Final 1.7 Build?
As I begin work on 1.8 (check out the Starmap) , I find that I can't quite let go of 1.7 yet...
This main-branch update fixes some typos and other little nagging issues, like the amount of cargo space not updating in real time when you salvage something, or space stations spawning out-of-depth ships to kill their enemies in the early game...
Should missiles be individual entities that track their targets for several turns, separating them further from other kinds of "direct fire" weapons like rail guns and proton beams?
There's a quick implementation of this potential feature, and you can play it right now in the beta branch. In addition, you can even *vote* right in the game for whether you'd like missiles to behave in this new way, or you just want them to remain a type of instantaneous weapon like everything else.
Play it this weekend because I'll be counting the votes on Monday ;)
This main-branch update fixes some typos and other little nagging issues, like the amount of cargo space not updating in real time when you salvage something, or space stations spawning out-of-depth ships to kill their enemies in the early game...
I'd also like to call your attention to the

which is going on right now in the beta branch!
Should missiles be individual entities that track their targets for several turns, separating them further from other kinds of "direct fire" weapons like rail guns and proton beams?
There's a quick implementation of this potential feature, and you can play it right now in the beta branch. In addition, you can even *vote* right in the game for whether you'd like missiles to behave in this new way, or you just want them to remain a type of instantaneous weapon like everything else.
Play it this weekend because I'll be counting the votes on Monday ;)