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Passive Skill Overhaul Beta

This is a test.

A Beta Test.

Opt in to the beta branch now to try out all the new officer skills, like:
  • Oxygen Conservation
  • Wreck Tech
  • Surprise Attack
  • Communications Officer
  • Questing Perception
  • Elemental Trigger


Yep, while you were enjoying the cloud saves and gambling machines, I was finally reworking the passive officer skills.

No, these aren't the long-awaited cool-down skills, but they are better than what was there before. No two officers have the same skill now, and all the lesser skills have been removed or greatly improved. Each class still has room for one more skill to be added later.


What about my level 12 captain?!



Relax, I said I won't break your saves, and I mean it. So instead, all your officer lose their old skills, get all their XP back, and you can choose new skills :D


[h2]What else?[/h2]


  • The Sil have started answering hails
  • Space-Mines are now invisible until you get close (LOOK OUT!)
  • Monofilament weapons can cut down trees
  • Water-walker and Mountain climber abilities now have a second level that eliminates the speed penalty
  • Officers can (once again!) get injured on away missions
  • Vordalene, Tentaculons, and Eaters now offer a "re-speccing" service


This will spend about a week in beta, so I expect it will hit the main branch by Jan 22nd. Please let me know what issues you find, and any recommendations you might have. I'll be making plans for what comes next...


Enjoy, and stay safe!