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New Weapon Beta Update

I'm already working on space activated skills, but I wanted to let you know about all the changes to space combat. I did a lot of playtesting this week, rebalanced weapons, and made the following changes:

  • Finally fixed the syndicate interdictor quest completing under all conditions.
  • Fixed a mouse targeting issue
  • Sword parry now allows a strikeback if you have that power.
  • Fixed a bug where the transcendent horror wasn't attacking you at long range. (sorry)
  • Fixed a bug where the Sil were not demanded artifacts. (sorry)
  • The last enemy you shot will automatically be targeted next turn!
  • I fixed "starfighters" asteroid base room to properly represent the new ship weapon model
  • I improved "heavy" weapons
  • Station equipment store restock cost no longer goes exponential.
  • A ship's weapons are now displayed directly in the "target info" window, no need to tooltip.
  • not released.
  • I further decreased the amount of damage you take from missiles when point defense shoots them down (now take 10%)
  • E-Warfare Pod now is guaranteed to crit some internal system on a hull hit.
  • I have reduced a global variable that controls HP & Damage. Enemies and equipment will be weaker. your current items will be overpowered.
  • I have reduced the damage of many missile weapons.
  • Decreased the price of many weapons.
  • I found and fixed the "shipwreck levels re-generating error"
  • You can now build exterior walls on top of floors in shipwrecks (like you would expect), as long as they're next to a wall and some space.
  • fixed quest completion screen hang
  • Changed "wanderer" starting ship weapons and supplies.
  • E-Warfare Pod and Nano-Cannon now do half damage vs. shields.
  • Fixed "both stations sold out" issue
  • Fixed a space AI bug
  • Updated boss spaceships and race showdowns to new models.
  • You only have to pay the Bankers docking fee once per sector.