Version 1.7 Complete!

[h3]Here are just some of the features added:[/h3]
- Inter-faction showdowns
- Starting ship overhaul
- Shipwreck interior re-design
- Multi-deck shipwrecks
- Explosive decompression
- Shipwreck completion bonus: blow it, tow it, own it.
- Specific item crafting (part 1)
- "Favorite" equipment
- Scrap metal, gadgets, and stacks
- Starting ship quests
- Alien race portraits (thanks Kenny!)
- Sprawling planets
- Asteroid Bases
- Talking NPCs
- 2 new factions
- Legendary weapon quests
- Over 50 new monsters
- The Bestiary
- Grokking and critical hits
- Price grades in the commodity exchange
- New installation screen
- Away team weapon secondary powers
- Backstory
Obviously that list doesn't include everything that was done... you could scroll endlessly backwards through my dev-log on Discord to see a day-by-day progress report if you really want to...
Later this month I'll release "Starmap 1.8" which will outline the major points of the next version.
What's it about?
SPACE
I've spent a loooooooong time updating the "away team" side of the game, and it's time that your spaceship got some love. Weapons and defenses overhaul, space activated skills, and new types of space-only missions are some of the big things to look out for, and I'll go into detail in the upcoming Starmap.
Let's Celebrate!
Very soon, I'll be giving new players the biggest discount in Approaching Infinity's history. There's still about another year of development before full release so you might want to stop waiting and just
BUY THIS GAME RIGHT NOW.