Default Branch Update to v1.5K
I DID THIS MANY THINGS:
[h3]Fixed:[/h3]
[h3]Changed:[/h3]
[h3]Removed:[/h3]
[h3]Added:[/h3]
Please note that this update does *not* contain the experimental feature "planet scanning". That will be properly implemented in the future.
[h3]Next steps:[/h3]
Also newsworthy: I've written a new Steam Guide about the away team:
https://steamcommunity.com/sharedfiles/filedetails/?id=2207449869
New ones are still on the way about daily codes and the commodities exchange/being a trader.
Thanks, enjoy, and let me know how it goes!
and as of Friday, 08/28/2020, here's this:
The changelog of hotfix slowfix 1.5k+
[h3]Big[/h3]
Other...
[h3]Fixed:[/h3]
- A bug that was causing an infinite monster attack loop!
- the installation of the "crafting lab" device.
- star temples don't give any XP until you find the artifact.
- a bug that was not showing some cargo between multiple pages.
[h3]Changed:[/h3]
- the game's ideal landing party size, which may affect difficulty (upwards).
- Shuttle ace reduces shuttle cooldown by 2
- Asteroid mining now always produces at least one thing.
- Short range ship weapons are now more damaging
- Sargasso sectors have less shipwrecks (still about 90) and a massive aggregate of black holes
- Limited the spawning of crafting-related items before crafting has been unlocked.
- Monster Threat is now measured as a decimal, 1.0 being approximately equal to you.
- Tried to make the planetary oxygen warning not happen too soon.
- Damage Reduction on space suits progression happens faster.
- You can now switch back out of the custom cursor
- I removed something that was limiting the level of items crafted.
- greatly increased melee weapon damage
- improved loot in star temple shield rooms
- shield power spikes less in sector 5+ (sorry!)
- reduced frawg damage.
- slightly sped up race relations.
- Reduced the threshold at which crew throws stuff into the reactor.
[h3]Removed:[/h3]
- Some skills with a second level that no longer had any effect.
- I took out equipment modifiers like "grade 3" and "Mark 7".
- something that was making monsters weaker before sector 20. this will change difficulty. Beware.
- Completely removed time-based XP gathering in all environments.
- The options button from the main menu!
[h3]Added:[/h3]
- holding Shift key now gives selective tooltips !
- Officers on away teams now get XP for # of tiles revealed, as you go. Harsher environments give more XP.
- All officers gain XP while in space, by exploring the sector map.
- You now receive a message about bonus XP on a long away mission.
- Gave a log message about the pirate's "Profiteering Beam"
- Subspace wave sectors now only consume half supplies for engine and reactor (ride the waves!)
- some handling for people who can't see any text!
- a new "feature" that helps to stop your movement whenever a new enemy is sighted.
- a prototype "movement safety" function, where keyboard input is paused when a new threat is noticed.
- Included a popup at the beginning of the game for people who don't see the normal text.
- Whenever you encounter a terrain you can't walk on, a message is generated in the log about how to cross it.
- There's a 10% chance that the planet name file for a sector will be the first curated user-generated planet names!
- I added the Excavator device to clear rubble, which has never existed before!
- You will now get more personalized information when you visit alien embassies.
- I did the prep work to enable Steam Cloud saves. It is not active yet.
- Also gave a bonus crafting level for schematic pickups.
- crafting now uses left/right arrow keys to move between crafting menus
- crafting now uses up/down arrow keys to scroll pages within menus
- when you install the crafting lab for the first time, you get 10 of each crafting part. I'm a jerk for not giving you that sooner, sorry!
- a description to all commodities and tooltip info on them when in the commodities exchange.
- if you automatically recognize the power of an artifact, it becomes more powerful
- all devices now have their own icon!
Please note that this update does *not* contain the experimental feature "planet scanning". That will be properly implemented in the future.
[h3]Next steps:[/h3]
- The inevitable hotfix :O
- Key Re-Binding
- Pathfinding Fix
- Auto-Explore de-insane-ization
Also newsworthy: I've written a new Steam Guide about the away team:
https://steamcommunity.com/sharedfiles/filedetails/?id=2207449869
New ones are still on the way about daily codes and the commodities exchange/being a trader.
Thanks, enjoy, and let me know how it goes!
and as of Friday, 08/28/2020, here's this:
The changelog of hotfix slowfix 1.5k+
[h3]Big[/h3]
- Divide By Zero error has been removed!
- Right click pathing has been corrected!
- Red alert is now saved with game (after you're hit in space, can't install for 3 turns)
- Shield recharge on game load exploit is corrected.
- cloaking device now actually uses supplies!
- negative cargo amounts have been corrected.
- buy 1/sell 10 has been corrected.
Other...
- The auto-explore might be slightly improved, but still not perfect...
- Added a built-in device to the Assault Scout ship.
- Bunnies no longer auto-stop your movement.
- going up and down cave levels automatically is no longer limited by oxygen when your helmets are open.
- officers in stations you can't hire now say "no room" next to their name
- deforestation kit / sonic chainsaw now has stackable levels of increasing power. cut down trees from a distance!
- and in a stroke of genius, deforestation power now HURTS CARNIVOROUS PLANTS!
- You can now give promotions on stations, and if the captain is on the away team, then also during away missions!
- made purple eggs targetable
- Landing on a "UHO" planet is now auto-handled (no need to touch sign!)
- Some things that would give nearly-unlimited XP have been reduced after the first 300 XP per level.
- damage done by status effects is now shown
- operatives now get bonus xp for every quest completed
- It is now harder to be friendly with everyone at the same time.