New Weapon Beta Update
I'm already working on space activated skills, but I wanted to let you know about all the changes to space combat. I did a lot of playtesting this week, rebalanced weapons, and made the following changes:
- Finally fixed the syndicate interdictor quest completing under all conditions.
- Fixed a mouse targeting issue
- Sword parry now allows a strikeback if you have that power.
- Fixed a bug where the transcendent horror wasn't attacking you at long range. (sorry)
- Fixed a bug where the Sil were not demanded artifacts. (sorry)
- The last enemy you shot will automatically be targeted next turn!
- I fixed "starfighters" asteroid base room to properly represent the new ship weapon model
- I improved "heavy" weapons
- Station equipment store restock cost no longer goes exponential.
- A ship's weapons are now displayed directly in the "target info" window, no need to tooltip.
- not released.
- I further decreased the amount of damage you take from missiles when point defense shoots them down (now take 10%)
- E-Warfare Pod now is guaranteed to crit some internal system on a hull hit.
- I have reduced a global variable that controls HP & Damage. Enemies and equipment will be weaker. your current items will be overpowered.
- I have reduced the damage of many missile weapons.
- Decreased the price of many weapons.
- I found and fixed the "shipwreck levels re-generating error"
- You can now build exterior walls on top of floors in shipwrecks (like you would expect), as long as they're next to a wall and some space.
- fixed quest completion screen hang
- Changed "wanderer" starting ship weapons and supplies.
- E-Warfare Pod and Nano-Cannon now do half damage vs. shields.
- Fixed "both stations sold out" issue
- Fixed a space AI bug
- Updated boss spaceships and race showdowns to new models.
- You only have to pay the Bankers docking fee once per sector.