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Re-Balancing Beta Test

The Great Rebalancing has begun!


The stats of all monsters encountered on away missions have been modified! Now I need you,
Brave Beta Tester, to go out there and kill or be killed ;) That's right, the changes are just in the beta branch right now, so if you're not ready to deal with that, it's fine (for now).


But be careful! The hit points of space suits have been increased, and the same goes for the damage of new weapons. Sounds great, but it also means that your existing equipment might not be up to the task of defeating these newly-empowered monsters.


I'll go into more detail on this later, but for now, just let me know how it's going... Too easy? Too hard? Just right?!


Here are some other fixes and changes available in the beta branch:

  • Updated another 120 images!
  • Solved a problem of away team image doubling.
  • Added a range-based darkening of tiles on away missions
  • Increased the shotgun's number of adjacent targets hit to 3.
  • Fixed a display error on the stats screen that showed the away team was being sped up instead of slowed down.
  • Discovered and corrected a survey loading error.
  • Increased the prices of all components by a small but constant amount.
  • Minefields and dark nebula can no longer spawn in sectors 1-4,
  • "Rare growths" no longer spawn before sector 10. (They still can't be picked up yet.)
  • Added a new starter quest about fully equipping the away team.
    Planetary bio-signature can now be "off the charts", and be inhabited by any kind of monster.