Tactical Beta
- Put a PISTOL in both your main and swap slots, and fire both of them when you attack. Dual wield!
- RIFLE will automatically return fire once per turn if the away team is in cover.
- SNIPER gives +1 vision range but now has a 50% chance to miss at close range (1-2 tiles)
- CLOUDGUN provides protection against whatever element it shoots: flamethrower = walk through fire. nano-cloud = safe from nano, etc.
- LAUNCHER now shoots further but has less damage mods available.
- KNIFE now attacks all hostile creatures adjacent to the space you move into. Doesn't work when waiting.
- SWORD now has a 33% chance to parry a melee attack, negating all damage and other effects.
- HAMMER now also permanently slows a target, in addition to its knockback.
- ZAPPER now hits all creatures around the one you attack. This is the effect of the energy hitting a large area and does NOT discriminate between friend or foe, so be aware. Does not hit you.
[h2]This update also includes 14 new monsters:[/h2]
Stratovulkar, Flabberach, Vexoid Nest, Vexoid, Tapfly , Squik, Kelphorse, Swolsak, Porkha, Drift-Strider, Buccarana, Arboleax, Muggot, Plated Infestor

[h2]And[/h2]
Now you can tooltip on the "active effects" screen to see exactly where your powers are coming from:

There are a lot of other quality-of-life adjustments, available now in the beta branch (open to everyone, doesn't break saves), and always more to come. Enjoy!