were previously released into the beta branch:
I'm tying up lots of loose ends, trying to finish up this dev cycle so we can move on to all the amazing things outlined in Starmap 1.7
And...
You folks are in some real trouble, because the "Monster Modifier" system is coming along very nicely. Just imagine: Narcratu soldiers who can turn invisible, carnivorous plants that are immune to fire, and yenogs whose ranged attacks can hold you in place... I've seen all these things (and more)... and they're coming to Approaching Infinity next week :)
HEALTH BAR

Tired of doing math to figure out how hurt your enemy is?
Forget that. No more targeting, mouse-over-ing, or guessing. Approaching Infinity has entered the 21st century (which is actually backtracking, right?), and put quick-and-easy-to-read health bars on all entities.
Quest XP Rewards
Another common simple feature AI has gone almost 8 years without is displaying the XP reward from a quest. Seriously? Yep. Well, here you go:

Totally new:
- New message reveals how long until natural healing begins for away team.
- Reduced the chance that artifacts will have a bad effect.
- Improved the phrasing of tutorial messages.
- Greatly increased the Giant Squither's HP, because it's not deadly enough.
- Increased the XP cost to promote officers after level 6
- Killing certain monsters now gives bonus XP to everyone on the away team.
- As suggested here on the Steam forums, you can now hold CTRL and use the arrowkeys to move diagonally. These are
- not* rebindable.
And these changes were previously released into the beta branch:
- Artifact ID is more friendly: you are no longer forced to choose!
- Auto-explore will now pick up blood samples when you have the right skill.
- The first time you enter a star temple or see a hypno-flower, you get a warning...
- Repair skill can now fix holes in shipwreck floors, if they are surrounded by proper floors.
- Each race now has its own shipwreck image.
- Monsters now activate traps!
- Killing Narcratu ships can make you more popular with other races in the sector.
I'm tying up lots of loose ends, trying to finish up this dev cycle so we can move on to all the amazing things outlined in Starmap 1.7
And...
You folks are in some real trouble, because the "Monster Modifier" system is coming along very nicely. Just imagine: Narcratu soldiers who can turn invisible, carnivorous plants that are immune to fire, and yenogs whose ranged attacks can hold you in place... I've seen all these things (and more)... and they're coming to Approaching Infinity next week :)