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Shipwreck Scanning Beta

Shipwrecks are getting more interesting every day, so it's the perfect time to introduce...

Shipwreck Scanning!


You've been able to scan planets for over a year now, and besides getting a thorough readout of their atmospheric conditions, you can also have information on monsters and loot. But shipwrecks have been a black box.

Until now.



In these examples, you're seeing *all* the information. That will not be the normal case. How much detail you get is tied to your "scanning" ability (derived from sensors, skills, and devices). A few details (like the number of decks) are freely given, but everything else, you have to work for. And I bet you notice something you don't get when scanning planets:

Deck mini-maps!

I think they're a fun way to monitor your progress. What do you think? This feature is definitely not "finished", so there's room for improvement. Either share your thoughts here on Steam, of join our Discord and let's talk!


Shipwreck Scanning Breakdown:


  • Origin: "Who built the ship?" One of the known alien races, or someone else?
  • Type: "What is this ship's purpose?" And therefore, what might you find inside?
  • Decks: "How many floors are there to explore?" This is freely known, since you could probably look out the window...
  • Damage: "Why is it a 'wreck'?" External damage is usually related to attacks, but there are also many types of internal damage. This often relates to whether a ship will be pressurized.
  • Systems: "What condition are the vital systems in?" Things like propulsion feed, reaction chamber, and captain's console are necessary for the ship to operate. Are they in good condition? (This relates to shipwreck salvage, which is a planned but unimplemented feature.) This information must be gained through exploration.
  • Pressure: "Is there oxygen?" This is never scanned, but must be discovered. You can generally assume it to be "none".
  • Explored: "How much have I seen?" This is an average of how much you've explored all available decks. In this example, 60+46+0 = 106 / 3 decks = 35%. You get specifics with the mini-maps.
  • Cargo: "What is it carrying?" This shows what major commodities, if any, this ship might carry. It's not an exhaustive list, and ships will have more loot in rooms, lockers and other containers.
  • Life signs: "Who or what is moving there?" You can detect up to 3 types of creatures, plus "human life signs", which is generally an officer you can hire or rescue. You can also kill them now, either accidentally or if you're a jerk.
  • Mini-Maps: Right now, these will show walls, floors, and dangerous areas (short circuits, radiation), as much as you've explored.




Limitations:
Any shipwreck that was created *before* this update will show wrong information.
This feature doesn't (currently) look at what's actually there, only what's supposed to be there.




What else would you like to see?

Shipwreck scanning isn't "done", this is just the Beta. So what ideas do you have, what would you add or change? Give it a try and let me know!




12 Days of Rescue Codes

2021 is drawing to a close, and while this is not *all* I have planned for you, it's a start:
  • December 11 : @!N3^f&Z
  • December 12 : nZpfx3Ja
  • December 13 : 7^%Zw3FK
  • December 14 : b!239Psj
  • December 15 : #!&iB#&R
  • December 16 : H!73K35w
  • December 17 : DmZfjPZH
  • December 18 : UZwZA%oL
  • December 19 : rmB3PpGz
  • December 20 : R!6fzqwm
  • December 21 : BZQfe%QG
  • December 22 : @oSiq%m3

(Use these to restore your hull and shields (in space) or HP and Oxygen (on away missions), once per day.)







Have you noticed the golden-suited astronaut in the recent update artwork? Curious? Maybe you should start reading my weekly Reddit posts ;)