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Quality of life and new content Update 1.08



Hey guys!

Finally, it’s time for the big Update! We did a lot of work this time, and positive improvements have touched upon a lot of the game aspects. Playing ATOM is now genuinely more comfortable. The inventory management is easier, the interface in general is more intuitive, the follower mechanics have more options, the re-balancing of weapons made combat more dynamic and interesting, especially during the new random encounters.
And of course we added a lot of new NPCs, quests and maps for you to test all of the new features.

Here is a compact list of changes:
  • Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems;
  • Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”;
  • Full mod support - we promised and we delivered;
  • Better balance and weapon stats;
  • Changes into the ability tree;
  • New weapons;
  • New AI features;
  • New follower settings including friendly fire settings;
  • New graphic effects;
  • New graphic elements (icons, portraits, items, in-game art);
  • New sounds for items and weapons;
  • New animations, including a special martial arts move you may learn;
  • New item with the ability to reset your stats and skills;
  • Dozens of new characters with unique dialogues, portraits and quests;
  • A quest line that can be tackled by joining any one of the two new factions;
  • New maps;
  • New random encounters;
  • Improved game stability;
  • Option to change the item highlight color;
  • New achievements;
  • Tons of bug fixes;

We really hope you enjoy playing this new version, and we’ll be eagerly awaiting your feedback.
Thank you… And let there be ATOM!

P.S.: We will write a comprehensive manual for mod makers in the near future. So stay tuned for that!

1.0.8 Balance Changes

Hey guys!

As promised, it’s now time to introduce you to the changes in the combat system balance. These changes were made to make the system look more linear and thus more understandable, without changing it so much you’d have to restart the game.

So, what changed?

Pistols and SMGs


This branch was changed by lowering the AP needed for shooting, so that low DEX characters would have a better time using the weapons. Also, we made the minimum damage higher.

Let’s look at some examples. The last three numbers in each example mean AP cost for a simple shot, an aimed shot, and for the reload.

Nagant - 6-9 DAM, 3 4 3 AP
TT - 8-14 DAM, 4 5 2 AP
M-712 7-13 DAM, 4 5 3 AP, and 6 for the burst.

Mark-19 and Polyak weapons also got a higher chance to stun - 10% and 6% respectively. However, since Polyak’s projectile contains 5 projectiles in one shot, the actual stun chance is 30%.

SMGs like PPS-43 and Scorpion got the biggest changes. First of all, they now operate on Machine Gun rules and have a Short and Long burst options instead of single shots. This makes the DPS higher. We also balanced this new addition by lowering the active distance and AP, while making minimum damage a bit higher.

PPS-43 - 7-14 DAM, 5 AP for short burst, 6 for long burst, 3 for reload.
Scorpion - 8-12 DAM, 3 4 4 AP.

Shotguns and rifles


Custom made weapons of this category now ask for less AP per shot, but take more to reload. The sawed off shotgun lost single shot ability, but double barrel shot now costs 4 AP. Izh lost some effective distance, but a single shot now costs 4 AP. Also, as a cherry on top, all 12 cal weapons now have a chance to stun.

Hunting rifle - 8-10 DAM, 3 4 3 AP
Hunting shotgun - 7-13 DAM, 4 5 3 AP, 16/18 distance.

SVD is no longer a low damage Remington clone and now costs less to fire, PTRD lost an aimed shot ability, but its damage still makes it the deadliest rifle.

SVD - 12-23 DAM, 5 5 3 AP
PTRD - 25-45 DAM 7 3 AP

Assault rifles and machine guns


Changes in this branch mostly concern the AK family. AKS74U is now in the middle grounds between an assault rifle and an SMG, having less AP cost and damage. AK-47 now has 5 bullets in a burst and has a stun chance.

AKS74U - 8-13 DAM 3 4 5 3 AP
AK-47 - 9-19 DAM, 5 6 7 3 AP, 3% stun chance (15% in burst).

We are still working on changing Machine guns, but they will probably have less AP cost.

Shields


Large penalties for use and peculiar mechanics made most players enjoy shields less than we wanted them to, so we made the mechanics pretty much straight forward and penalties much lower. These are also currently being tested out, but you will see the results as soon as 1.08 hits.

We really value your opinions on the changes. Thank you all in advance.

With kind regards, Atom Team

1.08 Update Teaser



Greetings, friends!

After a month and a half long development cycle, we are finally ready to announce the contents of the free update, which we are planning to release on March 20th.

We spent our time working on all aspects of the game. Because of this, the game will now feature the following:
  • Quality of Life improvements (with a whole lot of new features suggested to us by you, our players);
  • Mod creation tools as well as full mod support;
  • Additional balance rules that do not override previous ones, but add to them greatly;
  • New AI functions;
  • Weapon tweaks, including changes to AP consumption and to-hit formulae;
  • Tens of new characters with their unique dialogues and portraits;
  • New questline with two opposing factions;
  • Huge improvements to the stability of the game;
  • New visual effects and animations;
  • New graphic elements (status icons, items, game art);
  • New locations and random encounters;
  • Bug fixes galore;
  • New achievements.


We will also make another update-related post, with full info on balance changes. Be sure to express your opinion on the topic when it's ready.

Also, a special bullet point, aimed at our English-speaking audience: talented writer Scott Hamm of “Age of Decadence” and “Battle Brothers” fame is now helping us improve the English translation of the game. Thank you very much, Scott.

P.P.S. The saves will NOT become obsolete with this update, you can enjoy the game without the fear of losing your progress.

And thank you, our players, for sticking with us and ATOM!

1.073



Hello, friends!
Time for another hotfix. This time we made the following improvements:

- Tools no longer vanish when crafting Heavy Crossbows
- Interraction with the Boat added even when Captain is dead
- Changed a few bugs in Dead City (VIL-a and some more)
- Optimized Krasnoznamenny, no more lag
- Fixed issues with Night Vision
- Fixed Grishka bug on the Factory
- Item duplication bug fixed in Tutorial
- Random game crashes fixed
- Prisoner in factory now correctly moves away from player path
- Car no longer gets stuck on Global map

Currently, we have started work on the first big free DLC which will add new locations, new characters, new quests and even some new mechanics. Thanks for sticking with us, guys!

1.07



Hello, friends!

Tonight, we offer you our newest patch, numbered 1.07.
We worked on it for quite a while, so we really hope you will like what it brings to the game.
Here is the log of the main changes:
  • Reworked random encounters, changed fight balance. WIP.
  • Added new map - ATOM base - and tutorial.
  • Fixed car bugs.
  • Stock renew on save-load fixed.
  • Circus location bugs fixed, now quests are correctly given out and failed.
  • VIL-A fixed.
  • Xander P-603 fixed.
  • Informer fixed.
  • Castle leader’s quest line fixed, consequences added to different approaches.
  • Peregon’s government quest fixed, now you can correctly dispose of every leader.
  • You can now get to the ship in Krasnoznamenny while playing the Chaos route.
  • Minor bug fixes in all major settlements.
  • Typos and weird phrasing fixed in parts of the translation. WIP.
  • New recipe books for crafting.
  • Better optimization of the game.
  • Companions AI improved.


Thank you for sticking with us. Now, we’re off to make the big update which will include new locations and quests. Stay tuned :)