Beta Update
There have been a lot of unannounced changes in the beta branch lately, but today's is too big of a deal to ignore...
One of Approaching Infinity's core design choices is "small maps". Caves add to the depth of planets, but each level is still self-contained. Lower decks on shipwrecks further expanded those areas in a similar way.
But now, every so often, you'll come across a planet surface where the map's edge is not the end. A flashing arrow will show up over the away team, and then you can click yourself or press space to travel ... BEYOND! Most maps only have one or two of these areas, but there can be up to 9 (center + 1 map in every direction). They are detectable by planet-scanning, and show up as "large" or "sprawling".
As soon as everything checks out, it will move into the main branch, for all to enjoy.
There was a problem where ship weapons would fire one at a time when using the mouse. This is now fixed. I also added a very rare new mini-quest in caves... good luck finding it!
Sprawling Planets
One of Approaching Infinity's core design choices is "small maps". Caves add to the depth of planets, but each level is still self-contained. Lower decks on shipwrecks further expanded those areas in a similar way.
But now, every so often, you'll come across a planet surface where the map's edge is not the end. A flashing arrow will show up over the away team, and then you can click yourself or press space to travel ... BEYOND! Most maps only have one or two of these areas, but there can be up to 9 (center + 1 map in every direction). They are detectable by planet-scanning, and show up as "large" or "sprawling".
As soon as everything checks out, it will move into the main branch, for all to enjoy.
Other Changes:
- You can find ship's logs referencing other ships in other sectors that need your help.
- These notes go into your captain's log, and you can go find those ships and help them. (Or steal all their stuff and leave them to die...)
- You can also find messages about what races inhabit which unexplored sectors, in case you're looking for someone (or trying to avoid someone).
- Galactic Mega-structure generation has been improved, and 2 new enemy drone types have been added.
- The Monks' quest line has a new ending (and a new middle too!)
- Lots more aditions and fixes for the fame/infamy/reputation systems.
Further Update, the next day:
There was a problem where ship weapons would fire one at a time when using the mouse. This is now fixed. I also added a very rare new mini-quest in caves... good luck finding it!