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Missile Test

[h3]I'm experimenting with missiles as weapons that seek their targets over time.[/h3]
  • They have longer range than other weapons.
  • They don't move on the turn they're launched.
  • They move 2 tiles per turn afterwards.
  • They seek their targets.
  • Breaking line-of-sight may throw them off.
  • Missiles can burn out after a while, or collide with asteroids or other hazards.
  • Missiles can be shot down by direct-fire weapons ("Point Defense") !
I need your feedback!


You've got one week to let me know, whether on Steam, Discord, or with the in-game anonymous voting system. Are they what you've always wanted, nothing special, or maybe even boring?

[h3]This is live now in the beta branch, which anyone can join.[/h3]



I may be doing a live Twitch stream on Tuesday around 10am EST / 7am PST / 2pm GMT to test this out and get feedback that way.