Stacks and Scraps!
Finally some new features!
In December, I said I'd let everyone try out God-Mode... Well here's the super-secret code:
Godmode For Everyone
From the in-game options menu, select "Enter Code", and paste or type that in.
Warning: you will be invincible. Also you can reveal the entire map (and erase all your cooldowns plus more) by pressing the [CTRL] key. The list of features is too long to get into here, but you do 99x damage, get 99x XP, star temples and shipwrecks spawn like crazy, etc., more, blah blah blah!
God-Mode is what I use when I need to test something without worrying about silly little things like dying. For you, maybe it's the way to find out just how deep the rabbit hole goes...
Warning 2: god-mode is not like a super-powered rescue code. There is no going back. Once activated, it can't be turned off. (This is run-specific, meaning you can have a god-mode game and several non-god-mode games.)
In the last update, I mentioned a new type of loot... It's "Gadgets"!
Bohr Cage, Cosmic Sextant, Klein Pump, Planck Tuner, Zylon Battery
These esoteric little contraptions can be used to fix machines on shipwrecks right now, and will be used in several other game systems that will occur in the future. Gadgets are much harder to come by than other similar loot types, and will most often be found in shipwreck rooms that are related to crafting, engineering, or scrap.
And speaking of "scrap", what is it? It's just this unassuming pile of metal that can now be collected and used to repair shipwreck interiors. There have always been ways of fixing damaged walls or floors, but with scrap metal, you can build whole new wall sections! You need to be standing on a floor next to space (actual "space", like the deadly outside vacuum thing), and press the brand new "build" key (which is re-bindable, but defaults to ).
And the Build/Repair key now works for fixing other things such as control consoles. This *replaces* the "smart action" key (space bar). There's also a new "repair" button on the lower middle of the user interface.
Ooh, good question! Well, the next thing I intend to conquer is being able to sell off a fully explored, cleared-out shipwreck. I haven't quite nailed down the exact method of this (will it be just like planetary surveys, or something cooler?), but it's definitely coming.
And after that, there's the planned ability to fully repair a shipwreck and USE IT AS YOUR OWN SHIP. This system might even involve getting to choose which two built-in devices you want it to have. Imagine the customization!
For now, the option you have for a completed shipwreck (it will trigger at anything 75% or higher), is to blow it up for parts. If there's nothing you want to come back for, just see what falls out when you make it explode!

Are you tired of cluttering up the sector map with cargo that spills out of your spaceship after exploring a particularly wealthy planet?

Well "stacks" are now a thing!
Commodities (from boxes to antimatter) can now be dropped in groups. The abandon screen has been updated with a "drop all" option for anything you're carrying a lot of. It's one more little quality-of-life feature. But why, exactly?
Have you ever found a shipwreck with more supply canisters than you can carry? Now you can pick up those excess supplies, and they'll be dropped in space, in a stack, when you exit. You can create little supply caches that you can come back to, and they'll be immediately recognizable on the map, alleviating that "where did I put it?" feeling.
Just look out because pirate ships will sit on your stacks and eat them up!
Get out there and explore the universe!
God-Mode for Everyone
In December, I said I'd let everyone try out God-Mode... Well here's the super-secret code:
Godmode For Everyone
From the in-game options menu, select "Enter Code", and paste or type that in.
Warning: you will be invincible. Also you can reveal the entire map (and erase all your cooldowns plus more) by pressing the [CTRL] key. The list of features is too long to get into here, but you do 99x damage, get 99x XP, star temples and shipwrecks spawn like crazy, etc., more, blah blah blah!
God-Mode is what I use when I need to test something without worrying about silly little things like dying. For you, maybe it's the way to find out just how deep the rabbit hole goes...
Warning 2: god-mode is not like a super-powered rescue code. There is no going back. Once activated, it can't be turned off. (This is run-specific, meaning you can have a god-mode game and several non-god-mode games.)
Gadgets
In the last update, I mentioned a new type of loot... It's "Gadgets"!

These esoteric little contraptions can be used to fix machines on shipwrecks right now, and will be used in several other game systems that will occur in the future. Gadgets are much harder to come by than other similar loot types, and will most often be found in shipwreck rooms that are related to crafting, engineering, or scrap.
Scrap
And speaking of "scrap", what is it? It's just this unassuming pile of metal that can now be collected and used to repair shipwreck interiors. There have always been ways of fixing damaged walls or floors, but with scrap metal, you can build whole new wall sections! You need to be standing on a floor next to space (actual "space", like the deadly outside vacuum thing), and press the brand new "build" key (which is re-bindable, but defaults to ).
And the Build/Repair key now works for fixing other things such as control consoles. This *replaces* the "smart action" key (space bar). There's also a new "repair" button on the lower middle of the user interface.
Why Fix Shipwrecks?!
Ooh, good question! Well, the next thing I intend to conquer is being able to sell off a fully explored, cleared-out shipwreck. I haven't quite nailed down the exact method of this (will it be just like planetary surveys, or something cooler?), but it's definitely coming.
And after that, there's the planned ability to fully repair a shipwreck and USE IT AS YOUR OWN SHIP. This system might even involve getting to choose which two built-in devices you want it to have. Imagine the customization!
Blow Up Shipwrecks!
For now, the option you have for a completed shipwreck (it will trigger at anything 75% or higher), is to blow it up for parts. If there's nothing you want to come back for, just see what falls out when you make it explode!

Stacks
Are you tired of cluttering up the sector map with cargo that spills out of your spaceship after exploring a particularly wealthy planet?

Well "stacks" are now a thing!
Commodities (from boxes to antimatter) can now be dropped in groups. The abandon screen has been updated with a "drop all" option for anything you're carrying a lot of. It's one more little quality-of-life feature. But why, exactly?
Have you ever found a shipwreck with more supply canisters than you can carry? Now you can pick up those excess supplies, and they'll be dropped in space, in a stack, when you exit. You can create little supply caches that you can come back to, and they'll be immediately recognizable on the map, alleviating that "where did I put it?" feeling.
Just look out because pirate ships will sit on your stacks and eat them up!
Other Changes
- Improvements to the auto-explore (like when you're immune to radiation, your ship won't avoid it anymore)
- Improvements regarding the "warp breach", including mouse interface (click yourself!).
- Moving on top of a deactivated machine will now activate it.
- Junk piles are now searchable, and can spawn a variety of items.
- If you're trapped in a web, attempting to fire your weapon will break the web (but it still takes your turn).
- Key repeat speed and text animation settings are now stored between games.
- Former human colonies now use the new furniture types, and have a wider variety.
- Further checks are in place to make sure a shipwreck has all the decks the scan says it should.
- I think I fixed the rare but persistent "can't salvage force-uninstalled weapons" bug.
Get out there and explore the universe!