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Main Branch Update

The shipwreck overhaul has been the focus for a long time, but it's coming to an end. Here are a list of changes that have been in beta over the past few weeks, and are now available for everyone:
  • Shipwreck internal damage stories are complete.
  • Sometimes cells (cages) on shipwrecks are occupied.
  • You can now open and close cells from any functioning console (desk).
  • Your crafting level now starts off lower and reads as a decimal. The act of crafting items will increase your level. You must rely on experience as well as knowledge.
  • There are now tool-tips in the options menu (if you have tool-tips turned on!)
  • The "auto explore" setting now effects the input-timeout when new enemies are spotted (set it more "afraid" to get a longer time-out).
  • Cargo vacuum can now function with a range of 2!
  • Increased the cost of supplies.
  • Hiring an officer at one space station will no longer stop you from hiring another officer at a different station in the same sector.
  • Officer XP pickup "stars" now grant a little more XP which scales with the sector and captain's level.
  • Fixed "cargo-screen installation of built-in devices".
  • Added "tangler" damage type to away team weapons.
  • Shipwreck scans now more accurately report life-forms of explored wrecks .
  • Fixed a bug with shuttle ace and zoom.
  • Laser-gates have returned to shipwrecks, and now they can be shut down by finding a code and entering it into a computer.
  • Fixed cloaking device exploit.
  • Got new art for cave and canyon walls (and better handling too... go digging and try it out!)
  • Introduced "megafreeze", an industrial chemical hazard.
  • Scans of pre-existing shipwrecks may report incorrect "monster" results (new sectors should be accurate).
Med Pods:

These have been on shipwrecks for a long time, but now they actually work! Move the landing party on top of them and press space or left-click.




Enjoy!