1. Approaching Infinity
  2. News

Approaching Infinity News

Incredible Launch Day and Hotfix #1

It really has been an amazing launch day, and that's thanks to all of you, but I seriously need to get to bed!

Before I go, you should know I've already put out Hotfix #1 to address some of the issues you intrepid explorers found today. Thanks everyone for your diligence and understanding.


  • We went to version v1.5f
  • I fixed the clicking captain portrait crash
  • You can now Press [HOME] to toggle full-screen/windowed mode (not a final solution, but should help with screen-related issues)
  • I further chipped away at a bug that saves a planet or station map as space (FREAKY!)
  • I looked into a reported station pause/hang/crash. i could not reproduce it, but i
  • did* look at some likely culprits.


Now here are some responses to general comments and things:

  • I'd like to assure folks that the names of planets you're submitting will be
  • curated*. They don't go right into the game.
  • Keep in mind that you're not expected to do everything at the start of the game. Power will come in time!
  • Did you know: you can add your captain to the away team by assigning them in the Officers screen?
  • When you have a monster targeted, you get more information about it in the upper right.
  • There are 7 different information windows, select what you want at any given time, including #7: The Map Legend.
  • The options menu contains a setting called "tooltip everything". If you want more info, try that.
  • You can also change how sensitive the auto-explore is, or how the unexplored areas appear, etc.
  • Steam cloud saves and player-defined key-bindings are in the first planned update.
  • Have fun!





Unforeseen Un-Delay!



Due to an unexpected lack of problems, the launch date has been moved up.

"Wait, you mean there's a delay, right?"

Nope. Launching sooner than expected.

So now, on Wednesday, August 5th 2020, you can begin exploring the immense procedural universe of Approaching Infinity!

Start your career as a pirate hunter, trader, scientist, or asteroid miner. Or unlock new ships and character classes through your achievements!



Scour space for unexplored planets.



Then lead your away team to bring back the goods.



Follow clues to ancient temples. Battle implacable foes who refuse your hails. Befriend aliens and learn about galactic mega-structures. Fly into a black hole? Contract alien diseases?!



Approaching Infinity is still growing, and you can be a part of that. I am actively seeking input, contribution, and collaboration for the game's growth and direction. Join me on August 5th!

Bob / IBOL17
Creator, Approaching Infinity

PS: I will be joining the Space Game Junkie Podcast on Tuesday July 28th to talk about Approaching Infinity!

Launch Build Ready

Today I've uploaded the (possibly) final build of Approaching Infinity before the Steam release. All someone on my end would need to do is push the "Launch" button now :)


It's time to stop coding and start promoting! Can you help spread the word?


We need to reach people who like rogue-likes, or space strategy or exploration games. Science fiction fans who need a new universe to get lost in...

Post this link wherever you think it's appropriate:
https://store.steampowered.com/app/551620/Approaching_Infinity/

Come check out my new website, where I'll talk about updates and future plans, ask for feedback, and possibly reveal some secrets...
http://approachinginfinitygame.com/

Join me on twitter and we can talk about games, or math or coding or art or music or covid I suppose...
https://twitter.com/IBOL17

Or come over to r/roguelikes on Reddit if you're not there already:
https://www.reddit.com/r/roguelikes/

You could even accept the open invitation to join the Rogue-Likes Discord:
https://www.reddit.com/r/roguelikes/comments/4ufyna/roguelikes_discord_chat_with_your_friends_from/

Approaching Infinity had a huge world before. But think of how it can grow in the Steam community!

Thank you for your support,
Bob / IBOL17