Update #143: Mo' Beta Bugfixes
It took about 2 weeks to clean up all my work on the new user interface, thanks so much to everyone who reported issues, I think they're handled now ;) Here are this week's changes, now live in the beta branch, version 1.9a1H
I don't expect you to read it all but
Thanks to a recent post on twitter, I put together a collection of images of Approaching Infinity at different stages of development. Look how far it has come over the years!
I don't expect you to read it all but
I LOVE TO SEE THIS MUCH PROGRESS!
- Hopefully fixed an infamy bug during quest success.
- Fixed an issue where long rest on away mission would auto-complete before cooldowns were expired.
- Fixed teleportation skill being random/broken.
- Fixed shuttle cooldown being ignored for returning from away missions.
- Added % grokked to tooltips.
- I may have fixed a bug where the motion tracker did not reveal entities on unknown tiles.
- Added cave depth and type of planet to top center display where sector or planet name goes.
- Fixed a bug where detect monsters and detect quest items didn't work in high contrast mode.
- Surrendered ships will no longer eat your towed shipwreck
- Added "surrendered" and "victorious" to tooltips.
- Fixed the bug where your starting skill has the wrong name and effect, but shows the right tooltip (which is very confusing!)
- I increased the size of floating texts at many zoom levels.
- Fixed a bug where certain Monk quest items were being spawned multiple times in the same area.
- I tried to address a problem with entering whitespace clearing out a sector map.
- Added a note in stations when hiring an officer: whether or not you already have an officer from that class and division.
- Fixed minimap images used on main map
- Limited surrendered ships from picking up items.
- Away team images have returned to the officers screen.
- Fixed 2 typos
- Fixed an error where you could not choose what your new ship looked like when claiming a shipwreck.
- I increased the base chance that a specific repair item you need will spawn from a locker, but also reduced the chance by difficulty.
- I fixed the thing that allows you to pick up no-longer-needed quest items and get a few credits and some data.
- I tried to address a problem where spelunker skill was not revealing stairs down sometimes.
- Fixed an error where you could not install a permanent device in your custom built ship.
- Fixed a bug where long rest went on forever when you had auto-repair power and damaged ablative armor.
- I greatly increased the "abandon ship" cooldown, making escape craft less abusable.
- I increased the cost of hull repairs at stations.
- Reinforced the "don't spawn a merc base when you're looking for the Monk's map" function.
- Fixed a display issue where a 1-weapon reactor would show 2 weapon slots available.
- Fixed a bug where your ship could move without engines.
- Fixed discrepancy in pawn shop sale prices
- Fixed a bug where if you saved your game while inside a station, you'd still have to close the station window afterwards.
- Fixed a visual bug where the screen would jiggle when moving at maximum zoom-out.
- Infinipedia now remembers the last sub-screen you used, and opens to it next time.
- Addressed an issue regarding stealth versus monsters that charge and attack.
- Enter key will now install a selected component or device
- Officers button text will flash yellow when someone is ready for a promotion.
- "Promote" button text will flash yellow if that officer is ready for a promotion.
- You can now view and identify artifacts in your inventory (top of misc).
- The identify screen now allows use of left side buttons (officers, inventory, etc.)
- I removed the spawning of intelligent "prisoners" in cells. For Now. They will be back better later.
- I fixed an accidental teleport when canceling power-leap skill.
- Fixed a bug where you couldn't power-leap far enough to the right.
- Escape key now exits all screens of new game process.
- During new game process, you now get a popup warning before exiting.
- Space bar now works as "yes/accept" on splash screen and load game.
- I'm working on, but not finished with, better display of uninstalled items in the inventory.
- Finished up the display of missing and unavailable devices in the inventory screen.
- Fixed a text overflow bug when picking up notepads
- Fixed a bug where you couldn't dock at Bankers stations with
- I made it so you can't go on an away mission without a space suit (i did and died instantly.)
- Fixed: quests were not properly giving out rewards like items and devices.
- I created the new "last 30 messages" screen.
- I increased it to last 50 messages.
- Fixed a bug where you got an endless stream of messages about not being able to afford hull repair.
- Away team maps will now be saved as soon as you enter them. This may be changed back.
- I added cannon/beam/missile to the description of weapons in stations and inventory displays and color coded them.
- I reactivated the thing that is supposed to make each race's station only sell specific kinds of weapons.
- I added a "back to station" button when you're at a station and you click officers, inventory, etc.
- Fixed a bug where a ship's speed wasn't properly colored in the shipyard.
- I'm reordering the function keys F2-F8 to work in the same order as the buttons on the left: F2=officers, F3=inventory, etc.
- I made a lot of progress in keeping the tooltip window OFF of the thing you're trying to look at!
- I fixed a bug where the away team didn't adhere to the outer hull when spacewalking.
- You can no longer warp without a warp drive!
- I did something cool with Gruff and weapons...
- Shuttle ace skill no longer reduces shuttle cooldown time.
- Shuttle ace skill requires the officer to join the away team (why didn't it?!)
- New "shuttle ace landing" screen created, complete with descriptive text.
- I added an explanation of speed modifiers to the tooltip of speed in the UI.
- I may have fixed the error on the officers screen where the officer's name appears on top of their picture.
Nostalgia:
Thanks to a recent post on twitter, I put together a collection of images of Approaching Infinity at different stages of development. Look how far it has come over the years!