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Default Branch Update to v1.5K

I DID THIS MANY THINGS:

[h3]Fixed:[/h3]
  • A bug that was causing an infinite monster attack loop!
  • the installation of the "crafting lab" device.
  • star temples don't give any XP until you find the artifact.
  • a bug that was not showing some cargo between multiple pages.


[h3]Changed:[/h3]
  • the game's ideal landing party size, which may affect difficulty (upwards).
  • Shuttle ace reduces shuttle cooldown by 2
  • Asteroid mining now always produces at least one thing.
  • Short range ship weapons are now more damaging
  • Sargasso sectors have less shipwrecks (still about 90) and a massive aggregate of black holes
  • Limited the spawning of crafting-related items before crafting has been unlocked.
  • Monster Threat is now measured as a decimal, 1.0 being approximately equal to you.
  • Tried to make the planetary oxygen warning not happen too soon.
  • Damage Reduction on space suits progression happens faster.
  • You can now switch back out of the custom cursor
  • I removed something that was limiting the level of items crafted.
  • greatly increased melee weapon damage
  • improved loot in star temple shield rooms
  • shield power spikes less in sector 5+ (sorry!)
  • reduced frawg damage.
  • slightly sped up race relations.
  • Reduced the threshold at which crew throws stuff into the reactor.


[h3]Removed:[/h3]
  • Some skills with a second level that no longer had any effect.
  • I took out equipment modifiers like "grade 3" and "Mark 7".
  • something that was making monsters weaker before sector 20. this will change difficulty. Beware.
  • Completely removed time-based XP gathering in all environments.
  • The options button from the main menu!


[h3]Added:[/h3]
  • holding Shift key now gives selective tooltips !
  • Officers on away teams now get XP for # of tiles revealed, as you go. Harsher environments give more XP.
  • All officers gain XP while in space, by exploring the sector map.
  • You now receive a message about bonus XP on a long away mission.
  • Gave a log message about the pirate's "Profiteering Beam"
  • Subspace wave sectors now only consume half supplies for engine and reactor (ride the waves!)
  • some handling for people who can't see any text!
  • a new "feature" that helps to stop your movement whenever a new enemy is sighted.
  • a prototype "movement safety" function, where keyboard input is paused when a new threat is noticed.
  • Included a popup at the beginning of the game for people who don't see the normal text.
  • Whenever you encounter a terrain you can't walk on, a message is generated in the log about how to cross it.
  • There's a 10% chance that the planet name file for a sector will be the first curated user-generated planet names!
  • I added the Excavator device to clear rubble, which has never existed before!
  • You will now get more personalized information when you visit alien embassies.
  • I did the prep work to enable Steam Cloud saves. It is not active yet.
  • Also gave a bonus crafting level for schematic pickups.
  • crafting now uses left/right arrow keys to move between crafting menus
  • crafting now uses up/down arrow keys to scroll pages within menus
  • when you install the crafting lab for the first time, you get 10 of each crafting part. I'm a jerk for not giving you that sooner, sorry!
  • a description to all commodities and tooltip info on them when in the commodities exchange.
  • if you automatically recognize the power of an artifact, it becomes more powerful
  • all devices now have their own icon!


Please note that this update does *not* contain the experimental feature "planet scanning". That will be properly implemented in the future.

[h3]Next steps:[/h3]
  • The inevitable hotfix :O
  • Key Re-Binding
  • Pathfinding Fix
  • Auto-Explore de-insane-ization


Also newsworthy: I've written a new Steam Guide about the away team:
https://steamcommunity.com/sharedfiles/filedetails/?id=2207449869

New ones are still on the way about daily codes and the commodities exchange/being a trader.

Thanks, enjoy, and let me know how it goes!

and as of Friday, 08/28/2020, here's this:

The changelog of hotfix slowfix 1.5k+

[h3]Big[/h3]
  • Divide By Zero error has been removed!
  • Right click pathing has been corrected!
  • Red alert is now saved with game (after you're hit in space, can't install for 3 turns)
  • Shield recharge on game load exploit is corrected.
  • cloaking device now actually uses supplies!
  • negative cargo amounts have been corrected.
  • buy 1/sell 10 has been corrected.


Other...
  • The auto-explore might be slightly improved, but still not perfect...
  • Added a built-in device to the Assault Scout ship.
  • Bunnies no longer auto-stop your movement.
  • going up and down cave levels automatically is no longer limited by oxygen when your helmets are open.
  • officers in stations you can't hire now say "no room" next to their name
  • deforestation kit / sonic chainsaw now has stackable levels of increasing power. cut down trees from a distance!
  • and in a stroke of genius, deforestation power now HURTS CARNIVOROUS PLANTS!
  • You can now give promotions on stations, and if the captain is on the away team, then also during away missions!
  • made purple eggs targetable
  • Landing on a "UHO" planet is now auto-handled (no need to touch sign!)
  • Some things that would give nearly-unlimited XP have been reduced after the first 300 XP per level.
  • damage done by status effects is now shown
  • operatives now get bonus xp for every quest completed
  • It is now harder to be friendly with everyone at the same time.