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Update #143: Mo' Beta Bugfixes

It took about 2 weeks to clean up all my work on the new user interface, thanks so much to everyone who reported issues, I think they're handled now ;) Here are this week's changes, now live in the beta branch, version 1.9a1H

I don't expect you to read it all but
I LOVE TO SEE THIS MUCH PROGRESS!


  • Hopefully fixed an infamy bug during quest success.
  • Fixed an issue where long rest on away mission would auto-complete before cooldowns were expired.
  • Fixed teleportation skill being random/broken.
  • Fixed shuttle cooldown being ignored for returning from away missions.
  • Added % grokked to tooltips.
  • I may have fixed a bug where the motion tracker did not reveal entities on unknown tiles.
  • Added cave depth and type of planet to top center display where sector or planet name goes.
  • Fixed a bug where detect monsters and detect quest items didn't work in high contrast mode.
  • Surrendered ships will no longer eat your towed shipwreck
  • Added "surrendered" and "victorious" to tooltips.
  • Fixed the bug where your starting skill has the wrong name and effect, but shows the right tooltip (which is very confusing!)
  • I increased the size of floating texts at many zoom levels.
  • Fixed a bug where certain Monk quest items were being spawned multiple times in the same area.
  • I tried to address a problem with entering whitespace clearing out a sector map.
  • Added a note in stations when hiring an officer: whether or not you already have an officer from that class and division.
  • Fixed minimap images used on main map
  • Limited surrendered ships from picking up items.
  • Away team images have returned to the officers screen.
  • Fixed 2 typos
  • Fixed an error where you could not choose what your new ship looked like when claiming a shipwreck.
  • I increased the base chance that a specific repair item you need will spawn from a locker, but also reduced the chance by difficulty.
  • I fixed the thing that allows you to pick up no-longer-needed quest items and get a few credits and some data.
  • I tried to address a problem where spelunker skill was not revealing stairs down sometimes.
  • Fixed an error where you could not install a permanent device in your custom built ship.
  • Fixed a bug where long rest went on forever when you had auto-repair power and damaged ablative armor.
  • I greatly increased the "abandon ship" cooldown, making escape craft less abusable.
  • I increased the cost of hull repairs at stations.
  • Reinforced the "don't spawn a merc base when you're looking for the Monk's map" function.
  • Fixed a display issue where a 1-weapon reactor would show 2 weapon slots available.
  • Fixed a bug where your ship could move without engines.
  • Fixed discrepancy in pawn shop sale prices
  • Fixed a bug where if you saved your game while inside a station, you'd still have to close the station window afterwards.
  • Fixed a visual bug where the screen would jiggle when moving at maximum zoom-out.
  • Infinipedia now remembers the last sub-screen you used, and opens to it next time.
  • Addressed an issue regarding stealth versus monsters that charge and attack.
  • Enter key will now install a selected component or device
  • Officers button text will flash yellow when someone is ready for a promotion.
  • "Promote" button text will flash yellow if that officer is ready for a promotion.
  • You can now view and identify artifacts in your inventory (top of misc).
  • The identify screen now allows use of left side buttons (officers, inventory, etc.)
  • I removed the spawning of intelligent "prisoners" in cells. For Now. They will be back better later.
  • I fixed an accidental teleport when canceling power-leap skill.
  • Fixed a bug where you couldn't power-leap far enough to the right.
  • Escape key now exits all screens of new game process.
  • During new game process, you now get a popup warning before exiting.
  • Space bar now works as "yes/accept" on splash screen and load game.
  • I'm working on, but not finished with, better display of uninstalled items in the inventory.
  • Finished up the display of missing and unavailable devices in the inventory screen.
  • Fixed a text overflow bug when picking up notepads
  • Fixed a bug where you couldn't dock at Bankers stations with
  • I made it so you can't go on an away mission without a space suit (i did and died instantly.)
  • Fixed: quests were not properly giving out rewards like items and devices.
  • I created the new "last 30 messages" screen.
  • I increased it to last 50 messages.
  • Fixed a bug where you got an endless stream of messages about not being able to afford hull repair.
  • Away team maps will now be saved as soon as you enter them. This may be changed back.
  • I added cannon/beam/missile to the description of weapons in stations and inventory displays and color coded them.
  • I reactivated the thing that is supposed to make each race's station only sell specific kinds of weapons.
  • I added a "back to station" button when you're at a station and you click officers, inventory, etc.
  • Fixed a bug where a ship's speed wasn't properly colored in the shipyard.
  • I'm reordering the function keys F2-F8 to work in the same order as the buttons on the left: F2=officers, F3=inventory, etc.
  • I made a lot of progress in keeping the tooltip window OFF of the thing you're trying to look at!
  • I fixed a bug where the away team didn't adhere to the outer hull when spacewalking.
  • You can no longer warp without a warp drive!
  • I did something cool with Gruff and weapons...
  • Shuttle ace skill no longer reduces shuttle cooldown time.
  • Shuttle ace skill requires the officer to join the away team (why didn't it?!)
  • New "shuttle ace landing" screen created, complete with descriptive text.
  • I added an explanation of speed modifiers to the tooltip of speed in the UI.
  • I may have fixed the error on the officers screen where the officer's name appears on top of their picture.


Nostalgia:


Thanks to a recent post on twitter, I put together a collection of images of Approaching Infinity at different stages of development. Look how far it has come over the years!