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Beta 1.7c6

It's been a great week for development with a lot of small new features and tweaks:

  • I fixed an error with stack #'s not disappearing under certain circumstances... it was a weird one!
  • New crafting limitations: each kind of away team weapon needs to be salvaged to be craftable.
  • Fixed infinite Lichen spores
  • David sent me new images for the cave-in traps obstacles
  • I'm adjusting the way "environmental resistance" on suits works, to encourage exploration of other planet types earlier.
  • Also further differentiated the environmental damage of planets
  • Now displaying in scan "how many turns you can survive" on a planet with environmental damage
  • You can now craft a suit for a specific purpose (As long as your crafting level is at least 20)
  • I've started leaving clues about the Amulet of Yendor...
  • I added a new type of cavern: the waste dump!
  • It comes complete with a horrible new monster :D
  • Stardate has been adjusted to advance more slowly while on away missions.
  • In space, the little greetings that aliens give ("ahoy matey", etc.) will now show up as floating text, instead of going to the message log.
  • The amount of resources found on planets now scales more by the difficulty of the planet (earth-like planets have less resources just laying around, and molten and dying planets have more)
  • I Fixed a big that allowed some people to install multiple copies of the same device. (That was a big scare, thanks @Valescere !)
  • Corpses in space now float towards the edges of the screen and eventually disappear.
  • Eaters also eat them
  • You can finally identify artifacts entirely using the keyboard, by starting with CTRL+I ("eye")