Shipwreck Repair Beta
I hope you've been collecting repair kits, scrap metal, gadgets, and crafting parts, because
If you find a shipwreck with at least 3 decks and a life support system, that's a good start. Then you need to fix all the damage (walls, floors, short circuits, consoles, mainframes, vital systems) and clear out any life-forms that might be there. Repair the hull, restore air pressure, and make sure there's no radiation.
And then you can get yourself a custom ship!

Depending on what the ship was originally (cargo hauler, gunship, science vessel, etc.) you'll have 3 choices of stat blocks for Hull, Speed, Crew, Cargo, and Supplies.
There are new "repair terminals" on each deck of a ship with 3 or more decks. They don't guarantee that the ship is repairable, but it's a good start. Visiting one of these terminals will give you a to-do list and also let you know what you might end up with.
This feels like one of the most exciting systems that has been added to the game in a long time. And you know what else? You get to choose which 2 devices you want to be "built in" (they're always 'on' and they don't take up a slot)!
This went out last week but didn't get an announcement, yet it's still really exciting: When you encounter intelligent aliens on shipwrecks, they will now tell you their business:

Towing of shipwrecks to sell at stations has also been implemented! If you have enough scrap (don't want to blow it up) but it's not worth fixing up, you can take it to any space station and bring in some cold hard credits. Anyone can do it right now, give it a try.
There's another change so HUGE that I won't even spoil it by showing you a picture. I'll just let you discover it for yourselves. But it's only available in the beta branch for now...
Shipwreck repair is here!
If you find a shipwreck with at least 3 decks and a life support system, that's a good start. Then you need to fix all the damage (walls, floors, short circuits, consoles, mainframes, vital systems) and clear out any life-forms that might be there. Repair the hull, restore air pressure, and make sure there's no radiation.
And then you can get yourself a custom ship!

Depending on what the ship was originally (cargo hauler, gunship, science vessel, etc.) you'll have 3 choices of stat blocks for Hull, Speed, Crew, Cargo, and Supplies.
There are new "repair terminals" on each deck of a ship with 3 or more decks. They don't guarantee that the ship is repairable, but it's a good start. Visiting one of these terminals will give you a to-do list and also let you know what you might end up with.
This feels like one of the most exciting systems that has been added to the game in a long time. And you know what else? You get to choose which 2 devices you want to be "built in" (they're always 'on' and they don't take up a slot)!
Aliens On A Mission
This went out last week but didn't get an announcement, yet it's still really exciting: When you encounter intelligent aliens on shipwrecks, they will now tell you their business:
- "Help us evacuate" (you have to find all the aliens on every deck of the ship)
- "We're on a mission" (we won't mess with you if you don't mess with us)
- "Don't touch our stuff" (if you pick anything up, they'll attack)
- "Leave or die" (you have to the count of 10 to leave, or all become hostile)
- "Help us repair" (explore their ship and fix broken machines)

Towing
Towing of shipwrecks to sell at stations has also been implemented! If you have enough scrap (don't want to blow it up) but it's not worth fixing up, you can take it to any space station and bring in some cold hard credits. Anyone can do it right now, give it a try.
Something else...
There's another change so HUGE that I won't even spoil it by showing you a picture. I'll just let you discover it for yourselves. But it's only available in the beta branch for now...