1. ATOM RPG
  2. News

ATOM RPG News

Happy New Year 2019



Dear friends!

An important year is coming to a close today. 2018 was so turbulent, so fast-paced and so fruitful, we can’t even imagine of repeating it. So much has been done! From a two hour long beta, ATOM has grown into a large, enticing world, where one can lose oneself for dozens of hours.

Yet, this is not even the end! 2019 will be as important for ATOM, as 2018 was. It will bring you new interesting locations, new characters, new quests, new weapons and new balance tweaks. Your ideas and suggestions will not go to waste. How could they? Without you, the waning year would never have been as successful for our team.

Thank you for sticking with us for all this time, and helping to make ATOM better every day.

Happy New Year! Good health, love, and awesome games to you all!

Let there always be ATOM!

Patch 1.06



Hello, friends!

Like promised, we are continuing to improve the game according to the advice you give us on the forums. This update is pretty large and significant. We really hope you will enjoy the changes it brings. Here is the full list of them:

  • Reworked the aimed shot system;
  • Reworked random encounter balance;
  • You can now refuel at the caravaneers and in Red Fighter;
  • Stalkers now visit Red Fighter on a certain stage of development;
  • Battle speed can now be changed in the menu;
  • Better optimization for ATI and GeForce cards;
  • An ability to switch and rebind keys in any way you prefer;
  • Better criticals!
  • Typos our community found are now fixed;
  • Reworked skill and attribute checks some NPCs have;
  • Fixed Hexogen;
  • Master of Unlocking now grants XP;
  • Shadow errors in Dead City fixed;
  • Livened up trade in Peregon;
  • Lone Wolf perk does not punish you for having Dzhulbars in the party;
  • Modified weight of some items, work is in progress;
  • Characters no longer get stuck on the Factory level;
  • Some car bugs fixed;
  • A new map for random encounters added;
  • Around ten lesser bugs fixed;


We would also like to use this opportunity to wish you all a happy New Year! Thanks for sticking with us, friends. You help make our dream game even better! Have a great holiday, and let there be ATOM!

1.0



Hello, dear friends!

At long last, it happened! Finally the moment came, when we can finally say that ATOM RPG is complete! Honestly, it’s hard for us to believe it happened so fast, in just a bit more than a year’s time. The main reason for this amazing growth from a two hour long Kickstarter beta to a game that makes some players lose themselves for 100+ hours, is in you - our awesome players.

It was very hard at times, but we managed, thanks to the advice you gave, the trust you put in us, the constant support you blessed us with. These are not empty words, when we say that ATOM is our game, but it’s also yours.

Now let’s see what we have accomplished together:

ATOM is a Fallout and Wasteland inspired RPG that became something more or less original and independant as it was developed. It’s completely non-linear. It features more than 450+ NPC characters, each with a unique portrait, a branching dialogue and his or her own place in the world’s structure.

ATOM has various endings and various paths to reach them with. The system of perks, skills and traits will let you create any character type you can imagine, be it a brawler or a traveling intellectual.

ATOM now features more than 250 unique quests of all shapes and sizes - from simple to epic, from partially hidden to in-your-face obvious.

It has 90+ different locations, scattered around three global maps. It holds 100+ types of weapons, 30+ types of enemies, and even a car. A lot is possible in this living world, the fate of which largely depends on your gameplay choices.

And the best thing is this: We’re not letting go of this world just yet. After this release, there will be plenty more content to come in the shape of free DLCs and patches!

Thank you for walking this road with us.
And let there always be ATOM!

19 December - Release!



Greetings, friends!

It’s time to make a very important announcement! After a year of work spent in Early Access we can finally name the release date for ATOM RPG! It’s going to be the 19th of december, 2018, when we’ll finish polishing the game mechanics, testing of new content, error fixing, and will finalize the main questline of the game.

The fact that we’re releasing the game, though, does not mean that we’re stopping development. ATOM is still going to receive a lot of free additional content way after the release date.

Now, a quick summary of the things you’ll be getting in 1.0:

  • We added a third global map that was needed to finish the game’s main storyline. It’s a place called the “Dead city” - a forgotten, mutant-ridden metropolis that was destroyed by nuclear warheads. After this place was finished, we loved it so much, we’re currently planning on expanding it in future updates! Hope you’ll enjoy it too!
  • We added new NPCs and quests.
  • An ability to roam the Wastes in a car of your own!
  • New dungeons including an experimental-AI-run secret Bunker.
  • New traits available on character creation.
  • New cinematic that will show off how you impacted the Wasteland.

And last, but not least… As we the developers, and you, the players, already know, this game we dreamt of creating for all those years, would never be possible without your trust. This is why we decided to add a bonus “veteran’s kit” for all who bought and played ATOM while it was still Early Access. Thank you for believing in us.

Now then, we’re off to make the final preparations. Feel free to ask any questions.

Let there be ATOM!

Information about the 1.0 release



Hello, friends!

A lot of people have been asking - when we will see ATOM? Will it be this year or the next one? Now, we don’t want to ignore our community so here is a small informational post about what we are up to right now.

First of all - the game will come out in the end of December, 2018, no second thoughts about it! Right now we can’t say the exact date, but we will say it in out traditional pre-update post that will come out in the next week. We will use this time to focus on all the new features and quests which there are many! Although, testing the new content, bug fixes and finalizing the new content is not everything that we still need to do.

Aside from that we are also working on adding some of the hottest features that you, the players, asked for! For example, now you can check your dialogue history in the game, use your items on the characters without starting a dialogue, zoom out the camera further and change the game options without quitting to the main menu.

There's a lot of work, but we are even more determined to finish it! :) And here are some of the screenshots of the new locations. We wouldn’t want it to be just some boring ol’ text update now do we!..


Live long and prosper!

Yours truly,
Atom Team