1. Approaching Infinity
  2. News
  3. Update #153

Update #153

Fixes:
  • I really really fixed that monster image not found issue
  • I discovered that pacified carnivorous plants are walking around! (fixed)
  • I made DNA/essence drops from stationary creature not appear on their own tile 😉
  • I fixed an issue where knowledge of alien ships wasn't being saved.
  • I Fixed "art with no window" bug.


Changes:
  • I gave the extractor melee weapon its own sound.
  • Clearcutting will not damage plants that are pacified by the naturalist
  • I'm allowing the grappler to work on aquatic creatures 😄 (Fishing season!)
  • Aquatic-only creatures will take damage if they are not in water.
  • I made tooltip backgrounds fully opaque.
  • Dead Vordalene now have a 50% chance to spawn some basic crafting parts. I hate to make them targets but it makes sense to me...
  • Virologist skill is now twice as strong.
  • I made diseases less prevalent in easy-difficulty games, and more in hard and insane.
  • Some essences (mass, luster, shock) now spawn in space in appropriate locations.
  • I created the salvage lab device which will give back more parts when salvaging items.


All of the about should be available for all players, version 1.9a6.

Crafting Work:

(Crafting is still disabled. It even says so on the title screen, in red.)

But even if you can't play it, check out these work-in-progress shots:

The new crafting screen, with a list of recipes, the ingredients that go into that recipe, a tooltip explanation of an ingredient, and a preview of the exact item you will craft. You can even choose among 3 versions, and use extra parts and data to increase the level of the item you'll make:

The salvage screen, with all available equipment, icons displaying whether or not you'll learn a new recipe and also how much your crafting level will increase, and the center column displaying exactly how much of each ingredient you'll obtain by salvaging.

There are still 2 more crafting-related screens that need to be made: "mods" and "extract". I'd like to release a crafting beta next Friday, but we'll see how it goes. I still feel good about completing this cycle by the end of the month.

And here is the art for the new "consumables" you'll be able to make and use:



Video Review:


Dr. Incompetent has been doing beginner guides for games for a few years now, and (unknown to me) during the space exploration fest, he started one for Approaching Infinity.

Today I was looking for the link (here it is), but what I found was even better: a video review, released just today!
https://youtu.be/Egqb_c62jD8?si=uSwUm0az3pkfAQgj

It really makes me feel like all my hard work is paying off. Take a look, leave a comment, maybe subscribe? He's got a very relaxing voice ;)