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ATOM RPG News

Update 1.15

Greetings, friends!
Our game’s sequel is constantly developing, but that doesn't mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.
First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.
We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.
The game also got a new network interface which will allow seamless save transfer between different versions of ATOM RPG in case you want to play as your PC character on the go.
We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.
Thank you for being the best community possible! And let there be ATOM!

Full changelog:

- Added optimization for low-end PCs;
- Added video playback performance optimization for low-end PCs;
- Added Polish language translation;
- Added one account to transfer saves between game versions;
- Three new cinematics for certain locations when they are first visited;
- Gamepad control and interface overhauled;
- New sounds on certain locations;
- New character animations;
- New way to display hit points. It is off by default but you can find it in the settings;
- Mutants got new animations when hit and when dodging the hit;
- Various minor bugs and typos reported by the community were eradicated.

ATOM RPG: Trudograd is Available


Hello, friends!

We are happy to say that the story expansion for ATOM RPG: Trudograd is now available in Early Access on Steam.

https://store.steampowered.com/app/1139940/ATOM_RPG_Trudograd

We will be happy to get your best ideas and suggestions! More information on the Steam page :)

Thank for being with us!

Your
Atom Team

Trudograd Release Date



Hello friends!

We are happy to announce that the Steam page for Trudograd is finally open! The game itself will be available for the Early Access purchase on the 11th of May.
You can visit the page here: Trudograd

Also in May there will be two long awaited translations available for ATOM RPG - Polish and French translations! They will come with a new patch.
We are also actively working on translations to other languages! Don’t worry, we promised to translate ATOM RPG as many languages as we can and we intend to keep that promise! :)

We wish you all the best and stay safe out there!

Atom Team

ATOM RPG: Trudograd - New Ability Tree and Weapon Modifications

Greetings, friends!

It’s finally time to share some more news about the development of ATOM RPG: Trudograd. This time, we will have two distinct topics: skill tree and weapon mods.

Skill tree

Ever since the release of our first game, we listened to your advice on the ways ATOM RPG’s Skill Tree could grow into something bigger and better. This is the result of all that feedback, plus many improvements of our own.



Unlike our previous skill tree, this one is segmented into categories, and has much more skills for every type of play. You won’t have to pick something you don’t want, just to get to something you do want to learn, anymore. At least, that’s what we’re going for.

Icons, names, and even skill balancing are still works in progress, but the concept itself is final.

The skill point system has also changed. Before, each new skill was 1 point more expensive than the previous, and this was critiqued by you a lot. Now all skills are distributed amongst four price tiers. All starting skills have the price of 1 point, and the most powerful ones - 4.

Weapon mods

The need for a weapons mod system was seen by us even at the time ATOM RPG first came out, but introducing it back then would’ve required too much time and resources. Now, in Trudograd, we are finally able to do it!



Every single piece of weaponry in Trudograd has some modification slots, which can be filled with all manner of mods. This will help you create weapons, fit for your playstyles and character roles.



However, all good things come at a price. In ATOM RPG: Trudograd, weapon modifications will have pros as well as cons, like higher skill reqs.



Currently, the weapon mod system’s visuals and some stats are a work in progress, but we basically figured out the base balancing mechanics already.





We thank you for the time spent reading this dev update, and we would like to use this opportunity to remind you: stay safe, stay healthy, do all that is recommended to avoid and combat the COVID-19 infection.

We promise more dev updates soon!

Oh, and as always, let there be ATOM!

1.112

Hey, guys!

Today, we're releasing version 1.112. We are doing this because we moved our game to the brand new, improved Unity version 2019.2 which fixes a lot of problems some of you may have experienced in the past, and furthers our game's optimization.

However, since it's a very large file, we understand that those of you that do not have optimization issues and glitches described in the changelog, may not want to download it. For you, we have created a new Steam branch 1_11 which will allow you to skip this version and continue playing 1.111.

Here is the changelog:
  • Transferred the game to Unity 2019.2;
  • Fixed impassable tiles in Krasnoznamenny Centre;
  • Fixed incorrect AP and Ammo information;
  • Fixed Dzhulbars barking glitch;
  • Fixed the Ghillie suit and protective suit exploit which granted an extra turn;
  • Those who saved at the New Year location will now appear in the Mountain Pass of Woes;
  • Fixed several graphical bugs.


For Mac OS users:
Unfortunately, Unity updated the requirement for their minimal version of Mac OS for 2019.2. Now it's macOS 10.12+. We ask you to update the system or move to the branch 1_11.
https://partner.steamgames.com/doc/store/application/branches
Sorry for the inconvenience!