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ATOM RPG: Trudograd dev update #2

Hello, friends!

It’s time to do good on our New Year’s promise and share some more news about ATOM RPG: Trudograd.

We’ll start with information on new developments in the field of exoskeleton research! We perfected our walking tank visually, and made it capable of attacking enemies in melee combat! Here’s how it looks at the moment:


WIP

However the combat system improvements do not end with the exoskeleton. We also made a special skill that will allow you to attack your enemies with the buttstock of your weapon, along with new weapon mods that will be discussed in a later post.


WIP

Since we have updated many combat-related stuff in the game, we decided to change the look of the inventory as well. Here’s how it will look during your travels in Trudograd. Something akin to this style was suggested by some of our players. We hope you like it!


WIP

Now we’d like to show you the changes we made to in-game menus such as the minimap, stats or skill tree. Here’s our new menu system!


WIP

This new menu system is highly optimized for comfort and style. We really hope you will enjoy it!

Last but not least - some in-game art. Here’s a loading screen we particularly enjoy.



Work on Trudograd is constant. Next time we will share some new location screenshots and news about weapons and combat in general, as well as many other new stuff.

ATOM RPG: Trudograd will be released for closed testing on February 29th.

Thank you for reading and we really hope that you liked what we shared. See you next time! And let there be ATOM!

1.111


Hello, friends!

Today we would like to share version 1.111 with you! This patch comes not only with bug fixes, but also with new render optimizations. After a long, arduous journey we figured out how to up the FPS on certain machines and stopped crashes on exiting or entering a location.

We are very interested in learning your opinion about this work.

Changelog:
  • Optimized the game performance;
  • Fixed follower AI bug that happened when an ally was attacked with the retreat order active;
  • Fixed Waterfall experience farm glitch in Alina’s dialogue;
  • Fixed bug where mole eggs could not be targeted;
  • Primed explosives no longer explode in the inventory after a save\load;
  • Item duplication bug fixed;
  • Mechanic’s quest can now be ended with Kovalev after killing everyone in the Factory;
  • Gamepad now allows loading during enemy turn;
  • Animation sound added when getting radiation poisoning while wearing anti-radiation gear;
  • Added more to the soundscape of various locations;


Thank you for reading and let there be ATOM!

Winter Holiday Event & Sale

Hello, friends!

Soon, this year will end. And what a great year it was! We spent it together, perfecting ATOM through your suggestions and observations. The game became larger, much more polished and user friendly. It’s all thanks to you.

We want to close this wonderful year just like we spent it. That means posting another pack of bugfixes (see changelog below) and a little something for those of you who liked our previous in-game events. This time it’s a winter-themed one, where you will set out into the inhospitable Mountain Pass of Woes to eradicate a tribe of malformed, mutated snowmen for a chance to get new items including two fun little weapons and some hats.



As always, if in-game events aren’t your thing and you want to keep your game well away from such light-hearted additions, you can simply turn off the festive content with a single mouse click in the menu as shown below.



Thank you for a year of helpful feedback. Merry Christmas and a happy New Year! Let all of your wishes come true! As for us, we have only one wish: Let there be ATOM!

Changelog for version 1.11:
  • Controller controls improved and associated controller bugs fixed;
  • Changed bridge behavior in the Mountain Pass of Woes;
  • Dunya’s quest bug fixed;
  • Error in Dan’s dialogue fixed;
  • Companions no longer equip whole stacks of items;
  • Caravan rescue signal quest fixed;
  • Getting stuck in Peregon doors fixed;
  • Fixed a rare issue where Katya and Kovalev dialogue didn’t happen;
  • Érror with Drunken Lair inhabitants attacking Player if Factory gang was killed off by him;
  • Various bugs with floating or disappearing items fixed;
  • Typos fixed, most problematic dialogues improved stylistically;
  • Smoking animation fixed;
  • New option “Display Player location” added to menu.




GIF: https://atomrpg.com/cdn/2020.gif

1.1096

Hello, friends!

Today, we would like to share with you the version 1.1096 patch and some news about the Atom RPG translation project.

Ever since our game hit Steam, many players asked us to translate it into their native languages. However, due to the sheer amount of text in the game and therefore exorbitant translator fees, this endeavor was never possible for our small team.

But then, some of our players, who specialized in certain languages contacted us and offered their help, and asked us only for what our team could provide.

Here’s the status of their works:

Chinese translation by the amazing "游侠LMAO汉化组" is fully complete.

Three translations are 30% to 50% complete: Polish, made with the help of Ganchuk and a translator that doesn’t have a Steam thread. French, made by the team that can be found here: LINK. German, made by the team which can be found here: LINK.

Three more translations were recently started: Turkish by (Engin, Anıl Kalkan, Raynor), Italian by
Dark Legend and Japanese by JS.

We are very thankful to you all!

It is important to note, that since none of us speaks any of the aforementioned languages, we really cannot tell the translation quality. We also do not know the release dates for upcoming translations. These are fan-driven projects, and the teams work in their spare time. However, judging by our interactions with our various translation teams, they are goal-set, hard working folks, and we’re almost sure they’ll do great. We never hoped for such an amazing amount of help from our players.

Now, the changelog for the patch:

  • Item duplication bug fixed;
  • Overload bug fixed;
  • Spelling errors found by players fixed;
  • Misc. item description typos fixed;
  • Minor overworld map animation issues fixed;
  • Very rare sound freezing on global map bug fixed;
  • Fixed a very rare crash in Peregon.


Thank you for sticking with us and let there be ATOM!

Sneak peek at Trudograd


Hello, friends!

Today, we wish to share with you the work we’ve done on Atom RPG’s standalone addon Trudograd so far.

An uncommon point of view for our game, but it demonstrates the new abilities of our engine well.

Here is some concept art for the game. We rely on it when creating new locations.

As you know, we love to create small details that increase the atmosphere of the game. Therefore, the visuals are very important to us.

Trudograd is a large and rich city. Well, at least some people living in it are rich. These folks have custom made homes on the roofs of the overcrowded flat blocks.

We’ll end with something very special. With something you asked us to make for a very long time. Trudograd will feature a powerful exoskeleton armor suit.

Note: the design as well as the visual looks of the suit might change. WIP.

Work on the standalone addon continues as we speak.

Thank you for checking out our progress. And let there be ATOM!